List of Dungeons & Dragons rulebooks

In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve player options, like race, class, archetype, and background. Other options could be player equipment like weapons, tools, armor, and miscellaneous items that can be useful.

Overview

Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. This list is sorted by the edition of the game that the rulebook appeared in. Each section highlights the core rulebooks of an edition along with other types of sourcebooks such as supplemental rulebooks or campaign setting rulebooks.

Dungeons & Dragons version history
1974 Dungeons & Dragons—original edition
1977 Advanced Dungeons & Dragons—1st Edition Dungeons & Dragons Basic Set (Holmes rules)
1981 Dungeons & Dragons—BX version (Moldvay/Cook rules)
1983 Dungeons & Dragons—BECMI version (Mentzer rules)
1989 Advanced Dungeons & Dragons 2nd Edition
1991 Dungeons & Dragons Rules Cyclopedia
1995 Advanced Dungeons & Dragons—Revised 2nd Edition
2000 Dungeons & Dragons—3rd Edition
2003 Dungeons & Dragons v.3.5—Revised 3rd Edition
2008 Dungeons & Dragons—4th Edition
2010 Dungeons & Dragons Essentials (compatible with 4th Edition)
2014 Dungeons & Dragons—5th Edition, 2014 version
2024 Dungeons & Dragons—5th Edition, 2024 version


Original Dungeons & Dragons

This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is the first role-playing game and, along with its supplements, is responsible for the creation of the genre itself.

TitleAuthorDatePages
Dungeons & DragonsGary Gygax, Dave Arneson19743 booklets, 112 total (36, 40, 36)

The original Dungeons & Dragons was published as a boxed set containing three separate booklets:

  • Volume 1: Men & Magic
  • Volume 2: Monsters & Treasure
  • Volume 3: Underworld & Wilderness Adventures
GreyhawkGary Gygax, Robert J. Kuntz197568
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign.[1]
BlackmoorDave Arneson197560
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name.[2]
Eldritch WizardryGary Gygax, Brian Blume197660
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3]
Gods, Demi-Gods & HeroesRobert Kuntz, James M. Ward197672
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3]
Swords & SpellsGary Gygax197645
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement"[4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover.

Basic Dungeons & Dragons

The Dungeons & Dragons Basic Set was the successor to original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]

Initially it was expected that players would start using Basic edition and then graduate to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D dichotomy became fixed and the Basic/Expert pair were considered a completely separate game from Advanced Dungeons & Dragons.[7]

Core products

TitleAuthorDateSubjectItem #ISBN
Basic SetJohn Eric Holmes1977Details essential concepts of the D&D game. It gives rules for character creation and advancement for player characters at beginning levels.TSR 1001
Basic RulesTom Moldvay1981A larger, sixty-four page revision of Basic Set, again for characters at beginning levels. Also included the adventure module The Keep on the Borderlands.TSR 1011
Expert RulesDavid Cook1981Contains rules for advancing characters from levels 4 through 14. Also included the adventure module The Isle of Dread.TSR 1012
Set 1: Basic RulesFrank Mentzer1983The third version of rules for beginning-level characters following Basic Set and Basic Rules. Includes a sixty-four page Players Manual and a forty-eight page Dungeon Masters Rulebook.TSR 1011
Set 2: Expert RulesFrank Mentzer1983The second version of Expert Rules. Includes a sixty-four page rulebook and a thirty-two page adventure module The Isle of Dread.TSR 1012
Set 3: Companion RulesFrank Mentzer1984Presents information for characters from levels 15 thought 25. Adds the druid class. Contains the books Player's Companion and Dungeon Master's Companion.TSR 1013
Set 4: Master RulesFrank Mentzer1985Presents information for characters from levels 26 thought 36. It introduces the mystic class (similar to the modern monk class), adds spells, adds to the available range of attack ranks that are meant for demihuman characters, and provides rules for weapons mastery. Included a 32-page Master Player's Book and a 64-page Master DM's Book.TSR 1021
Set 5: Immortals RulesFrank Mentzer1986Presents information for characters who have transcended levels, allowing them to exchange experience points for power points, similar to epic levels in later editions. Included a 52-page Player's Guide to Immortals and a 32-page DM's Guide to Immortals.TSR 1017
The New Easy-to-Master Dungeons & Dragons GameTroy DenningApril 1991A revised Basic Set, now expanded to cover levels 1 through 5, which presents the rules using a flash card system. Includes a beginning adventure with maps and accessoriesTSR 1070
Rules CyclopediaAaron Allston, Steven E. Schend, Jon Pickens, Dori Jean WatryNovember 1991Compiles and updates basic, expert, companion, and master rules for characters up to level 36. 304 pages hardcover. ISBN 978-1-560-76085-6TSR 10711-56076-085-0
The Classic Dungeons & Dragons GameDoug Stewart1994A revision of the 1991 set that integrates the text from the flash card into sidebars in the single 128-page bookTSR 1106

Monsters & NPCs

TitleAuthorDatePagesItem #TSR #ISBN
Monster & Treasure Assortment Set One: Levels 1-31977TSR 9011
Monster & Treasure Assortment Set Two: Levels 4-61977TSR 9012
Monster & Treasure Assortment Set Three: Levels 7-1978TSR 9015
Monster & Treasure Assortment Set One to Three: Level 1-91980TSR 90470-935696-36-9
The Shady Dragon InnCarl Smith1983AC1TSR 91000-88038-072-1
Creature CatalogueVarious198696AC9TSR 9173
Bestiary of Dragons and GiantsDeborah Christian (editor)198764AC10TSR 9211
Creature Crucible: Tall Tales of the Wee FolkJohn Nephew1989PC1TSR 92540-88038-760-2
Creature Crucible: Top BallistaCarl Sargent1989PC2TSR 92550-88038-774-2
Creature Crucible: The Sea PeopleJim Bambra1990PC3TSR 9277
Creature Crucible: Night HowlersAnn Dupuis1992PC4TSR 93681-56076-392-2
Character and Monster Assortment Pack1992TSR 9363
Creature Catalog (revision)Various1993DMR2TSR 94381-56076-593-3

Settings

TitleAuthorDateSubjectPagesItem #TSR #ISBN
The Western Countries Trail Map1989Details the travel routes found in the western countries of the world of Mystara.TM1TSR 9403
The Eastern Countries Trail Map1989Details the travel routes found in the eastern countries of the world of Mystara.TM2TSR 9403
Krynn Trail MapRuth Mcroberts WardDetails the travel routes found on the continent of Ansalon of the Dragonlance world.TM30-88038-723-8
Waterdeep Trail MapDetails the travel routes found near the city of Waterdeep in the Forgotten Realms campaign setting.TM40-88038-758-0
Kara-Tur Trail MapDetails the travel routes found in the East Asian themed Kara-Tur area of the Forgotten Realms campaign setting.TM50-88038-763-7
The Grand Duchy of KarameikosAaron Allston1987Describes the feudal nation of Karameikos in the world of Mystara.64GAZ1TSR 91930-88038-391-7
The Emirates of YlaruamKen Rolston1987Describes the desert nation of Ylaruam in the world of Mystara.64GAZ2TSR 91940-88038-392-5
The Principalities of GlantriBruce Heard1987Describes Glantri, a land of magicians in the world of Mystara.96GAZ3TSR 92080-88038-485-9
The Kingdom of IerendiAnne Gray McCready1987Describes Ierendi in the world of Mystara, an island archipelago populated by pirates but which tries to appear to outsiders as a tropical paradise.64GAZ4TSR 92150-88038-492-1
The Elves of AlfheimSteve Perrin, Anders Swenson1988Describes the elf nation of Alfheim in the world of Mystara.GAZ5TSR 92230-88038-538-3
The Dwarves of RockhomeAaron Allston1988Describes the dwarven land of Rockhome in the world of Mystara.96GAZ6TSR 92270-88038-561-8
The Northern ReachesKen Rolston, Elizabeth Danforth1988Describes the Viking-style lands of Ostland, Vestland, and Soderfjord in the world of Mystara.GAZ7TSR 9230
The Five ShiresEd Greenwood1988Describes the land of the halflings (known as the Hin) in the world of Mystara.GAZ8TSR 9232
The Minrothad GuildsDeborah Christian, Kim Eastland1988Describes the trading guilds and their islands in the world of Mystara.GAZ9TSR 92360-88038-607-X
The Orcs of TharBruce HeardDescribes the Broken Lands in the world of Mystara inhabited by orcs, goblins, and bugbears.GAZ10TSR 92410-88038-623-1
The Republic of DarokinScott Haring, William W. ConnorsDescribes the plutocratic republic of Darokin in the world of Mystara.GAZ11TSR 92500-88038-713-0
The Golden Khan of EthengarJim Bambra1989Describes the Ethengar tribes in the world of Mystara, who are described as resembling "the Mongols at the time of Kublai Khan".GAZ12TSR 92460-88038-724-6
The Shadow ElvesCarl Sargent, Gary Thomas1990Describes the underground region where the shadow elves live in the world of Mystara.GAZ13TSR 92870-88038-846-3
The Atruaghin ClansWilliam W. Connors1991Describes the Atruaghin Clans in the world of Mystara, which are a society loosely based on American Indian tribes.96GAZ14TSR 93060-88038-891-9
Dawn of the Emperors: Thyatis and AlphatiaAaron Allston1989Describes the warring empires of Thyatis and Alphatia in the world of Mystara.Boxed set (3 books, 2 maps)TSR 10370-88038-736-X
Hollow World Campaign SetAaron Allston1990Describes the enormous hollow inside of the planet of Mystara, and the people and creatures that inhabit the lands found there.Boxed setTSR 1054
Wrath of the ImmortalsAaron Allston1992Revises Set 5: Immortals Rules to be compatible with the Rules Cyclopedia. Included a 128-page core rulebook titled Codex of the Immortals and a 96-page campaign setting titled The Immortals' Fury.TSR 10821-56076-412-0
Hollow World: Sons of AzcaJohn Nephew1991Describes a civilization in the Hollow World under Mystara modeled after the Aztec civilization.HWR1TSR 9332
Hollow World: Kingdom of NithiaBlake Mobley with Newton Ewell1991HWR2TSR 9339
Hollow World: The Milenian EmpireAnthony Herring1992HWR3TSR 9384
Thunder RiftColin McComb1992TSR 93571-56076-381-7
Champions of Mystara: Heroes of the Princess ArkAnn Dupuis, Bruce A. Heard1993Describes the people living in skyships in the world of Mystara.Boxed setTSR 10941-56076-615-8
Poor Wizard's Almanac & Book of FactsAaron Allston1992Updates the timeline of major events in the world of Mystara.240AC1010TSR 93721-56076-385-X
Poor Wizard's Almanac II & Book of FactsAnn Dupuis1993Updates the timeline of major events in the world of Mystara.240AC1011TSR 94411-56076-684-0
Poor Wizard's Almanac III & Book of FactsAnn Dupuis1994Updates the timeline of major events in the world of Mystara.240AC1012TSR 25061-56076-918-1
Joshuan's Almanac & Book of FactsAnn Dupuis, Elizabeth Thornabene1995Gives an overview of the world of Mystara for players.240TSR 25170-7869-0192-6

Spells & items

TitleAuthorDatePagesItem #TSR #ISBN
The Book of Marvelous MagicGary Gygax, Frank Mentzer198576AC4TSR 91160-394-54533-8
The Book of Wondrous InventionsBruce A. Heard (compiled)198796AC11TSR 92200-88038-497-2

Advanced Dungeons & Dragons

Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.

Around 1983, all previous hardcover releases (except Fiend Folio) including Monster Manual, Players Handbook, Dungeon Masters Guide and Deities & Demigods were upgraded with new cover art and unified with orange spines as trade dress. This included only minimal text change such as removal of rape references in Dungeon Masters Guide (books are now labeled "ages 10 and up"). Monster Manual II and the rest of the series followed the same format. By the end of its first decade, Advanced Dungeons & Dragons line had expanded to a library of 14 hardcover rulebooks, including three books of monsters, and two books governing character skills in wilderness and underground settings.

Core rules

TitleAuthorDatePagesISBN
Player's HandbookGary Gygax, Mike Carr (editor)June 19781280-935696-01-6
Dungeon Master's GuideGary GygaxMay 1979232 (1st-5th printings), 238 (subsequent printings)0-935696-02-4

Character options

TitleAuthorDateSubjectPagesISBN
Unearthed ArcanaGary Gygax, Jeff Grubb (ed), Kim Mohan (ed)December 1985Includes new races, classes, and other material to expand the rules in the Dungeon Masters Guide and Players Handbook1280-88038-084-5

Monsters & NPCs

TitleAuthorDateSubjectPagesISBN
Monster ManualGary GygaxSeptember 19771080-935696-00-8
The Rogues GalleryBrian Blume, Dave Cook, Jean Wells1980480-935696-18-0
Deities & DemigodsJames Ward, Robert KuntzDecember 1980Presents statistics and background information for gods, legendary heroes, and creatures taken from 12 pantheons and mythologies. In 1985 it was re-titled Legends & Lore and the Cthulhu and Melnibonean Mythos were removed.144 (1st & 2nd printing),
128 (3rd & 4th printings)
0-935696-22-9
Fiend FolioDon Turnbull, Games WorkshopAugust 19811280-935696-21-0
Monster Manual IIGary GygaxDecember 19831600-88038-031-4

Settings

TitleAuthorDateSubjectPagesISBN
Campaign worlds
Oriental AdventuresGary Gygax, David "Zeb" Cook, François Marcela-FroidevalOctober 19851440-88038-099-3
Dragonlance AdventuresTracy Hickman, Margaret WeisOctober 19871280-88038-452-2
Greyhawk AdventuresJames M. WardSeptember 19881280-88038-649-5
Environments and sites
Dungeoneer's Survival GuideDouglas NilesJune 1986Details how to run adventures in underground settings with specialized game rules for underground activities. Includes ecology and cultures of underground creatures and people.1280-88038-272-4
Wilderness Survival GuideKim MohanOctober 19861280-88038-291-0
Manual of the PlanesJeff GrubbJune 19871280-88038-399-2

Advanced Dungeons & Dragons 2nd Edition

In 1989, Advanced Dungeons & Dragons 2nd Edition was published. Initially, the second edition would consolidate the game, with two core hardcovers, the Player's Handbook and Dungeon Master's Guide, while monsters would be published as the Monstrous Compendium, a 3-ring binder with monsters printed on loose-leaf sheets that Dungeon Masters could sort the contents of as they wish, with additional Monstrous Compendium volumes released as additional packets of loose-leaf sheets that could be added to the binder. However, the binder format proved to be unpopular and by popular demand TSR released a hardcover Monstrous Manual in 1993. Additionally, TSR published three lines of optional supplemental rulebooks: the PHBR series for player options, the DMGR series for Dungeon Masters, and the HR series containing reference material for adapting real-world historical periods to the game.

By 1995, with power creep from optional classes and races becoming prominent, they were forced to abandon their original plan and revise the entire line.[8] New versions of the core rule books were published featuring reorganized page layouts, new art and a black-bordered trade dress accompanied by a new logo, though they had few rule changes. A new series of books featuring player options and dungeon master options were also published in hardcover books featuring the same trade dress.

Core rules

TitleAuthorDatePagesTSR #ISBN
Player's HandbookDavid "Zeb" CookApril 1989256TSR 21010-88038-716-5
Dungeon Master's GuideDavid "Zeb" CookJune 1989192TSR 21000-88038-729-7
Dungeon Master's Guide (Revised; 1995)David "Zeb" Cook, Steve WinterApril 1995256TSR 21600-7869-0328-7
Player's Handbook (Revised; 1995)David "Zeb" Cook, Steve WinterApril 1995320TSR 21590-7869-0329-5

Character options

TitleAuthorDatePagesItem #TSR #ISBN
The Complete Fighter's HandbookAaron AllstonDecember 1989128PHBR1TSR 21100-88038-779-3
The Complete Thief's HandbookJohn Nephew, Carl Sargent, Douglas NilesDecember 1989128PHBR2TSR 21110-88038-780-7
The Complete Priest's HandbookAaron AllstonMay 1990128PHBR3TSR 21130-88038-818-8
The Complete Wizard's HandbookRick SwanJune 1990128PHBR4TSR 21150-88038-838-2
The Complete Psionics HandbookSteve WinterJanuary 1991128PHBR5TSR 21171-560-76054-0
The Complete Book of DwarvesJim BambraOctober 1991128PHBR6TSR 21241-560-76110-5
The Complete Bard's HandbookBlake MobleyMarch 1992128PHBR7TSR 21271-560-76360-4
The Complete Book of ElvesColin McCombDecember 1992128PHBR8TSR 21311-560-76376-0
The Complete Book of Gnomes & HalflingsDouglas NilesFebruary 1993128PHBR9TSR 21341-560-76573-9
The Complete Book of HumanoidsBill SlavicsekApril 1993128PHBR10TSR 21351-560-76611-5
The Complete Ranger's HandbookRick SwanDecember 1993128PHBR11TSR 21361-560-76634-4
The Complete Paladin's HandbookRick SwanMay 1994128PHBR12TSR 21471-560-76845-2
The Complete Sha'ir's HandbookSam WittAugust 1994126TSR 21461-560-76828-2
The Complete Druid's HandbookDavid PulverAugust 1994128PHBR13TSR 21501-560-76886-X
The Complete Barbarian's HandbookRick SwanJanuary 1995128PHBR14TSR 21480-7869-0090-3
The Complete Ninja's HandbookAaron AllstonAugust 1995128PHBR15TSR 21550-7869-0159-4
Tome of Magic (Revised; 1999)David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, Rick SwanMay 1991160TSR 21211-560-76107-5
Player's Option: Combat & TacticsSkip Williams, L. Richard Baker IIIJune 1995192TSR 21490-7869-0096-2
Player's Option: Skills & PowersDouglas Niles and Dale DonovanJuly 1995192TSR 21540-7869-0149-7
Player's Option: Spells & MagicRichard BakerMay 1996192TSR 21630-7869-0394-5

Monsters and NPCs

TitleAuthorDatePagesItem #TSR #ISBN
Monstrous Compendium Volume OneDavid Cook1989[9]144 (loose leaf), 12 dividers and 3-ring D-binderMC1TSR 21020-88038-738-6
Monstrous Compendium Volume TwoJay Battista, Scott Bennie, Grant Boucher, Jim Holloway, Daniel Horne1989[9]144 (loose leaf)MC2TSR 21030-88038-753-X
Monstrous Compendium Volume Three Forgotten Realms AppendixWilliam Connors, David Martin, Rick Swan, Thomas Baxa, Mark A. Nelson1989[9]64 (loose leaf), 4 dividersMC3TSR 21040-88038-769-6
Monstrous Compendium Dragonlance AppendixRick Swan198996 (loose leaf), 4 dividers and 3-ring D-binderMC4TSR 21050-88038-822-6
Monstrous Compendium Greyhawk Adventures AppendixTactical Strategy Rules199064 (loose leaf), 4 dividersMC5TSR 21070-88038-836-6
Monstrous Compendium Kara-Tur AppendixTactical Strategy Rules199064 (loose leaf), 4 dividersMC6TSR 21160-88038-851-X
Monstrous Compendium Spelljammer AppendixTactical Strategy Rules199064 (loose leaf), 4 dividersMC7TSR 21090-88038-871-4
Legends & LoreJames M. Ward, Troy DenningJuly 1990192TSR 21080-88038-844-7
Monstrous Compendium Outer Planes AppendixJames Lafountain199196 (loose leaf), 4 dividersMC8TSR 21181-56076-055-9
Monstrous Compendium Spelljammer Appendix II199164 (loose leaf), 4 dividersMC9TSR 2119
Monstrous Compendium Ravenloft AppendixWilliam Connors199164 (loose leaf), 4 dividersMC10TSR 21221-56076-108-3
Monstrous Compendium Forgotten Realms Appendix II199164 (loose leaf), 4 dividersMC11TSR 2125
Monstrous Compendium Dark Sun Appendix: Terrors of the DesertTactical Strategy Rules199296 (loose leaf)MC12TSR 24051-56076-272-1
Monstrous Compendium Al-Qadim AppendixWolfgang Baur and Steve Kurtz199264 (loose leaf), 4 dividersMC13TSR 21291-56076-370-1
Monstrous Compendium Fiend Folio AppendixRPGA Network199264 (loose leaf), 4 dividersMC14TSR 21321-56076-428-7
Monstrous Compendium Ravenloft Appendix II: Children of the NightTactical Strategy Rules199364 (loose leaf), 4 dividersMC15TSR 21391-56076-586-0
Monstrous Manual (reprinting MC1 & MC2 plus others)Tim BeachJune 1993384TSR 21401-56076-619-0
Mystara Monstrous Compendium AppendixAllen Varney, John Nephew, Teeuwynn Woodruff, John Terra, and Skip Williams1994128 (softcover)TSR 25011-56076-875-4
Planescape Monstrous Compendium AppendixAllen Varney and Sarah Feggestad1994128 (softcover)TSR 26021-56076-862-2
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness1994128 (softcover)TSR 21531-56076-914-9
Monstrous Compendium Annual Volume One (reprints from modules and magazines of 1993)David Wise, Jeff Easley, and Tony DiTerlizzi1994128 (softcover)TSR 21451-56076-838-X
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond TyrAnne Gray McCready1995128 (softcover)TSR 24330-78690-097-0
Planescape Monstrous Compendium Appendix IIKaren S. Boomgarden1995128 (softcover)TSR 26130-7869-0173-X
Monstrous Compendium Annual Volume Two (reprints from modules and magazines of 1994)1995128 (softcover)TSR 21580-7869-0199-3
Ravenloft Monstrous Compendium Appendices I & II (reprinting MC10 & MC15)William W. Connors1996128 (softcover)0-78690-392-9
Savage Coast Monstrous Compendium Appendix1996126 (download-only)TSR 2524
Monstrous Compendium Annual Volume Three (reprints from modules and magazines of 1995)1996128 (softcover)TSR 2166
Planescape Monstrous Compendium Appendix III1998128 (softcover)TSR 26350-78690-751-7
Monstrous Compendium Annual Volume Four (reprints from modules and magazines of 1996–7)Tactical Strategy Rules199896 (softcover)TSR 21730-7869-0783-5
Monster MythologyCarl SargentApril 1992128DMGR4TSR 21281-560-76362-0
The Complete Book of VillainsKirk BotulaApril 1994128DMGR6TSR 21441-560-76837-1
The Complete Book of NecromancersSteve KurtzMarch 1995128DMGR7TSR 21510-7869-0106-3
Sages & SpecialistsMatt ForbeckJuly 1996128DMGR8TSR 21640-7869-0410-0

Optional rules

TitleAuthorDatePagesItem #TSR #ISBN
Creative CampaigningAnthony Pryor, Tony Herring, Jonathan Tweet, and Norm RitchieJanuary 1993128DMGR5TSR 21331-560-76561-5
Of Ships and the SeaKeith Francis StrohmSeptember 1997128DMGR9TSR 21700-7869-0706-1
Dungeon Master Option: High-Level CampaignsSkip WilliamsAugust 1995192TSR 21560-7869-0168-3
Campaign Option: Council of WyrmsBill SlavicsekSeptember 1999202TSR 113830-7869-1383-5

Settings

TitleAuthorDatePagesItem #TSR #ISBN
Campaign worlds
Dark Sun Boxed SetTimothy Brown, Troy DenningOctober 1991210TSR 24001-56076-104-0
Dark Sun: Dragon KingsTimothy BrownMay 1992210TSR 24081-560-76235-7
Al-Qadim: Land of FateJeff Grubb, Andria HaydayAugust 1992210TSR 10771-560-76329-9
Ravenloft: Domains of DreadWilliam W. Connors, Steve MillerAugust 1997288TSR 21740-7869-0672-3
Historical Reference series
Vikings Campaign SourcebookDavid "Zeb" CookApril 199196HR1TSR 93221-560-76128-8
Charlemagne's Paladins Campaign SourcebookKen RolstonJune 199296HR2TSR 93231-560-76393-0
Celts Campaign SourcebookGraeme DavisOctober 199296HR3TSR 93761-560-76374-4
A Mighty Fortress Campaign SourcebookSteve WinterNovember 199296HR4TSR 93701-560-76372-8
The Glory of Rome Campaign SourcebookDavid L. PulverOctober 199396HR5TSR 94251-560-76673-5
Age of Heroes Campaign SourcebookNicky ReaMarch 199496HR6TSR 94081-560-76814-2
The Crusades Campaign SourcebookSteve KurtzOctober 199496HR7TSR 94691-560-76858-4
Sites series
City SitesSkip Williams199498TSR 94641-560-76923-8
Den of ThievesWes Nicholson1996TSR 95150-7869-0382-1
World Builder's GuidebookRichard Baker199696TSR 95320-7869-0434-8
Dungeon Builder's GuidebookBruce R. Cordell199864TSR 95560-7869-1207-3
College of WizardryBruce R. Cordell1998TSR 95490-7869-0717-7
Bastion of FaithBruce R. Cordell2000TSR 11442978-0-7869-1442-5
Campaign Sourcebook and Catacomb GuideJennell Jaquays[a] and William W. ConnorsMarch 1990128DMGR1TSR 21120-87975-653-5
The Castle GuideGrant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. ConnorsApril 1990128DMGR2TSR 21140-88038-837-4

Spells & items

TitleAuthorDatePagesTSR #ISBN
Arms and Equipment GuideGrant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott DavisJuly 1991128TSR 2123 (DMGR3)1-560-76109-1
The Magic Encyclopedia, Volume OneConnie Rae Henson, Dale "Slade" Henson1992210TSR 92931-560-76429-5
The Magic Encyclopedia, Volume TwoDale Henson1993210TSR 94211-560-76563-1
Deck of Magical ItemsClyde CaldwellApril 1993210TSR 94231-560-76587-9
Book of ArtifactsDavid "Zeb" CookSeptember 1993160TSR 21381-560-76672-7
Encyclopedia Magica, Volume 1Dale "Slade" Henson1994TSR 21411-560-76842-8
Encyclopedia Magica, Volume 2Dale "Slade" Henson1995TSR 21520-7869-0124-1
Encyclopedia Magica, Volume 3Dale "Slade" Henson1995TSR 21570-7869-0187-X
Encyclopedia Magica, Volume 4Doug Stewart1995TSR 21610-7869-0289-2
Wizard's Spell Compendium, Volume 1Jon Pickens1996288TSR 21650-7869-0436-4
Wizard's Spell Compendium, Volume 2TSR1997288TSR 21680-7869-0664-2
Wizard's Spell Compendium, Volume 3Jon Pickens1998288TSR 21750-7869-0791-6
Wizard's Spell Compendium, Volume 4Jon Pickens and Mark Middleton1998288TSR 21770-7869-1209-X
Priest's Spell Compendium, Volume 1Jon Pickens, Mark S. Middleton1999288TSR 113590-7869-1359-2
Priest's Spell Compendium, Volume 2TSR1999288TSR 114210-7869-1421-1
Priest's Spell Compendium, Volume 3Jon Pickens2000256TSR 116110-7869-1611-7

Starter sets

TitleAuthorDateTSR #ISBN
First Quest: The Introduction to Role-Playing GamesBruce Nesmith, L. Richard Baker III, David "Zeb" Cook1994TSR 11051-560-76844-4
Introduction to Advanced Dungeons & Dragons GameDecember 1995TSR 11340-7869-0332-5
The Complete Starter Set: Advanced Dungeons & Dragons GameDecember 1996TSR 11670-7869-0640-5
Dungeons & Dragons Adventure Game (1999)Bill SlavicsekApril 1999TSR 114500-7869-1450-5

Dungeons & Dragons 3rd edition and v3.5

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).

This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.

In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.

Core rules

TitleAuthorDateSubjectPagesISBN
Player's Handbook: Core Rulebook IMonte Cook, Jonathan Tweet, Skip WilliamsJuly 2, 2000An essential rulebook for any players and Dungeon Masters alike of the D&D game.3040-7869-1550-1
Dungeon Master's Guide: Core Rulebook IIMonte Cook, Jonathan Tweet, Skip WilliamsSeptember 1, 2000An essential rulebook for Dungeon Masters of the D&D game.2240-7869-1551-X
Monster Manual: Core Rulebook IIIMonte Cook, Jonathan Tweet, Skip WilliamsOctober 1, 2000From aboleths to zombies, the Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign.2240-7869-1552-8
Player's Handbook: Core Rulebook I v.3.5Monte Cook, Jonathan Tweet, Skip Williams, Andy CollinsJuly 1, 20032003 revision of the game updated the core book to this new version. Credited revision work by Andy Collins.3170-7869-2886-7
Dungeon Master's Guide: Core Rulebook II v.3.5Monte Cook, David NoonanJuly 1, 20032003 revision of the game updated the core book to this new version. Note increased page count. Credited revision work by David Noonan and Rich Baker.3200-7869-2889-1
Monster Manual: Core Rulebook III v.3.5Monte Cook, Jonathan Tweet, Skip WilliamsJuly 1, 20032003 revision of the game updated the core book to this new version. Note increased page count. Also note Monster Manual II did not receive this treatment. Credited revision work by Rich Baker and Skip Williams.3190-7869-2893-X

Character options

TitleAuthorDateSubjectPagesISBN
Hero Builder's GuidebookRyan Dancey, David Noonan, John RateliffDecember 1, 2000Provides assistance to help develop player characters.640-7869-1647-8
Sword and FistJason CarlJanuary 1, 2001A guidebook to fighters and monks960-7869-1829-2
Psionics HandbookBruce R. CordellMarch 1, 2001Rules and options for integrating psionic powers into the D&D game.1600-7869-1835-7
Defenders of the FaithRich Redman, James WyattMay 1, 2001A guidebook to clerics and paladins960-7869-1840-3
Tome and BloodBruce R. Cordell, Skip WilliamsJuly 1, 2001A guidebook to wizards and sorcerers960-7869-1845-4
Song and SilenceDavid Noonan, John D. RateliffDecember 1, 2001A guidebook to rogues and bards960-7869-1857-8
Masters of the WildMike Selinker, David EckelberryFebruary 1, 2002A guidebook to barbarians, druids, and rangers960-7869-2653-8
Savage SpeciesDavid Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K ReynoldsFebruary 1, 2003A guidebook to monsters as playable characters.2240-7869-2648-1
Complete WarriorAndy Collins, David Noonan, Ed StarkDecember 1, 2003Replaces and expands upon Sword and Fist1600-7869-2880-8
Expanded Psionics HandbookBruce R. CordellApril 1, 2004Adds four new base classes with psionic powers, four new psionic races, and other related rules.2240-7869-3301-1
Complete DivineDavid NoonanMay 1, 2004Replaces and expands upon Masters of the Wild and Defenders of the Faith1920-7869-3272-4
Planar HandbookBruce R. Cordell and Gwendolyn F.M. KestrelJuly 1, 2004Rules for characters adventuring in the Planes1920-7869-3429-8
Races of StoneJesse Decker, Michelle Lyons, David NoonanAugust 1, 2004A guidebook to dwarves, gnomes, and goliaths1920-7869-3278-3
Complete ArcaneRichard BakerNovember 18, 2004Replaces and expands upon Tome and Blood1920-7869-3435-2
Races of DestinyDavid Noonan, Eric Cagle, and Aaron RosenbergDecember 1, 2004A guidebook to humans, half-elves, half-orcs, and Illumian1920-7869-3653-3
Complete AdventurerJesse DeckerJanuary 13, 2005Replaces and expands upon Song and Silence1920-7869-3651-7
Races of the WildSkip WilliamsFebruary 1, 2005A guidebook to elves, halflings, and raptorans1920-7869-3438-7
Magic of IncarnumJames Wyatt, Frank Brunner, Stephen SchubertSeptember 22, 2005Introduces three new classes that use a new magic source called incarnum.2240-7869-3701-7
Races of the DragonGwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven LiquetteJanuary 17, 2006A guidebook to kobolds, half-dragons, dragonborn, and spellscales1600-7869-3913-3
Tome of MagicMatthew Sernett, Ari Marmell, David Noonan, Robert J. SchwalbMarch 14, 2006Expanded options for members of the mage and cleric classes and their subclasses2880-7869-3909-5
Complete PsionicBruce R. Cordell, Christopher LindsayApril 11, 2006New psionic classes and races1600-7869-3911-7
Player's Handbook IIDavid NoonanMay 9, 2006New classes and rules for players2440-7869-3918-4
Dragon MagicOwen K.C. Stephens, Rodney ThompsonSeptember 12, 2006Rules to let characters use dragon-source powers.1600-7869-3936-2
Complete MageSkip Williams, Penny Williams, Ari Marmell, Kolja Raven LiquetteOctober 10, 2006Feats, prestige classes, and other options for magic characters1600-7869-3937-0
Complete ScoundrelMike McArtor and F. Wesley SchneiderJanuary 16, 2007Feats, prestige classes, and other options for trickster characters160978-0-7869-4152-0
Complete ChampionEd Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary AstlefordJune 5, 2007Sequel to Complete Divine, focusing on characters who fight for a cause160978-0-7869-4034-9
Rules CompendiumChris SimsOctober 16, 2007Summarised rules from most previous race and class sourcebooks in 3rd edition.160978-0-7869-4725-6

Monsters and NPCs

TitleAuthorDateSubjectPagesISBN
Enemies and AlliesJeff Grubb, David Noonan, Skip Williams, Bruce R. CordellOctober 1, 2001Statistics and descriptions for a large variety of pregenerated non-player characters.640-7869-1852-7
Deities and DemigodsRich Redman, Skip Williams, James WyattFebruary 1, 2002Descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction.2240-7869-2654-6
Monster Manual IIEd Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve WinterSeptember 1, 2002A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Also includes advice for designing new monsters.2240-7869-2873-5
Fiend FolioEric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James WyattApril 1, 2003Includes statistics for monsters with an emphasis on ones with extraplanar origins. Also introduces the swarm subtype and monster prestige classes.2240-7869-2780-1
Draconomicon: The Book of DragonsAndy Collins, Skip Williams, James WyattNovember 1, 2003Contains information about dragon physiology and psychology, along with new dragon-only feats, spells, and prestige classes. There are also additional rules regarding aerial combat and breath weapons.2880-7869-2884-0
Monster Manual IIIGwendolyn F. M. KestrelAugust 1, 2004A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters, with a focus on where the monsters can be found in the Forgotten Realms and Eberron campaign settings.2240-7869-3430-1
Libris Mortis: The Book of UndeadAndy Collins, Bruce R. CordellOctober 14, 2004Covers the ecology of undead within the D&D universe and gives statistics for 47 new monsters. Also includes undead-related feats, spells, equipment, and prestige classes.1920-7869-3433-6
Lords of Madness: The Book of AberrationsRichard Baker, James Jacobs, Steve WinterApril 14, 2005Covers the ecology and anatomy of creatures classified as aberrations, including variants and prestige classes for those monsters.2240-7869-3657-6
Fiendish Codex I: Hordes of the AbyssJames Jacobs, Erik MonaJune 13, 2006Describes demons in the D&D universe, including their physiology and subtypes. Also describes 14 demon lords and 15 levels of the Abyss.1600-7869-3919-2
Monster Manual IVGwendolyn F. M. KestrelJuly 11, 2006A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Each monster's description also includes probable behavior in combat and pre-prepared encounter complete with a map.2220-7869-3920-6
Fiendish Codex II: Tyrants of the Nine HellsRobin D. Laws, Robert J. SchwalbDecember 12, 2006Describes devils in the D&D universe, including their physiology, subtypes, and motivations. Also describes the nine layers of Hell. Includes four new prestige classes.1600-7869-3940-0
Drow of the UnderdarkRobert J. Schwalb, Anthony Pryor, Greg A. VaughanMay 8, 2007Provides rules focusing on drow culture, equipment, and folklore.224978-0-7869-4151-3
Monster Manual VCreighton BroadhurstJuly 17, 2007A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Like the previous sequel, includes discussion of monsters' lairs and combat tactics.224978-0-7869-4115-5
Exemplars of Evil: Deadly Foes to Vex Your HeroesRobert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen RauschSeptember 18, 2007Shows how to build memorable villains. Presents eight ready-to-play villainous groups of various levels, each including game statistics, campaign hooks, statistics for minions, and a fully described lair.160978-0-7869-4361-6
Elder EvilsRobert J. SchwalbDecember 18, 2007Describes alien, monstrous evils and is designed as a way of providing game masters a means of ending a current campaign.160978-0-7869-4733-1

Optional rules

TitleAuthorDateSubjectPagesISBN
Epic Level HandbookAndy Collins, Bruce R. Cordell, Thomas M. ReidJuly 1, 2002Optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules.3200-7869-2658-9
Book of Vile DarknessMonte CookOctober 1, 2002Introduced several new mechanics relating to evil in D&D, including rules for drug use, demonic possession, torture, and ritual sacrifice. The first Dungeons & Dragons book labelled for mature audiences.1600-7869-2650-3
Book of Exalted DeedsJames Wyatt, Darrin Drader, Christopher PerkinsOctober 1, 2003Offers new rules for good occurrences, acts, and characters in the game, and discussion of how to deal with moral issues and religion in games. As a counterpoint to the previously published Book of Vile Darkness, it was also labelled for mature audiences.1920-7869-3136-1
Miniatures HandbookJonathan Tweet, Mike Donais, Skaff Elias, Bruce R. CordellOctober 1, 2003Offers rules for combat using tabletop miniatures.1920-7869-3281-3
Unearthed ArcanaAndy Collins, Jesse Decker, David Noonan, Rich RedmanFebruary 1, 2004Variant rules and options to change and customise the game's usual rules.2240-7869-3131-0
Heroes of BattleDavid Noonan, Will McDermott, Stephen SchubertMay 19, 2005Rules for Dungeon Masters to incorporate large-scale, epic battles into their game.1600-7869-3686-X
Dungeon Master's Guide IIJesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. LawsJune 23, 2005Provides advice on aspects of running the game as well as complex pregenerated characters (often using Prestige Classes).2880-7869-3687-8
Heroes of HorrorJames Wyatt, Ari Marmell, C. A. SuleimanOctober 20, 2005Rules for Dungeon Masters to incorporate elements of horror into their game.1600-7869-3699-1
Tome of Battle: The Book of Nine SwordsRichard Baker, Frank Brunner, Joseph Carriker Jr.August 8, 2006Blends elements of east Asian combat styles with D&D's usual western-inspired setting. Allows increased viability of melee combats at high levels.1600-7869-3922-2

Settings

TitleAuthorDateSubjectPagesISBN
Campaign worlds
Oriental AdventuresJames WyattOctober 1, 2001Legend of the Five Rings campaign setting.2560-7869-2015-7
GhostwalkMonte Cook and Sean K. ReynoldsJune 1, 2003Campaign setting about the afterlife.2240-7869-2834-4
Environments and sites
Manual of the PlanesJeff Grubb, Bruce R. Cordell, David NoonanSeptember 1, 2001Describes the planar cosmology of the D&D universe.2240-7869-1850-0
Stronghold Builder's GuidebookMatt Forbeck, David NoonanMay 1, 2002Details a process by which DMs and players can design a stronghold and includes tips for building a campaign with a stronghold as the setting.1280-7869-2655-4
Book of Challenges: Dungeon Rooms, Puzzles, and TrapsDaniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip WilliamsJune 1, 2002Presents a number of ready-made dungeon encounters that a Dungeon Master can insert into a scenario.1280-7869-2657-0
FrostburnWolfgang Baur, James Jacobs, George StraytonSeptember 23, 2004Provides rules for adventuring in a cold environments.2240-7869-2896-4
SandstormBruce R. Cordell, Jennifer Clarke Wilkes, J. D. WikerMarch 1, 2005Provides rules for adventuring in desert or wasteland environments.2240-7869-3655-X
StormwrackRichard Baker, Joseph D. Carriker, Jr., Jennifer Clarke WilkesAugust 2005Provides rules for adventuring on ships or in underwater environments.2240-7869-3689-4
CityscapeAri Marmell, C.A. SuleimanNovember 7, 2006Provides advice for DMs to run campaigns centred around cities and includes new optional abilities for player characters.1600-7869-3939-7
DungeonscapeJason Bulmahn, Rich BurlewFebruary 13, 2007Provides advice for DMs to run campaigns in dungeons and includes new optional abilities for player characters.160978-0-7869-4118-6
Dungeon Survival GuideBill Slavicsek, Christopher PerkinsOctober 23, 2007An accessory that explores the features of dungeons in Dungeons & Dragons, and revisits 20 famous dungeons from throughout the game's history.64978-0-7869-4730-0

Spells & items

TitleAuthorDateSubjectPagesISBN
Arms and Equipment GuideEric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James WyattMarch 1, 2003Describes various equipment that can be used in a campaign, including weapons, armour, gear, and vehicles.1600-7869-2649-X
Weapons of LegacyBruce R. Cordell, Kolja Raven Liquette, Travis StoutMay 1, 2005Describes unique weapons that have been forged or used by legendary beings and have unique gameplay properties.2240-7869-3688-6
Spell CompendiumMatthew Sernett, Jeff Grubb, Mike McArtorDecember 1, 2005Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells.2880-7869-3702-5
Magic Item CompendiumAndy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. StephensMarch 13, 2007Contains descriptions of magic items (in some cases updated) from various previous sources (including the Arms and Equipment Guide, Magic of Faerûn, and Complete Divine, as well as new spells.224978-0-7869-4345-6

Starter sets

TitleAuthorDateSubjectPagesISBN
Dungeons & Dragons Adventure Game (2000)Jason Carl, Andy Collins, David Noonan, Jonathan TweetAugust, 20003rd Ed, Orange cover, "Adventure Begins Here!"960-7869-1641-9
Dungeons & Dragons Basic Game (2004)Jonathan TweetSeptember, 2004v3.5, Black dragon cover640-7869-3409-3
Dungeons & Dragons Basic Game (2006)Jonathan TweetSeptember, 2006v3.5, Blue dragon cover640-7869-3944-3
Dungeons & Dragons Player's KitWizards TeamFebruary, 20071600-7869-3945-1

Dungeons & Dragons 4th edition

The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.

In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.

Preview releases
TitleAuthorDatePagesISBN
Wizards Presents: Races and ClassesWizards RPG TeamDecember 18, 200796978-0-7869-4801-7
Wizards Presents: Worlds and MonstersWizards RPG TeamJanuary 15, 200896978-0-7869-4802-4

Core rules

TitleAuthorDatePagesISBN
Player's Handbook - Arcane, Divine, and Martial HeroesRob Heinsoo, Andy Collins, James Wyatt, and Matt SernettJune 6, 2008320978-0-7869-4867-3
Dungeon Master's GuideMatt Sernett and Wizards RPG TeamJune 6, 2008224978-0-7869-4880-2
Monster ManualMike Mearls, Stephen Schubert, James Wyatt, and Matt SernettJune 6, 2008288978-0-7869-4852-9
Player's Handbook 2 - Primal, Arcane, and Divine HeroesJeremy CrawfordMarch 17, 2009224978-0-7869-5016-4
Monster Manual 2Rob HeinsooMay 19, 2009224978-0-7869-5101-7
Dungeon Master's Guide 2James WyattSeptember 15, 2009224978-0-7869-5244-1
Player's Handbook 3 - Psionic, Divine, and Primal HeroesMike MearlsMarch 16, 2010224978-0-7869-5390-5
Monster Manual 3Mike MearlsJune 15, 2010224978-0-7869-5490-2

Character options

TitleAuthorDatePagesISBN
Martial Power - Options for Fighters, Rangers, Rogues, and WarlordsWizards RPG TeamNovember 18, 2008160978-0-7869-4981-6
Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and WizardsWizards RPG TeamApril 21, 2009160978-0-7869-4957-1
Divine Power - Options for Avengers, Clerics, Invokers and PaladinsWizards RPG TeamJuly 21, 2009160978-0-7869-4982-3
Primal Power - Options for Barbarians, Druids, Shamans and WardensWizards RPG TeamOctober 20, 2009160978-0-7869-5023-2
Player's Handbook Races: DragonbornWizards RPG TeamJanuary 19, 201032978-0-7869-5386-8
Martial Power 2 - Options for Fighters, Rangers, Rogues, and WarlordsWizards RPG TeamFebruary 16, 2010160978-0-7869-5389-9
Player's Strategy GuideAndy CollinsMay 18, 2010160978-0-7869-5488-9
Player's Handbook Races: TieflingsWizards RPG TeamJune 15, 201032978-0-7869-5489-6
Psionic Power - Options for Ardents, Battleminds, Monks and PsionsWizards RPG TeamAugust 17, 2010160978-0-7869-5560-2
Player's Option: Heroes of ShadowWizards RPG TeamApril 19, 2011160978-0-7869-5745-3
Player's Option: Heroes of the FeywildWizards RPG TeamNovember 15, 2011160978-0-7869-5836-8
Player's Option: Heroes of the Elemental ChaosWizards RPG TeamFebruary 21, 2012160978-0-7869-5981-5

Monsters & NPCs

TitleAuthorDatePagesISBN
Draconomicon: Chromatic DragonsAri MarmellNovember 18, 2008256978-0-7869-4980-9
Open Grave: Secrets of the UndeadBruce R. CordellJanuary 20, 2009224978-0-7869-5069-0
Draconomicon: Metallic DragonsRichard BakerNovember 17, 2009224978-0-7869-5248-9
DemonomiconBrian R. JamesJuly 20, 2010160978-0-7869-5492-6
Monster Vault: Threats to the Nentir ValeSterling HersheyJune 15, 2011128978-0-7869-5838-2

Optional rules

TitleAuthorDatePagesISBN
Dragon Magazine Annual 2009Torah CottrillAugust 2009160978-0-7869-5245-8
Dungeon Magazine Annual 2010Torah Cottrill, Miranda Horner, and Chris YoungsMay 2010160978-0-7869-5200-7
Book of Vile DarknessRobert J. SchwalbDecember 27, 2011128978-0-7869-5868-9

Settings

TitleAuthorDateSubjectPagesISBN
Campaign worlds
Eberron Player's GuideDavid NoonanJune 16, 2009Provides rules for player characters in the Eberron campaign setting, including three player races and a new class.160978-0-7869-5100-0
Eberron Campaign GuideJames WyattJuly 21, 2009Describes the campaign setting of Eberron, which combines a fantasy tone with pulp elements and steam-age technology.288978-0-7869-5099-7
Dark Sun Campaign SettingRobert J. SchwalbAugust 17, 2010Describes the campaign setting of Dark Sun, set in the post-apocalyptic desert world of Athas.224978-0-7869-5493-3
Dark Sun Creature CatalogChris SimsAugust 17, 2010Statistics for monsters, major NPCs and hazards in the Dark Sun setting.144978-0-7869-5494-0
The Shadowfell: Gloomwrought and BeyondAndy ClauticeMay 12, 2011Provides information needed to run adventures in the Shadowfell, a subplane that exists in multiple campaign settings.31978-0-7869-5848-1
Environments and sites
Manual of the PlanesRichard Baker, Robert J. Schwalb, and James WyattDecember 16, 2008160978-0-7869-5002-7
Dungeon DelveGreg MarksMarch 3, 2009160978-0-7869-5139-0
The Plane Below: Secrets of the Elemental ChaosAri Marmell, Bruce R Cordell, and Luke JohnsonDecember 15, 2009160978-0-7869-5249-6
A Dwarven Outpost Adventure SiteMike MearlsMarch 16, 201032978-0-7869-5534-3
The Plane Above: Secrets of the Astral SeaRob HeinsooApril 20, 2010160978-0-7869-5392-9
Vor Rukoth: An Ancient Ruins Adventure SiteGreg BilslandJuly 20, 201032978-0-7869-5549-7
Into the Unknown: The Dungeon Survival HandbookLogan Bonner, Matt Sernett, and Jeff MorgenrothMay 15, 2012159978-0-7869-6032-3

Spells & Items

TitleAuthorDatePagesISBN
Adventurer's Vault: Arms and equipment for all character classesLogan Bonner, Eytan Bernstein, and Chris SimsSeptember 16, 2008224978-0-7869-4978-6
Tome of TreasuresLogan Bonner, Eytan Bernstein, Kolja Raven Liquette, and Owen K. C. StephensSeptember 16, 2008224978-0-7869-4978-6
Adventurer's Vault 2: Arms and equipment for all character classesRob HeinsooAugust 18, 2009160978-0-7869-5204-5
Mordenkainen's Magnificent EmporiumJeremy CrawfordSeptember 20, 2011160978-0-7869-5744-6

Starter sets

TitleAuthorDateSubjectPagesISBN
Boxed sets
Dungeons & Dragons Roleplaying Game Starter Set (Blue box cover)October 21, 200816-page Quick Start Rules booklet and a 64-page Dungeon Master's Booklet80978-0-7869-4820-8
Dungeons & Dragons Fantasy Roleplaying Game Starter Set (Red box cover)September 7, 201032-page booklet for players and a 64-page booklet for Dungeon Masters96978-0-7869-5629-6
Essentials products
Rules CompendiumWizards RPG TeamSeptember 21, 2010320978-0-7869-5621-0
Heroes of the Fallen LandsWizards RPG TeamSeptember 2010368978-0-7869-5620-3
Dungeon Master's KitWizards RPG TeamOctober 19, 2010320978-0-7869-5630-2
Heroes of the Forgotten KingdomsWizards RPG TeamNovember 2010352978-0-7869-5619-7
Monster VaultWizards RPG Team2010192978-0-7869-5631-9

Dungeons & Dragons 5th edition

Initially promoted in playtest materials as Dungeons & Dragons Next, the fifth edition of Dungeons & Dragons was released in a staggered fashion through the second half of 2014.[10][11] Unlike previous editions, this edition of the game was developed partly via a public open playtest.[12] An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans.[13] Public playtesting began on May 24, 2012,[14] with the final playtest packet released on September 20, 2013.[15]

The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014.[16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic Rules and Dungeon Master's Basic Rules into a single document. Public playtests continued through the Unearthed Arcana series, which was published for free online in PDF format.[17]

Core rules

As part of the 2024 Rules Revision, the three revised core rulebooks are scheduled to have a staggered release between September 2024 and February 2025.[18][19]

TitleAuthorDateSubjectPagesISBN
Player's Handbook (2014)Richard Baker, Jeremy Crawford, Bruce R. Cordell, James Wyatt, and Robert J. SchwalbAugust 19, 2014Essential rules for playing the game, including player abilities320978-0-7869-6560-1
Dungeon Master's Guide (2014)Wizards RPG TeamDecember 9, 2014Advice for running games and optional rules320978-0-7869-6562-5
Monster Manual (2014)Mike Mearls, Jeremy Crawford, Chris Sims, Rodney Thompson, Lee Peter, Robert J. Schwalb, Matt Sernett, Steve Townshend, James Wyatt, and Wizards RPG TeamSeptember 17, 2014Stats of the most common monsters, animals, and generic NPCs352978-0-7869-6561-8
Player's Handbook (2024)Wizards RPG TeamSeptember 17, 2024[18]Backwards-compatible revision of 2014 Player's Handbook384978-0-7869-6951-7
Dungeon Master's Guide (2024)Wizards RPG TeamNovember 12, 2024[18]Backwards-compatible revision of 2014 Dungeon Master's Guide384978-0-7869-6952-4
Monster Manual (2024)Wizards RPG TeamFebruary 18, 2025[18]Backwards-compatible revision of 2014 Monster Manual

Character options

TitleAuthorDateSubjectPagesISBN
Xanathar's Guide to EverythingWizards RPG TeamNovember 12, 2017Adds 31 subclasses and numerous optional tools for Dungeon Masters.192978-0-7869-6611-0
Tasha's Cauldron of EverythingWizards RPG TeamNovember 17, 2020Adds 31 subclasses and numerous optional tools for Dungeon Masters.192[20]978-0-7869-6702-5

Monsters & NPCs

TitleAuthorDateSubjectPagesISBN
Volo's Guide to MonstersMike MearlsNovember 15, 2016Adds a variety of new playable races and new monsters.224978-0-7869-6601-1
Mordenkainen's Tome of FoesJeremy CrawfordMay 29, 2018Adds a variety of new playable races and new monsters.256978-0-7869-6624-0
Fizban's Treasury of DragonsWizards RPG TeamOctober 26, 2021[21][22]Adds new species of dragon and draconic themed player character options.224978-0-7869-6729-2
Mordenkainen Presents: Monsters of the Multiverse[23][24]Jeremy CrawfordMay 16, 2022[25]Revises and replaces Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018).288978-0-7869-6787-2
Bigby Presents: Glory of the Giants[26][27]Wizards RPG TeamAugust 15, 2023[28]Character options and advice for Dungeon Masters about giants.192978-0-7869-6898-5

Settings

TitleAuthorDateSubjectPagesISBN
Guildmasters' Guide to RavnicaWizards RPG TeamNovember 20, 2018[29]Describes the world of Ravnica from Magic: The Gathering. Includes the adventure Krenko's Way (levels 1-2).256978-0-7869-6659-2
Acquisitions IncorporatedWizards RPG Team, Penny ArcadeJune 18, 2019Based on the podcast of the same name. Includes the adventure The Orrery of the Wanderer (levels 1-7).[30]224978-0-7869-6690-5
Eberron: Rising from the Last WarWizards RPG TeamNovember 19, 2019[31][32]Describes the world of Eberron and the classes and races of that world. Includes the adventure Forgotten Relics (levels 1-2).320[33]978-0-7869-6689-9
Explorer's Guide to WildemountMatthew Mercer, Chris Lockey, James Introcaso, James Haeck, Wizards RPG TeamMarch 17, 2020Describes the world of Exandria from the web series Critical Role. Includes the adventures Tide of Retribution, Dangerous Designs, Frozen Sick, and Unwelcome Spirits (levels 1-3 for each starter adventure).[34]304[34]978-0-7869-6691-2
Mythic Odysseys of TherosWizards RPG TeamJune 2, 2020 (digital),
July 21, 2020 (physical)[35]
Describes the world of Theros from Magic: The Gathering. Includes the adventure No Silent Secret (levels 1-2).[36]256978-0-7869-6701-8
Van Richten's Guide to Ravenloft[37]Wizards RPG TeamMay 18, 2021Describes the world of Ravenloft and the variant rules of that world. Includes the adventure The House of Lament (levels 1-3).256[38]978-0-7869-6725-4
Strixhaven: A Curriculum of ChaosWizards RPG TeamDecember 7, 2021[39][22]Describes the magical university of Strixhaven from Magic: The Gathering. Includes the adventures School is in Session, Hunt for the Mage Tower, The Magister's Masquerade, and A Reckoning in Ruins (levels 1-4 / 4-6 / 6-8 / 8-10).224[40]978-0-7869-6744-5

Starter sets

TitleDateSubjectLevelsISBN
Starter SetJuly 15, 2014Basic rules I, Lost Mine of Phandelver adventure module, dice, and 5 pre-generated character sheets.1–5978-0-7869-6559-5
Dungeons & Dragons Essentials KitJune 24, 2019Basic rules II (Expanded); the Dragon of Icespire Peak adventure module; 11 dice; a unique DM Screen; a double-sided poster map; 81 cards for magic items, sidekicks, initiative, conditions and quests; and 6 blank character sheets.1–6[41]978-0-7869-6683-7
Starter Set: Dragons of Stormwreck Isle[42]July 31, 2022Basic rules III, Dragons of Stormwreck Isle adventure module, dice, and 5 pre-generated character sheets1–3
Heroes of the BorderlandsTBAUpcoming boxed set introducing the game to new players. Includes an adventure inspired by Gary Gygax module The Keep on the Borderlands.[43][44]TBA

Boxed sets

TitleDateSubjectLevelsISBN
Dungeons & Dragons Core Rules Gift SetNovember 20, 2018Foil cover editions of the Player's Handbook, Dungeon Master's Guide, and Monster Manual, along with a DM Screen[45]978-0-7869-6662-2
Stranger Things Dungeons & Dragons Starter SetMay 1, 2019Basic rulebook, Hunt for the Thessalhydra adventure module, painted and plain Demogorgon miniature, and 5 pre-generated character sheets.3–4[46]
Dungeons & Dragons vs. Rick and MortyNovember 19, 2019Basic rules (Rick and Morty edition), The Lost Dungeon of Rickedness: Big Rick Energy adventure module, 11 dice, a DM Screen and 5 pre-generated character sheets.1–3978-0-7869-6688-2
Curse of Strahd: RevampedOctober 20, 2020Softcover edition of Curse of Strahd, Creatures of Horror bestiary, a 54-card tarokka deck, a Tarokka Deck booklet, a DM Screen, double-sided poster map, Strahd cover sheet, tuck box for the cards and 12 postcards.[47]1–10978-0-7869-6715-5
Dungeons & Dragons Rules Expansion Gift SetJanuary 25, 2022Special editions of Xanathar's Guide to Everything, Tasha's Cauldron of Everything, and Mordenkainen Presents: Monsters of the Multiverse, along with a new DM Screen[23][24]
Spelljammer: Adventures in Space[42]August 16, 2022[48]Includes a Dungeon Master's screen, a double-sided poster map and three 64-page hardcover books: Astral Adventurer’s Guide (a Dungeon Master guide), Boo's Astral Menagerie (a bestiary), and Light of Xaryxis (an adventure module).[49] A specialty cover edition will also be released.[48]5–8
Planescape: Adventures in the Multiverse[50]October 17, 2023"A three-book slipcase including a setting guide, bestiary, and Turn of Fortune's Wheel adventure campaign".[26]3–10, 17978-0-7869-6904-3
The Deck of Many ThingsNovember 14, 2023 (digital release)[51]
January 5, 2024 (physical release)[52]
A three-part product which includes two hardcover books, The Book of Many Things and Card Reference Guide, and a deck of 66 tarot-style cards. The digital edition includes only The Book of Many Things.[53][52]

Digital and print-on-demand releases

TitleAuthorDatePagesLevelsNotes
Basic RulesJeremy Crawford, Mike Mearls, Christopher PerkinsJuly 3, 2014 (PDF)180
Elemental Evil Player's CompanionRichard Baker, Robert J. Schwalb, Stephen SchubertMarch 10, 2015 (PDF),
April 17, 2015 (POD)
25[54]
Dungeon Masters Guild
The Tortle PackageWizards RPG TeamSeptember 19, 2017 (PDF)28Proceeds are donated to Extra Life fundraiser[55]
One Grung AboveChristopher LindsayOctober 11, 2017 (PDF)4Proceeds are donated to Extra Life fundraiser[56]
The Lost KenkuWizards RPG TeamNovember 28, 2017 (PDF)94Proceeds are donated to Extra Life fundraiser[57]
Wayfinder's Guide to EberronWizards RPG TeamJuly 23, 2018 (PDF)175[58][59]
Lost Laboratory of KwalishWizards RPG TeamNovember 10, 2018 (PDF),
January 9, 2019 (POD)
615-10Proceeds are donated to Extra Life fundraiser[60]
Locathah RisingWizards RPG TeamSeptember 19, 2019 (PDF)399-10Proceeds are donated to Extra Life fundraiser[61]
Infernal Machine RebuildWizards RPG TeamNovember 12, 2019 (PDF)1115-10Proceeds are donated to Extra Life fundraiser[62]
Mordenkainen's Fiendish Folio, Volume 1: Monsters Malevolent and BenignWizards RPG TeamNovember 12, 2019 (PDF)21Proceeds are donated to Extra Life fundraiser[63]
Return to the GloryWizards RPG TeamMay 21, 2020 (PDF)386-8Proceeds are donated to Red Nose Day fundraiser[64]
Domains of DelightAdam LeeSeptember 21, 2021 (PDF)36Corresponds with the adventure module The Wild Beyond the Witchlight (2021).[65] Proceeds are donated to Extra Life fundraiser[66]
Minsc and Boo's Journal of VillainyWizards RPG TeamOctober 5, 2021 (PDF)158Proceeds are donated to Extra Life fundraiser[67]
Chains of AsmodeusJames Ohlen, Brent Knowles, Adrian TchaikovskyOctober 30, 2023 (PDF),
January 26, 2024 (POD)
28611-20Proceeds are donated to Extra Life fundraiser[68]

Notes

  1. ^ Credited as Paul Jaquays

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