Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s.
Flying Buffalo hired Danforth as a staff artist and for production work in 1978, and published her magazine Sorcerer's Apprentice (1978–1983) for 17 issues.[2] While employed with Flying Buffalo, Danforth is noted for editing and developing the Fifth Edition of Flying Buffalo's flagship role playing game, Tunnels & Trolls.[3] She reprised this role in 2013 for the new edition, Deluxe Tunnels & Trolls.[4]
At the 1995 Origins Awards, held in July 1996, Danforth was inducted into the Academy of Gaming Arts and Design's Hall of Fame.[12][13][14] The Academy is the creative arm of GAMA, the Game Manufacturer's Association. She is a lifetime member of ASFA, the Association of Science Fiction and Fantasy Artists.[citation needed] In 2014, she was chosen by vote as a "famous game designer" to be featured as the king of hearts in Flying Buffalo's 2014 Famous Game Designers Playing Card Deck.[15][16]
Magic: the Gathering: card artist in Legends, Ice Age, Fallen Empires, Homelands, Alliances, Coldsnap, Mirage, Time Spiral, and in the Unhinged parody set. Her art appears in Magic: The Gathering Online as well as on several promotional cards.
Danforth continues to do art and illustration in a freelance capacity. She has been tapped to provide scenarios and design work for Wasteland 2.
Academic work
Danforth completed a master's degree in Information and Library Science (University of Arizona, 2008), and was one of a dozen hand-selected "gaming experts" who participated in the American Library Association's million-dollar grant-funded project to explore how gaming can be used to improve problem-solving and literacy skills, and to develop a model gaming "toolbox" for gaming in libraries. Ten libraries nationwide were selected to receive a onetime grant of $5,000 with funds used to expand on or add literacy-based gaming experiences at the library for youth ages 10–18.[18]
From May 2009 to December 2011, Danforth wrote the "Games, Gamers and Gaming" blog and column for Library Journal as an advocate and popularizer of games in libraries.[19] She speaks at professional and fan conferences, and at libraries on gaming-related topics. Based in Arizona, she continues to do freelance art and writing.
References
^ abJackson, Steve (June 2021). "Questions Three - Liz Danforth". Hexagram. 7: 34–37.