A module in Dungeons & Dragons is an adventure published by TSR . The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure . For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures . For description and history of Adventures/Modules see Adventure (D&D ) . Adventures for various campaign settings are listed in different articles, including Forgotten Realms , Dragonlance , Greyhawk , Mystara , Kara-Tur , Spelljammer , Ravenloft , Al-Qadim , Dark Sun , Planescape , Birthright , and Eberron .
The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.
The coded modules (1978–1994) are listed by module code .
Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order.
Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
Coded modules (1978–1994)
Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.
A
A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk . They can also form an extended campaign following T and followed by G and Q.
AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.
B
B—Basic were designed for use with the Dungeons & Dragons Basic set . Mostly they are independent adventures, set in Mystara.
C
C—Competition [ 2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.
CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.
CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies .
CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia ), and were set in Mystara .
D
D—Drow [ 2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q.
DA—Dave Arneson is set in Blackmoor for Expert Set
DDA—Dungeons & Dragons Adventure for Basic Set , set in Mystara.
DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.
DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D .
Dragonlance Adventure - 2nd Ed. AD&D - Dragonlance (Krynn)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
DLA1
9275
Dragon Dawn
5–7
Deborah Christian
1990
Dragonlance module
DLA2
9285
Dragon Knight
Rick Swan
1990
DLA3
9294
Dragon's Rest
8–9
Rick Swan
1990
Requires Time of the Dragon boxed set
DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D .
Dragonlance Classics - 2nd Ed. AD&D - Dragonlance (Krynn)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
DLC1
9291
Classics Vol 1
3–8
1990
Compilation of DL1–4
DLC2
9394
Classics Vol. 2
8–12
1993
Compilation of DL6–9
(DLC3)
9453
Classics Vol. 3
1994
Compilation of DL10, 12–14
DL(E/Q/S/T)—Dragonlance (Epic/Quest/Saga/Tales) for 2nd Edition AD&D .
Dragonlance Epic/Quest/Saga/Tales - 2nd Ed. AD&D - Dragonlance (Krynn)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
DLE1
9243
In Search of Dragons
5–8
Rick Swan
1989
Dragonlance module
DLE2
9244
Dragon Magic
5–9
Rick Swan
1989
Sequel to DLE1
DLE3
9245
Dragon Keep
5–9
Rick Swan
1989
Sequel to DLE2
DLQ1
9381
Knight's Sword
1–3
Colin McComb , Thomas M. Reid
1992
Dragonlance module
DLQ2
9382
Flint's Axe
2–4
Tim Beach
1992
Dragonlance module
DLS1
9314
New Beginnings
Mark Acres
1991
Dragonlance module, set in Taladas
DLS2
9319
Tree Lords
1–2
John Terra
1991
Dragonlance module
DLS3
9327
Oak Lords
Blake Mobley
1991
Dragonlance module
DLS4
9334
Wild Elves
4–7
Scott Bennie
1991
Dragonlance module
DLT1
9395
The Land Reborn
John Terra
1993
Dragonlance module, mini-adventures
DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG
DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.
Dark Sun Quest/Epic - 2nd Ed. AD&D - Dark Sun (Athas)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
DS1
2401
Freedom
3
David Cook
1991
DSQ1
2406
Road to Urik
4–7
David Cook
1992
DSQ2
2410
Arcane Shadows
5–8
Bill Slavicsek
1992
DSQ3
2412
Asticlian Gambit
7–10
Anthony Pryor
1992
In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.[ 3]
DSE1
2416
Dragon's Crown
10–13
Various
1993
DSE2
2428
Black Spine
10–13
Walter Baas
1994
DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.
Dark Sun Mission - 2nd Ed. AD&D - Dark Sun (Athas)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
DSM1
2417
Black Flames
3–6
Sam Witt
1993
DSM2
2421
Merchant House of Amketch
4–7
L. Richard Baker III
1993
DSM3
2424
Marauders of Nibenay
6–8;
William W. Connors
1993
E
EX—EXtension Series are AD&D modules designed as a "tack-on" adventure set in Greyhawk.
G
G—Giants [ 2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.
GA—General Adventure for 2nd Edition AD&D , not specific to any campaign setting.
General Adventure - 2nd Ed. AD&D - Generic
Code
TSR#
Title
Levels
Author(s)
Published
Notes
GA1
9422
The Murky Deep
5–8
Norman B. Ritchie
1993
GA2
9424
Swamplight
7–9
Jean Rabe
1993
GA3
9428
Tales of Enchantment
5–8
Jim Musser
1993
GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia , was instead sold as a boxed set without an official GAZ-module code.
H
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.
The Bloodstone Pass Saga - 1st Ed. AD&D - Forgotten Realms (Toril)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
H1
9122
Bloodstone Pass
13–17
Douglas Niles Michael Dobson
1985
Battlesystem required
H2
9168
The Mines of Bloodstone
16–18
Michael Dobson Douglas Niles
1986
H3
9200
The Bloodstone Wars
17–20
Michael Dobson Douglas Niles
1987
Battlesystem recommended
H4
9228
The Throne of Bloodstone
18–100
Douglas Niles Michael Dobson
1988
HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM
HW—Hollow World set in Mystara.
Hollow World - BECM D&D - Mystara
Code
TSR#
Title
Levels
Author(s)
Published
Notes
HWA1
9303
Nightwail
6–8
Allen Varney
1990
Blood Brethren trilogy
HWA2
9310
Nightrage
7–9
Allen Varney
1990
Blood Brethren trilogy
HWA3
9311
Nightstorm
8–10
Allen Varney
1991
Blood Brethren trilogy
HWQ1
9378
The Milenian Scepter
6–8
Anthony Herring
1992
HWR1
9332
Sons of Azca
John Nephew
1991
Hollow World Accessory
HWR2
9339
Kingdom of Nithia
Blake Mobley, Newton Ewell
1991
Hollow World Accessory
HWR3
9384
The Milenian Empire
Anthony Herring
1992
Hollow World Accessory
I
I—Intermediate , for AD&D , mostly separate adventures though some sequels do exist within the series.
IM—Immortal , for use with D&D Immortals Set . Set in Mystara.
L
L—Lendore Isles was Lenard Lakofka 's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.
Lendore Isles - 1st Ed. AD&D - Greyhawk
Code
TSR#
Title
Levels
Author(s)
Published
Notes
L1
9045
The Secret of Bone Hill
2–4
Lenard Lakofka
1981
Official download: text , cover , maps , art [ 4]
L2
9057
The Assassin's Knot
2–5
Lenard Lakofka
1983
Ranked 29th greatest adventure of all time[ 1]
L3
9844
Deep Dwarven Delve
3–6
Lenard Lakofka
1999
Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4
Devilspawn
3–5
Lenard Lakofka
2010
Official download
L4C
The Lendore Isle Companion
1-5
Lenard Lakofka
2010
Companion to running adventures in the Lendore Isles. Official download
L5A
The Kroten Campaign Guide
Lenard Lakofka
2014
Describes the area where L5 takes place. Official download
L5B
The Kroten Adventures
Lenard Lakofka
2014
Details five adventures in the Kroten area. Official download
L5C
The Kroten Campaign Companion
Lenard Lakofka
2014
Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download
L5[D]
Map Pack
Lenard Lakofka
2014
Maps for the city of Kroten and the surrounding area. Official download
LN(A/Q/R)—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.
Lankhmar/Nehwon - 1st Ed. AD&D - Nehwon (Lankhmar)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
LNA1
9276
Thieves of Lankhmar
Nigel Findley
1990
LNA2
9305
Nehwon
7–12
Blake Mobley
1990
LNA3
9318
Prince of Lankhmar
10–14
Dale "Slade" Henson
1991
LNQ1
9371
Slayers of Lankhmar
8–11
Slade Henson
1992
LNR1
9295
Wonders of Lankhmar
Dale "Slade" Henson
1990
Short Adventures
LNR2
9329
Tales of Lankhmar
3–10
Anthony Pryor
1991
Short Adventures includes sequel to CA2
M
M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.
MSOLO : solo modules set in Mystara by default.
Mystara Solo - Basic/Expert D&D - Mystara
Code
TSR#
Title
Levels
Author(s)
Published
Notes
M1 (MSOLO1)
9067
Blizzard Pass
Thieves 1–3
David Cook
1983
solo, invisible ink, Basic Set, Reviewed[ 5]
M2 (MSOLO2)
9060
Maze of the Riddling Minotaur
1–10
Jeff Grubb
1983
solo, invisible ink, Expert Set
MV—Magic Viewer : solo adventure for 1st Edition AD&D .
Magic Viewer - 1st Ed. AD&D - Generic
Code
TSR#
Title
Levels
Author(s)
Published
Notes
MV1
9104
Midnight on Dagger Alley
Intro
Merle M. Rasmussen
1984
solo
N
N—Novice
O
O—One on one (one player one master) set in Mystara.
OA—Oriental Adventures was originally its own campaign setting (see Oriental Adventures and List of Forgotten Realms modules and sourcebooks ), but from OA5 was incorporated into Forgotten Realms.
OP—Outer Planes for use with the AD&D Manual of the Planes.
Outer Planes - 1st Ed. AD&D - Outer Planes
Code
TSR#
Title
Levels
Author(s)
Published
Notes
OP1
9225
Tales of the Outer Planes
various (1-11+)
1988
Short Adventures
Q
Q—Queen of the Demonweb Pits single module conclusion to the G and D series
R
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik ) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.
Role Playing Game Association - 1st Ed. AD&D - Generic
Code
TSR#
Title
Levels
Author(s)
Published
Notes
R1
To the Aid of Falx
5–9
Frank Mentzer
1982
R2
The Investigation of Hydell
3–5
Frank Mentzer
1982
R3
The Egg of the Phoenix
5–9
Frank Mentzer
1982
R4
Doc's Island
6–10
Frank Mentzer
1983
R5
Great Bugbear Hunt
5–7
Frank Mentzer
1986
Run at GenCon South in 1982, later published in Polyhedron #28
R6
Bigby's Tomb
5–7
Frank Mentzer
1984
Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb"
R7
"Dwarven" Quest for the Rod of Seven Parts
Frank Mentzer
(1982)
Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published.
R8
Yog's Dessert
Frank Mentzer
(1982)
Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published.
R9
Tinker's Canyon
Frank Mentzer
(1982)
Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published.
R10
Air Plane!
Frank Mentzer
(1982)
Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published.
RA—Ravenloft / RQ—Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made
Ravenloft/Ravenloft Quests - 2nd Ed. AD&D - Ravenloft
Code
TSR#
Title
Levels
Author(s)
Published
Notes
RA1
9298
Feast of Goblyns
4-7
Blake Mobley
1990
3rd Grand Conjunction Campaign Module or Stand alone
RA2
9321
Ship of Horror
8–10
Anne Brown
1991
4th Grand Conjunction Campaign Module or stand alone
RA3
9338
Touch of Death
3-5
Bruce Nesmith
1991
2nd Grand Conjunction Campaign Module or stand alone
RQ1
9352
Night of the Walking Dead
1-3
Bill Slavicsek
1992
1st Grand Conjunction Campaign Module or stand alone
RQ2
9364
Thoughts of Darkness
12-15
David Wise
1992
RQ3
9375
From the Shadows
9-12
Bruce Nesmith
1992
5th Grand Conjunction Campaign Module (Can be played as a Prequel to RM1 Roots of Evil or as a stand alone)
RM—Ravenloft Missions TSR changed coding again for sales purposes
Ravenloft Missions - 2nd Ed. AD&D - Ravenloft
Code
TSR#
Title
Levels
Author(s)
Published
Notes
RM1
9413
Roots of Evil
9-12
Erik Haddock & David Wise
1993
6th and Final Module in the Grand Conjunction Campaign .
RM2
9414
The Created
2-4
Bruce Nesmith
1993
RM3
9415
Web of Illusion
7-9
William W. Connors
1993
RM4
9418
House of Strahd
6-13
Tracy and Laura Hickman
1993
RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.
Role Playing Game Association - Basic D&D / 1st Ed. AD&D - Mystara / Generic
Code
TSR#
Title
Levels
Author(s)
Published
Notes
RPGA1
Rahasia
1–2
Tracy and Laura Hickman
1983
For Basic D&D ; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document.
RPGA2
Black Opal Eye
2–3
Tracy and Laura Hickman
1983
For Basic D&D. Later combined into B7. Very rare module.
RPGA3
The Forgotten King
4–7
Bob Blake
1983
First part of C4 To Find a King Module
RPGA4
The Elixir of Life
4–7
Bob Blake
1983
Second and Final part of C4 To Find a King Module
RPGA5
Riddle of Dolmen Moor
4–7
Bob Blake
in Polyhedron #16, reprinted in C5 The Bane of Llywelyn
RPGA6
Incants of Ishcabeble
4–7
Bob Blake
in Polyhedron #17, reprinted in C5 The Bane of Llywelyn
RPGA7
Llywelyn's Tomb
4–7
Bob Blake
in Polyhedron #18, reprinted in C5 The Bane of Llywelyn
RPGA8
And the Gods Will Have Their Way
4–7
Bob Blake
in Polyhedron #19, reprinted in C5 The Bane of Llywelyn
RS—Red Sonja
Red Sonja - 1st Ed. AD&D - Earth (Hyborian Age)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
RS1
9183
Red Sonja Unconquered
10–14
Anne McCready
1986
S
S—Special [ 2]
SJA—Spelljammer Adventure set in the Spelljammer campaign setting
Spelljammer Adventure - 2nd Ed. AD&D - Spelljammer
Code
TSR#
Title
Levels
Author(s)
Published
Notes
SJA1
9273
Wildspace
6–8
Allen Varney
1990
An adventure that introduces the Spelljammer setting
SJA2
9286
Skull & Crossbows
6–10
Nigel Findley
1990
An anthology of adventures that can be used as a sequel to Wildspace
SJA3
9299
Crystal Spheres
5–7
J. Paul LaFountain
1990
Introduces four new crystal spheres
SJA4
9325
Under the Dark Fist
10–14
Grant Boucher
1991
Introduces twelve new crystal spheres
SJQ–Spelljammer Quest set in the Spelljammer campaign setting
Spelljammer Quest - 2nd Ed. AD&D - Spelljammer
Code
TSR#
Title
Levels
Author(s)
Published
Notes
SJQ1
9347
Heart of the Enemy
8–11
Rick Swam
1992
Set during the second Unhuman War and designed to follow Goblins' Return
SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting
Spelljammer Sourcebook - 2nd Ed. AD&D - Spelljammer
Code
TSR#
Title
Levels
Author(s)
Published
Notes
SJS1
9343
Goblins' Return
7–10
Bruce Nesmith
1991
Set during the second Unhuman War and designed to work with Heart of the Enemy
ST–Steam Train [ 8] (or S toke-on-T rent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK).
Steam Train - Basic/Expert D&D - Generic
Code
TSR#
Title
Levels
Author(s)
Published
Notes
ST1
Up the Garden Path
4–7
Graeme Morris Mike Brunton
1986
T
T—Temple of Elemental Evil set in Greyhawk. They can also form an extended campaign followed by A, G, and Q.
Temple of Elemental Evil - 1st Ed. AD&D - Greyhawk (Oerth)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
T1
9026
The Village of Hommlet
1–3
Gary Gygax
1979
T1–4
9147
The Temple of Elemental Evil
1–8
Gary Gygax Frank Mentzer
1985
Includes abridged T1. Ranked 4th greatest adventure of all time[ 1]
U
U—Underwater a linked trilogy set in Greyhawk, published in the UK.
UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office
W
WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords , a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk .
WGA—World of Greyhawk Adventure
World of Greyhawk Adventure - 2nd Ed. AD&D - Greyhawk (Oerth)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
WGA1
9279
Falcon's Revenge
5–7
Richard and Anne Brown
1990
fold-up cardstock buildings
WGA2
9289
Falconmaster
5–7
Richard and Anne Brown
1990
fold-up cardstock buildings
WGA3
9302
Flames of the Falcon
5–7
Richard and Anne Brown
1990
fold-up cardstock buildings
WGA4
9309
Vecna Lives!
12–15
David Cook
1990
WGM—World of Greyhawk Mission
World of Greyhawk Mission - 2nd Ed. AD&D - Greyhawk (Oerth)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
WGM1
9406
Border Watch
1–3
Paul Riegel
1993
WGQ—World of Greyhawk Quest
World of Greyhawk Quest - 2nd Ed. AD&D - Greyhawk (Oerth)
Code
TSR#
Title
Levels
Author(s)
Published
Notes
WGQ1
9385
Patriots of Ulek
1–3
Anthony Pryor
1992
WGR—World of Greyhawk Reference is a mix of adventures and background information.
WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.
X
X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.
Other modules
Code
Title
Levels
Author(s)
Published
Notes
9481
Avengers in Lankhmar
1-3
1991
The players, and three competitor teams of non-player characters , search Lankhmar for the fugitive assassin.
Adventurer's Guild modules
Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products.[ 11]
11413
Against the Giants: The Liberation of Geoff
Variable
Gary Gygax and Sean K. Reynolds
1999
Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk.
11614
The Apocalypse Stone
15+
Jason Carl & Chris Pramas
2000
An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting.
9350
Assault on Raven's Ruin
2–3
Tim Beach
1992
Thunder Rift setting.
11347
Axe of the Dwarvish Lords
13–15
Skip Williams
1999
Generic setting.
9580
Crypt of Lyzandred the Mad
8–10 or 8–12[ 12]
Sean K. Reynolds
1998
Second volume in the Lost Tombs trilogy. Set in Greyhawk.
9471
The Dancing Hut of Baba Yaga
7–20
Lisa Smedman
1995
Generic setting.
2019S
Dark and Hidden Ways
Varies
Various
1990
Bundled with the Dungeoneer's Survival Guide ; disconnected Underdark encounters.
2631
Dead Gods
6-9
Monte Cook
1997
For the Planescape setting. Ranked 14th greatest adventure of all time.[ 1]
11377
Destiny of Kings
1–4
Stephen Bourne
1998
2nd edition version of the original module published in 1986.
11662
Die Vecna Die!
10–13
Bruce R. Cordell and Steve Miller
2000
Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.
9581
The Doomgrinder
4–8
Steve Miller
1998
Final adventure in the Lost Tombs trilogy. Set in Greyhawk.
Dragon Mountain
10-15
1993
Boxed set adventure.
11444
Dungeons of Despair
Varies
Various
1999
Adventures compiled from Dungeon magazine.
The Dwarven Glory
Pete and Judy Kerestan
1977
Distributed by TSR and published by Wee Warriors .
9542
Evil Tide
5–7
Bruce Cordell
1997
First part of the "Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting.
9530
Eye of Doom
6–8
Thomas M. Reid
1996
Second part of the "Beholder" trilogy.
9522
Eye of Pain
4–8
Thomas M. Reid
1996
First part of the "Beholder" trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting.
11373
Eye of the Wyvern
Jeff Grubb
1999
Fast-Play Game adventure.
9536
Eye to Eye
8–12
Thomas M. Reid
1996
Third part of the "Beholder" trilogy.
2430
Forest Maker
11–13
John J. Terra
1994
For the Dark Sun setting.
9533
The Gates of Firestorm Peak
5-8
Bruce Cordell
1996
Ranked 11th greatest adventure of all time.[ 1] Incorporates rules from the Player's Option books. Generic setting.
2502
Hail the Heroes
1–3
Tim Beach
1994
Set in Mystara. Includes an interactive audio CD for use with the adventure.
9534
A Hero's Tale
1-10
Monte Cook
1996
Adventure anthology suitable for any campaign world.
9436
In the Phantom's Wake
3–5
"Slade" Henson
1993
Thunder Rift setting.
9259
The Jade Hare
1
John Nephew
1992
Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products.[ 13] Designed for first level characters.
3142
King of the Giantdowns
Variable
Ed Stark
1997
For the Birthright campaign setting. Includes adventures for low to high level characters.
9434
The Knight of Newts
1-2
"Slade" Henson
1993
Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map.
9503
Labyrinth of Madness
15+
Monte Cook
1995
Generic setting.
3125
Legends of the Hero-Kings
Variable
Ed Stark
1996
For the Birthright campaign setting. Includes adventures for low to high level characters.
9573
The Lost Shrine of Bundushatur
8-10
Michael D. Wagner
1998
Generic setting. Part of the Dungeon Crawl series of stand-alone modules.
2513
Mark of Amber
4–6
Aaron Allston , Jeff Grubb and John D. Rateliff
1995
Set in Mystara; sequel to Castle Amber . Includes interactive audio CD for use with the adventure.
9568
Moonlight Madness
4–6
Penny & Skip Williams
1998
Generic setting.
1125
Night Below
1-10+
Carl Sargent
1995
Generic setting. Epic Underdark Campaign.
9550
Night of the Shark
6–8
Bruce Cordell
1997
Second part of the "Sahuagin" trilogy.
2509
Night of the Vampire
1–3
L. Richard Baker III
1994
Set in Mystara.
Palace of the Vampire Queen
Pete and Judy Kerestan
1976
The first published adventure ever. Distributed by TSR and published by Wee Warriors .[ 14]
9586
A Paladin in Hell
15–20
Monte Cook
1998
Generic setting.
9342
Quest for the Silver Sword
2–3
William W. Connors
1992
Thunder Rift setting. Followed by Rage of the Rakasta .
Quest for the Fazzlewood
John and Laurie Van De Graaf
1978
Tournament module later revised and published as The Gem and the Staff .[ 15]
9435
Rage of the Rakasta
2–4
William W. Connors
1993
Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone.
11397
Ravenloft: 25th Anniversary
5–7
Tracy and Laura Hickman
1999
2nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition , not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box.[ 16]
9576
Return of the Eight
6–12
Roger E. Moore
1998
Set in Greyhawk.
11327
Return to the Keep on the Borderlands
1–3
John D. Rateliff
1999
Sequel to B2 The Keep on the Borderlands . Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.
1162
Return to the Tomb of Horrors
13–16
Bruce R. Cordell
1998
Expansion and sequel to S1 Tomb of Horrors . Set in Greyhawk. Ranked 10th greatest adventure of all time.[ 1]
11434
Return to White Plume Mountain
7–10
Bruce R. Cordell
1999
Sequel to S2 White Plume Mountain . Set in Greyhawk.
11392
Reverse Dungeon
Various
John D. Rateliff & Bruce R. Cordell
2000
Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting.
11376
Road to Danger
1–3
Christopher Perkins
1998
Low level adventures compiled from Dungeon magazine.
9560
Sea of Blood
7–9
Bruce R. Cordell
1997
Third part of the "Sahuagin" trilogy.
11621
Slavers
4–5
Sean K. Reynolds and Chris Pramas
2000
Sequel to A1–4 Scourge of the Slave Lords . Set in Greyhawk.
3102
Sword and Crown
5–7
Colin McComb
1995
For the Birthright campaign setting.
9387
Sword and Shield
1–3
John Terra
1992
Thunder Rift setting. Introductory adventure
9448
Temple, Tower, and Tomb
7-12
Steve Winter and Laura Craig
1994
NN
Terrible Trouble at Tragidore
5–8
Bruce Rabe and Jean Rabe
1989
Generic Setting. Included with the 2nd edition Dungeon Master's Screen.
1145
The Rod of Seven Parts
10–12
Skip Williams
1996
Generic setting.
11325
The Shattered Circle
1–3
Bruce R. Cordell
1999
Generic setting.
9508
The Silver Key
2–8
Ted James Thomas Zuvich
1996
Generic setting.
9579
The Star Cairns
5–8
Sean K. Reynolds
1998
First part of the Lost Tombs trilogy. Set in Greyhawk.
The Star of Kolhapur
5–8
Michael Selinker
1997
RPGA module. Generic setting.
3118
The Sword of Roele
5–8
Wolfgang Baur
1996
For the Birthright campaign setting.
9357
Thunder Rift
Entry Level
Colin McComb
1992
Presents the Thunder Rift campaign setting.
9518
Treasure Tales
Loren Coleman
1996
Adventure anthology.
11445
TSR Jam 1999
Various
Various
1999
Anthology of adventures compiled from the Adventurer's Guild program.[ 17]
9582
Vecna Reborn
5-7
Monte Cook
1998
Marketed as a Ravenloft product as it was set in the Demiplane of Dread
11326
The Vortex of Madness
Chris Pramas
2000
B00778
Wand of Archeal
6–8
Mike Selinker & Penny Williams
1999
Originally a Role Playing Game Association tournament module. Generic setting.
3110
Warlock of the Stonecrowns
4–10
Wolfgang Baur
1995
For the Birthright campaign setting
2020S
Wild Things
Grant Boucher
1997
Originally bundled with the Wilderness Survival Guide , this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.
11331
Wrath of the Minotaur
Jeff Grubb
1999
Fast-Play Game adventure.
Notes
^ a b c Credited as Paul Jaquays .
See also
References
External links
Basics
General Gameplay Creators Companies Licenses