Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school and married her in 1983.[1] His first year of employment involved work with air pollution control devices.[citation needed]
Beginnings in role-playing games
Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including PanzerBlitz and Blitzkrieg, and the SPI game, Frigate.
As a freshman, he attended the campus war-gaming club and was introduced to the role-playing game, Dungeons & Dragons.[1] Grubb said,
"I walked up to a group of players to ask what they were doing. One turned to me, handed me three six-siders, and said, 'Roll these. We need a cleric.' It was all downhill from there."[5]
Within the year, Grubb attended Gen Con, a table-top gaming convention, for the first time. He also ran his own campaign set in Toril, his own game universe.[1]
Grubb was a consultant on the first edition of Unearthed Arcana,[1] and authored the first edition of the Manual of the Planes.[5] Grubb contacted Ed Greenwood, author of numerous articles in Dragon about his home campaign setting, and soon Greenwood began sending Grubb packages full of maps of his world and background information for the setting; this collaboration resulted in the publication of the Forgotten Realms campaign setting beginning with the Forgotten Realms Campaign Setting (1987).[7]: 19 He is the designer of the Spelljammer campaign setting,[5] and the Al-Qadim setting.[3] Grubb felt that Al-Qadim was well received because the designers were able to hide the potential of the setting from the executives at TSR.[7]: 26
In the late 1980s, Grubb wrote four fill-in issues of the DC Comics licensed Advanced Dungeons & Dragons comic book, and wrote 25 issues of DC Comic's Forgotten Realms series.[5] Grubb started the Buck Rogers line for TSR with a board game published in 1988.[7]: 27 Grubb continued to work on role-playing games with TSR for many years, long enough to be regarded affectionately as an "old timer" by Scott Haring.[9] In 1994, he left TSR to pursue freelance work.[5] Grubb wrote three supplements for the Jakandor setting, published in 1997–1998 as the final publications in the Odyssey series.[7]: 283
In 1988, Azure Bonds, Grubb's first novel, which was coauthored with his wife, Kate Novak, was published as part of The Finder's Stone Trilogy. The second and third books in the trilogy, The Wyvern's Spur and Song of the Saurials, were published by TSR inc. in 1990 and 1991. Grubb and Novak continued to write novels in the Forgotten Realms setting, releasing Masquerades, Finder's Bane, and Tymora's Luck. Other settings such as Magic: The Gathering, Warcraft and StarCraft have also featured in his novels. Grubb also wrote the 45th issue of Superman Adventures, "Mateless in Metropolis" (cover date July 2000).
Grubb's short stories are set in a variety of fictional worlds, including Dragonlance, Forgotten Realms, Ravenloft and Thieves' World. In general, his short fiction has been well received, with his story "Malediction" being described as amongst the best of those included in Thieves' World: Enemies of Fortune,[15] while "Beowulf in the City of the Dark Elves" has been regarded as the best of the original fiction in The Further Adventures of Beowulf: Champion of Middle Earth.[16]
Among his favorite novels that he authored are Azure Bonds, Lord Toede, and The Brothers' War, and his favorite short stories include "The Judgement of abd-al-Mammat" and "Lycanthrope Summer."[3]
Grubb is the author of over a dozen novels and 30 short stories.[17]
Computer games
The novel Azure Bonds was developed into a computer game, Curse of the Azure Bonds, in 1989, and was published by Strategic Simulations. ArenaNet hired Grubb to write the story for the third installment of their Guild Wars franchise, Guild Wars Nightfall.[4] Although credited as a designer under lead designer James Phinney,[18] in an interview with GameSpy he describes his role as more of an 'embedded writer' than a designer.[19] Grubb was involved in designing the Guild Wars: Eye of the North expansion pack. Primarily responsible for writing the storyline, he describes himself as an 'embedded writer' rather than as a game designer.[20] He has also done world-building and writing for Blue Byte.[3] He is working as a writer and game designer for Guild Wars 2.[21]
The Last Guardian (2001), ISBN0-671-04151-7. This novel has been described as "an original tale of magic, warfare, and heroism based on the bestselling, award-winning electronic game from Blizzard Entertainment".[22]
Tempest Feud (with Owen K.C. Stephens, published by Wizards of the Coast for the Star Wars Roleplaying Game) "Tempest Feud fails to rise to the exacting standards set by its predecessors."[10]
Urban Arcana (with Eric Cagle, David Noonan, & Stan!, published by Wizards of the Coast)[12]
^ abMiller, Stanley A. (25 November 2006). "A new tone in gaming". JS Online: Milwaukee Journal Sentinel. Archived from the original on 12 February 2008. Retrieved 15 February 2008.