Isle of the Ape is a scenario in which the player characters encounter a gargantuan ape on an isolated island.[2]
The module includes two new magic spells, and uses rules from the Unearthed Arcana rulebook.[2]
According to From the Ashes, this adventure was set in a demiplane accessed via Castle Tenser.[3]
Publication history
Isle of the Ape, also referred to by its module code WG6, was written by Gary Gygax as a module for the 1st Edition Advanced Dungeons & Dragonsrole-playing game.[2] It was published by TSR, Inc. in 1985 as a 48-page booklet with a two-color map and an outer folder.[2] Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. Its product code was TSR 9153. It is a challenging adventure intended for 18+ levelcharacters and requires Unearthed Arcana for play.[1] The adventure is loosely based on Skull Island in the story of King Kong.[4] The module is used as an example of how to switch between vastly different magic levels within a campaign.[5]
Isle of the Ape was one of many books named in a 1992 lawsuit between TSR and Game Designers' Workshop regarding the Dangerous Journeys role-playing game and various rulebooks/sourcebooks designed for that game. One section of this lawsuit argued that "The Multiverse adventure concept in Mythus ... and Mythus Magick ... is derived from the Multiverse system found in the AD&D 1st ed. Dungeon Master's Guide (pages 40, ...) ... the AD&D Isle of the Ape game module (throughout, but particularly, pages 2-3, 6 and 8); ..."[10]
Reception
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