Lin Hsin Hsin

Lin Hsin Hsin
林欣欣
Born
Singapore
Known forMathematics, Computer science, Information technology, Color science, Digital art, Digital music, Digital media, Poetry
Websitewww.lhham.com.sg

Lin Hsin Hsin (Chinese: 林欣欣; pinyin: Lín Xīn Xīn) is an IT inventor, artist, poet and composer from Singapore, deeply rooted in mathematics and information technology.[1]

Early life and education

Lin was born in Singapore. She graduated in mathematics from the University of Singapore and received a postgraduate degree in computer science from Newcastle University, England. She studied music and art in Singapore,[2] printmaking at the University of Ulster, papermaking in Ogawamachi, Japan and paper conservation at the University of Melbourne Conservation Services.[3]

Career

Lin is a digital native. Lin builds paradigm shift & patent-grade inventions.She is an IT visionary some 20 years ahead of time, who pens her IT vision in computing, poems, and paintings.

In 1976, Lin painted "Distillation of an Apple", an oil painting claimed to visualised the construction and usage of Apple computer 7 days before the birth of Apple computer.[4] In 1977, she painted "The Computer as Architect", an oil painting depicting the vision of the power of computer in architecture. Lin claimed she has never seen nor used a Computer-aided design (CAD) system prior to her painting while commercial CAD systems are available since early 1970s.[4][5]

  • 1988 March organized 1st Artificial Intelligence conference in Singapore
  • 1991 February 1 poem titled "Cellular Phone Galore" predicted mobile phone, & cellular network BEFORE 2G GSM launch, 27 March 1991, p.  54,55, "from time to time"
  • 1992 wanted to build a multimedia museum (letter to National Computer Board, Singapore)
  • 1993 February, predicted the Y2K bug while building a ten-year forecasting model on an IBM i486 PC, Journal of the Asia Pacific Economic Conference (APEC), 1999
  • 1993 August 21, poem title "Online Intimacy" on Online dating service, p. 235, "Sunny Side Up"
  • 1993 August 23, poem titled "Till Bankrupt Do Us Part", on online shopping & e-commerce, p. 241, "Sunny Side Up"
  • 1994 May, painted "Voices of the Future" – oil painting depicted the wireless and mobile entertainment future lifestyle, p. 32, "Lin Hsin Hsin: Works from Art, Science & Technology Series"
  • 1994 Designed and built a virtual museum in the world,[6][7][8][9][10]
  • 1995 September 9, poem titled "Virtual Offices" predicted virtual office as the concept of businesses, p. 20, "In Bytes We Travel"
  • 1995 September 9, poem titled "The Day Will Come..." on SMS, using fingers to type on screen, p. 181, "In Bytes We Travel"
  • 1996 October, predicted Twitter, tweeting as a way of life. in a diptych titled "twigee-tweedee", digital art in private collection, Paris, France

IT Inventions

  • 2018 May 19 Next Generation 100% Directed Acyclic Graph DAG-based blockchain protocol
  • 2017 Nov 11 Encryption Algorithm
  • 2017 FACT Finger on Android Circling Techniques—A Finger Intelligence Technology (FIT 3.0) on Android
  • 2016 <PugScript>-- A Visual Language on Android
  • 2016 4 new mathematical theorems, launched in London, June 2016
  • 2016 STEP Sustainable Time-motion Enabled Power—A Finger Intelligence Technology (FIT 3.0) on Android
  • 2015 FAME Finger/Fist Accelerated Mathematical Engine—A Finger Intelligence Technology (FIT 3.0) on Android
  • 2013 TANGO Touch ANd GO—A Finger Intelligence Technology (FIT 3.0) on Android
  • 2007 MedTECH 20/20 visions for all ages—POC done
  • 2007 Super Image File Shrinkage for JPEG files

Startup

Contemporary Art

Paintings and sculptures

Lin Hsin Hsin specialises in oil painting, she has transformed the opaque properties of oil paint to make it translucent in 1988.[15][16] As such, she has made oil paint to look like watercolor, Chinese ink as well as pastel, pencil or charcoal, as demonstrated in the Aqua Series[17][18][19] of paintings. Besides oil paintings, she makes acrylic sculptures.

Art exhibitions

Lin Hsin Hsin has held 15 solo exhibitions in Singapore, Amsterdam,[20][21][22] and San Jose, California, United States. She has participated in more than 220 exhibitions in 60 cities, 26 countries across Asia, Europe,[23][24][25][26][27][28] North America and South America.[29]

Art Collectors

Lin's art can be seen in private, public and museum collections in 32 cities across Asia, Europe, North America and Australia. In 1985, she was awarded a silver medal by the Société des Artistes Français, Paris. In 1987, Lin received the IBM Singapore Art Award, she has received Visiting Fellowship to Germany in 1988 and Japan Foundation Fellowship in 1991 Her artworks are in private, public and museum collections in Asia, Europe and North America.

Paper

Besides paper sculptures, papier collé, collograph and monoprints, Lin handmade acid-free paper.[30] She has pioneered acid-free papaya paper[31] and umbrella plant paper in 1992.[32]

Digital Media

Digital Media Pioneer

Lin is a digital media pioneer,[33] She has created digital music in 1985, 3D digital art in 1987, and digital animation in 1989 in Singapore. Since 1993 to date, Lin has pioneered the use of a two-button mechanical PC Mouse to draw and paint Western and Chinese paintings.[34] She has created digital oil paintings, watercolors, Chinese ink paintings and calligraphy. She also digitally sketches with this mouse. Hsin Hsin has never and does not use any tablet PC and stylus in such creation. More than 250 digitally created artworks were exhibited in 1997 in her 15th solo exhibition in Singapore.[35][36]

Virtual Museum

In 1994, Lin set up a virtual museum[37] the Lin Hsin Hsin Art Museum[38][39][40][41][42][43][44][45][46][47][48][49][50]

Digital Art

Lin Hsin Hsin Started from the real-world, in 1985, she moved into the digital world.

However, Lin has, since 1994, began with the digital, and fabricated the digital into the real

Lin Hsin Hsin created Web art[51] and Net art in 1995, HTML art in 1996 and she has developed interactive Web art[52] since 1997. Lin pioneered virtual sculpting in 1999 in Singapore; it was exhibited in Paris, France in 1999, 2001, and 2003.

ISM

Lin believes in Mathematical & Computing fundamentals, she anchors on science to create art. She

  • forbids drag & drop, scan & morph, cut & paste processes to create digital art.
  • established Eco-computing[53] initiatives for digital media in 2007.
  • algorithm driven & equation-based
  • Linux platform

Genres

Lin initiates, establishes and creates different genres of digital art:

  • Non-Photorealistic Rendering Images (NPR) by a hand held device (mouse)[54][55][56][57][58]
    • Images include digital oil paintings, digital watercolor, digital cartoons, digital Chinese ink, digital crayons, digital pencils, etc.
  • Photorealistic Images by a hand held device (mouse)
    • Images include digital oil paintings, digital watercolor, digital Chinese ink, digital crayons, digital pencils, etc.
  • Mathematical art
    • 2D – still images include: 253 categories of digital fabrics, digital coin[59]
    • 3D – still and animated. Computation-based digital voyages; 3D modelling digital sculptures,[60][61] 3D modelling digital objects
  • Grid Geometry art
    • 2D Grid Geometry art[62][63]
    • 2D Interactive Grid Geometry Art[64][65]
    • 2D Perception-Based Art
    • 3D Perception-Based Art
  • Equation-based art
    • 2D – still and animated. Images include digital oil and digital watercolor.
    • 3D – still and animated digital sculptures, digital jewelry[67] digital objects. digital furnitures,[68][69]
    • All 2D and 3D equation-based art can be realised and fabricated into real-world entities.
  • Web-based art
    • 2D – still, animated and interactive.
    • 3D – still, animated and interactive.
  • ICP (In-Camera Painting)[70][71]
  • Literary Art
  • Android Smartphone Platform—FIT (Finger Intelligence Technologies)
    • 2D: finger digital painting without image editing software
      • animated and/performance, interactive
    • 2D: interactive finger Shimmering Pixels Assimilated Resistive Touchscreen Kindle ILuminated Emissions (SPARKLE) on Android, in Real Time.
    • abstract
      • calligraphic
      • photorealistic
    • 3D: finger digital sculptures
    • 4D: finger gestures and finger choreography enabled live 3D performance
    • 4D: live 3D performance

EMOJI CITY

Lin initiates and creates different genres of emoji, still and animated. She built and launched an Emoji City, 12 September 2016.

BLOCKMOJI

Lin initiates and creates different genres of blockmoji—An emoji genre for blockchain, both still and animated. She launched Blockmoji, 8 August 2018.

Music

Digital music

From conceptualisation to composing, from sound calibration to mastering, Lin has produced music on a PC without a sound card and midi instruments. Lin creates virtual instruments including a virtual didgeridoo, a berimbau used by the Brazilian aborigines. In 2006, Lin has realised the sonification of nature, including a rainforest, waterfalls and wind by an interactive virtual sound board she has created. Hsin Hsin's music has been performed in Vienna, Austria in 2002, Bourges, France in 2003, 2004 and Pisa, Italy, 2005.

Music visualisation

Lin has composed music and painted music as an artist. The 45 paintings in the "Abstraction in Music" Series (1986–1987) is her interpretation of music on canvas, as she is moved by the music of great composers such as Handel (Water Music), Mozart (Jupiter Symphony), Franz Liszt (Rhapsodies dan l'espace), Vivaldi (The Four Seasons), Debussy (La Mer). In addition to the canvases, there are the paperworks subtitled "La Petite Séries" created with different techniques, an abstraction of audio visualisation—perceived images of the sound in music such as Musical Ornaments: Trill, Appoggiatura and Turn (Staccato) and sound in the universe like Woodpecker.

Lin has conceptualised and written about the art in music and music in art. Since 2002, Hsin Hsin has digitally created visual music, or animated music, as she puts it.

2005, Lin built wearables and lights that response to music.

2006, Lin built paradigm shift interactive digital real-world musical instruments—I-Musika[72][73]

Interactive music

Lin developed an interactive Music Sound Board in 2006. The creation of this soft sound board enables real time creation of the sound of nature. Examples are elements of sound audible in nature, such as rain forest, insects, water, and wind.

Bibliography

Lin is an author of 75 books, including ten poetry books.

Poetry Books

  • Lin, Hsin Hsin (1989). Take a word for a walk (1st ed.). Singapore: Select Books. ISBN 981-00-1085-0. OCLC 20731035.
  • Lin, Hsin Hsin (1991). From time to time (1st ed.). Singapore: Select Books. ISBN 981-00-2705-2. OCLC 25287096.
  • Lin, Hsin Hsin (1992). Love at 1st byte (1st ed.). Singapore: World Scientific. ISBN 978-981-283-185-9. OCLC 841171188.

Contemporary art books

Digital media

Digital music

References

  1. ^ "Lin Hsin Hsin | Infopedia". eresources.nlb.gov.sg. Retrieved 13 November 2022.
  2. ^ An Essay, 2010 Archived 9 September 2011 at the Wayback Machine
  3. ^ "Museums and the Web 1997: Speaker Biographies". www.archimuse.com. Retrieved 13 November 2022.
  4. ^ a b Seet, Yun Teng. "Lin Hsin Hsin | Speed of Thought | Notion of Time". Plural. Retrieved 13 November 2022.
  5. ^ "1970s: CAD tools appear" (PDF). Semiconductor History Museum of Japan. Retrieved 27 June 2019.
  6. ^ "Virtual Museum Tour – from Reality to Fantasy and Back", p.32, Mishkafayim Art Magazine No.28, Israel Museum, Jerulsalem, Israel, April 1996
  7. ^ 24 Hours in Cyberspace, p.150, Simon & Schuster, U.S.A., November 1996
  8. ^ "Lin Hsin Hsin Art Museum", Sightings!, Art, NetVoice October 1997, p.51
  9. ^ Museums Re-Examine Sites, With Frames, and Without, New York Times, U.S.A., 13 March 1997
  10. ^ "Museums of the Future Symposium", Co-ordinated and edited by Morten Hertzum, Interaction Design Centre, University of Limerick, Limerick, Ireland, 2 June 1998
  11. ^ "SpaceGraph -- the world FIRST 100% Directed Acyclic Graph, DAG-based Blockchain 3.0 Protocol formulated by Unified Theory of Graphs, UTG by Lin Hsin Hsin". lhham.com.sg.
  12. ^ "Lin Hsin Hsin Intelligence Center". techgenius.space. Archived from the original on 8 August 2020. Retrieved 22 May 2022.
  13. ^ "Directory of Women in Machine Learning".
  14. ^ "FIRST THREE Internet of Things in Singapore. First Wearable IoT, Singapore, 2006, End-to-End Hardware Handmade by Lin Hsin Hsin, INFOTECH Research & Consultancy. LIN HSIN HSIN ART MUSEUM--Digital Art Museum, First Virtual Museum in the World - 1994. Wikipedia, Digital Media Center: Technology, Digital Art, Digital Paintings, Digital Sculptures, Digital Music, Digital Musical Instruments, Sound, Poetry, Animated Music, Web-enabled, Interactive, Digital Media Poineer".
  15. ^ "Modern Art in Singapore", Actuell DB, Deutsche Bank AG, Frankfurt, August 1989
  16. ^ "Kunst-Sponsoring durch Banken – Das Beispiel des Kunstkonzepts der Deutsche Bank AG", Prof Dr. Hans E. Büschgen, Vortrag beim 11. Churburger Wirtschaftsgespräch am 12 Oct 1996
  17. ^ "The awesome power of water", Straits Times, 30 June 1989
  18. ^ "Water, water, everywhere", Business Times, 3 July 1989
  19. ^ "Using Oil to convey a message", Straits Times, 4 July 1989
  20. ^ Adformatie, 18de jaargang No. 16, 1990
  21. ^ Uitkrant, jaargang 24 No. 8, April 1990
  22. ^ Alert, 6e jaargang No. 5, 1990
  23. ^ "Feinsinning und Züruckhaltend", Mannheimer Morgen, 16 July 1990
  24. ^ "Jedem eine Chance und eine Roje", Frankfurter Allgemeine Zeitung, Dezember 15, 1990
  25. ^ "Ein Hauch Fernost in der Bank", Neue Rheine Zeitung, März 6, 1990
  26. ^ "Die Kunst der Assimilation", Handelsblatt, März 9/10, 1990
  27. ^ "Am Schnittpunkt zwischen West und Ost", Rheinische Post, März 13, 1990
  28. ^ "Kunst aus dem Fernen Osten", Forum, Deutsche Bank AG, Frankfurt, No. 2, April 1990
  29. ^ "Hsin Hsin's work for Chile", Straits Times, 8 September 1989, p.4 "The Straits Times, 8 September 1989, Page 4, Hsin Hsin's work for Chile". Archived from the original on 7 November 2012. Retrieved 31 May 2011.
  30. ^ "Washi Paper", Japan Topic, Japan Information & Culture Center, Embassy of Japan, December 1991
  31. ^ "Artist fashions artwork made from papaya tree", The Straits Times, 8 June 1993 "Newspapers". Archived from the original on 7 November 2012. Retrieved 31 May 2011.
  32. ^ "Beauty in Fiber", p. 77, Sali'ng Lahat Saling Tanggap—A Report on the ASEAN Conference and Workshop, Manila Philippines, 24 May 1993
  33. ^ "Lin Hsin Hsin – A Multimedia Artist in the Garden City", p. 146, Digital Boy (with CD-ROM), Tokyo, Japan, May 1996
  34. ^ "She paints with a mouse", Straits Times, 28 November 1997, p.3 Archived 7 November 2012 at the Wayback Machine
  35. ^ "@rt: a Cyberart Show by Lin Hsin Hsin". www.musesphere.com.
  36. ^ "Painting a cyberscape", The Straits Times, 3 December 1997, p.46 Archived 7 November 2012 at the Wayback Machine
  37. ^ Hsin, Lin Hsin (30 June 2000). "Pioneering a digital media art museum on the Web". Museum International. 52 (1): 8–13. doi:10.1111/1468-0033.00237. S2CID 218509783 – via Wiley Online Library.
  38. ^ "Editorial" Museum International, Museum and the Internet, Special Edition, UNESCO, Paris, France, and Blacknell, Oxford, United Kingdom, January – March 2000
  39. ^ "Museum International, Volume LII,1:2000"
  40. ^ "N°205: Sector de Cultura de la UNESCO". Archived from the original on 15 August 2008. Retrieved 15 August 2008.
  41. ^ "Un musée d'art numérique : une première sur le Web / Lin Hsin Hsin"
  42. ^ ""Musei in rete"". Archived from the original on 25 July 2011.
  43. ^ "Singapore artist's UN exposure", Straits Times, 18 February 2000, p.3 Archived 7 November 2012 at the Wayback Machine
  44. ^ "Comments on Lin Hsin Hsin Art Museum", Dr Susan Hazan, Web design for the Cultural sector, Goldsmith, University of London, 6 January 2003
  45. ^ "Museum participation in a Network Society: A Reflection”, Olga van Oost, Program for Policy Research Centres, Gent, 2003
  46. ^ "Museos, Tecnología e Innovación Educativa: Aprendizaje de Patrimonio y Arqueología en Territorio Menosca", José Miguel Correa Gorospe, Didáctica y Organización Escolar, Alex Ibáñez Etxeberria, Didáctica de las Ciencias Sociales, Laboratorio de Innovación Educativa y Nuevas Tecnologías, Euskal Herriko Unibertsitatea-Universidad del País Vasco, Madrid, Spain, 2003
  47. ^ "Museo Multimedia con Sistema de Gestión de Exposiciones Virtuales", Miguel Jesús Otero López, Lenguajes y Ciencias de la Computación, 2003, Spain
  48. ^ "As transformações da relação museu e público: a influência das tecnologias da informação e comunicação no desenvolvimento de um público virtual", Rosane Maria Rocha de Carvalho, Doutorado em Ciência da Informação, Instituto Brasileiro de Informação em Ciência e Tecnologia – IBICT, Programa de Pós Graduação em Ciência da Informação, Convênio CNPq/IBICT – UFRJ/ECO, Universidade Federal do Rio de Janeiro – UFRJ, Escola de Comunicação – ECO, Rio de Janeiro, Brazil, Março 2005 [1]
  49. ^ "Comunicação e informação de museus na Internet e o visitante virtual", Rosane Maria Rocha de Carvalho, Revista Eletrônica do Programa de Pós-Graduação em Museologia e Patrimônio – PPG-PMUS Unirio | MAST, MUSEOLOGIA E PATRIMÔNIO – vol.I no 1 – jul/dez de 2008 [2]
  50. ^ "Churer Schriften zur Informationswissenschaft Herausgegeben von Josef Herget und Sonja Hierl Schrift 14, Verlag Arbeitsbereich Informationswissenschaft, ISSN 1660-945X, Chur, Februar 2009"
  51. ^ "Archived copy". Archived from the original on 25 March 2012. Retrieved 18 June 2011.{{cite web}}: CS1 maint: archived copy as title (link)
  52. ^ "CyberKunst aus Singapur" Wirtschafts Woche, 24 Februar, 2000
  53. ^ "eco-computing – FacetedDBLP"
  54. ^ A Non-Photorealistic Rendering Images by a Handheld Device [3], July 2007
  55. ^ A Non-Photorealistic Rendering Images by a Handheld Device [4], July 2007
  56. ^ Hsin, Lin Hsin (2007). "A Non-Photorealistic Rendering Images By A Handheld Device". 2007 11th International Conference Information Visualization (IV '07). pp. 845–849. doi:10.1109/IV.2007.13. ISBN 978-0-7695-2900-4. S2CID 15665615.
  57. ^ "Non-Photorealistic Rendering Images By A Handheld Device". Archived from the original on 10 August 2011.
  58. ^ "Let the mouse replace brush", Straits Times, 17 December 1999, p.13 Archived 7 November 2012 at the Wayback Machine
  59. ^ The Automorphism of Amalgamation of Polytopes and Tessellation, July 2007, Bridges Conference, San Sebastian, Spain
  60. ^ "IS 1999, Paris, France".
  61. ^ "Novel approach to 3D sculpting", Straits Times, 6 October 1999, p.10 Archived 7 November 2012 at the Wayback Machine
  62. ^ A New Paradigm for Visualization and Generating Grid Geometry Art and Beyond [5], July 2010
  63. ^ A New Paradigm for Visualization and Generating Grid Geometry Art and Beyond [6], July 2010
  64. ^ Interactive Web based Grid Geometry Construction [7], July 2006
  65. ^ Interactive Web based Grid Geometry Construction [8], July 2006
  66. ^ Paradigm Shift: An Eco-friendly Approach to Create and Display Stereoscopic Geometric Designs [9], July 2012
  67. ^ "The Art of i,j,k", Astronomie et Darwin, IS 2009, Metz, France
  68. ^ The Art of Equations, July 2008, Bridges Conference, Leeuwarden, The Netherlands.
  69. ^ Astronomie et Darwin, IS 2009, Metz, France
  70. ^ Using The Camera As A Paintbrush for Non-Photorealistic Renderings (NPR), Conference Proceedings, AIC 2011, July 2011
  71. ^ In-Camera Painting [10], 9 January 2013
  72. ^ Hsin, Lin Hsin (4 July 2007). "I1)-Musika:Mobile Interface Musical Expression (MIME)". I1)-Musika: Mobile Interface Musical Expression (MIME). IEEE Computer Society. pp. 888–891. doi:10.1109/IV.2007.67. ISBN 978-0-7695-2900-4. S2CID 17903008 – via ACM Digital Library.
  73. ^ IV '07 Proceedings of the 11th International Conference Information Visualization, ISBN 0-7695-2900-3 [11]

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  此条目页的主題是一套電視劇集。关于其他意思,請見「東方之珠」。 東方之珠Glittering Days类型懷舊歌唱喜劇编剧黃國輝、陳金鈴、徐樂思、黃小龍、何群娥编导陳新俠、黎繼明、洪金潑、李樹芬、蘇萬聰主演汪明荃、郭晉安、佘詩曼、秦 沛、關菊英、石 修、陳山聰、陳敏之、方伊琪、黎諾懿、譚小環、朱咪咪、呂 珊、陳丹丹、麥長青集数30主题曲東方之珠�...

 

Cet article est une ébauche concernant la peinture, un phare, le Maine et Dallas. Vous pouvez partager vos connaissances en l’améliorant (comment ?) selon les recommandations des projets correspondants. La Colline au phareArtiste Edward HopperDate 1927Type PaysageMatériau huile sur toileLieu de création MaineDimensions (H × L) 73,8 × 102,2 cmPropriétaire Musée d'Art de DallasNo d’inventaire 1958.9Localisation Musée d'Art de Dallasmodifier - modifier ...

Not to be confused with Ubiquitin. Ubiquinol Names IUPAC name 2-[(2E,6E,10E,14E,18E,22E,26E,30E,34E)-3,7,11,15,19,23,27,31,35,39-decamethyltetraconta-2,6,10,14,18,22,26,30,34,38-decaenyl]-5,6-dimethoxy-3-methyl-benzene-1,4-diol Other names Reduced CoQ10, unoxidized CoQ10, CoQ10H2, or dihydroquinone Identifiers CAS Number 992-78-9 Y 3D model (JSmol) Interactive image ChemSpider 17216048 N MeSH C003741 PubChem CID 9962735 UNII M9NL0C577Y Y CompTox Dashboard (EPA) DTXSID90912840 I...

 

يفتقر محتوى هذه المقالة إلى الاستشهاد بمصادر. فضلاً، ساهم في تطوير هذه المقالة من خلال إضافة مصادر موثوق بها. أي معلومات غير موثقة يمكن التشكيك بها وإزالتها. (ديسمبر 2018) 1893 في إسبانيامعلومات عامةالسنة 1893 البلد إسبانيا 1892 في إسبانيا 1894 في إسبانيا تعديل - تعديل مصدري - تعديل وي...

 

Roman Catholic military order founded by crusaders around 1119 This article is about the medieval Catholic military order. For its successor, see Order of Saints Maurice and Lazarus. For other uses, see Order of Saint Lazarus (disambiguation). For the society of apostolic life also known as Lazarists, see Congregation of the Mission. Order of Saint Lazarus of JerusalemFlag of the orderSuccessorOrder of Saints Maurice and Lazarus (Italian branch, since 1572)Order of Our Lady of Mount Carmel an...

Typographical symbol, variously used as word delimiter, currency decimal delimiter, etc. Middot redirects here. For the religious tractate, see Middot (Talmud). ·InterpunctIn UnicodeU+00B7 · MIDDLE DOT (&middot;, &CenterDot;, &centerdot;)Different fromDifferent fromU+2027 ‧ HYPHENATION POINT U+2219 ∙ BULLET OPERATOR U+22C5 ⋅ DOT OPERATOR U+A78F ꞏ LATIN LETTER SINOLOGICAL DOTRelatedSee alsoU+02D1 ˑ MODIFIER ...

 

Essay and lecture by Adolf Loos For the album by sElf, see Ornament and Crime (album). Adolf Loos Ornament and Crime is an essay and lecture by modernist architect Adolf Loos that criticizes ornament in useful objects. History Contrary to popular belief that it was composed in 1908, Adolf Loos first gave the lecture in 1910 at the Akademischer Verband für Literatur und Musik in Vienna. The essay was then published in 1913 in Les Cahiers d’aujourd’hui in French as Ornement et Crime. Only ...