The following outline is provided as an overview of and topical guide to technology:
Technology – collection of tools, including machinery, modifications, arrangements and procedures used by humans. Engineering is the discipline that seeks to study and design new technology. Technologies significantly affect human as well as other animal species' ability to control and adapt to their natural environments.
Applied physics – physics which is intended for a particular technological or practical use. It is usually considered as a bridge or a connection between "pure" physics and engineering.
Agriculture – cultivation of plants, animals, and other living organisms.
Fishing – activity of trying to catch fish. Fish are normally caught in the wild. Techniques for catching fish include hand gathering, spearing, netting, angling and trapping.
Fisheries – a fishery is an entity engaged in raising or harvesting fish which is determined by some authority to be a fishery. According to the FAO, a fishery is typically defined in terms of the "people involved, species or type of fish, area of water or seabed, method of fishing, class of boats, purpose of the activities or a combination of the foregoing features".
Fishing industry – industry or activity concerned with taking, culturing, processing, preserving, storing, transporting, marketing or selling fish or fish products. It is defined by the FAO as including recreational, subsistence and commercial fishing, and the harvesting, processing, and marketing sectors.
Forestry – art and science of tree resources, including plantations and natural stands. The main goal of forestry is to create and implement systems that allow forests to continue a sustainable provision of environmental supplies and services.
Telecommunication – the transfer of information at a distance, including signaling, telegraphy, telephony, telemetry, radio, television, and data communications.
Computing – any goal-oriented activity requiring, benefiting from, or creating computers. Computing includes designing and building hardware and software systems; processing, structuring, and managing various kinds of information; doing scientific research on and with computers; making computer systems behave intelligently; creating and using communications and entertainment media; and more.
Computer engineering – discipline that integrates several fields of electrical engineering and computer science required to develop computer systems, from designing individual microprocessors, personal computers, and supercomputers, to circuit design.
Computers – general purpose devices that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed, computers can solve more than one kind of problem.
Computer science – the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems.
Artificial intelligence – intelligence of machines and the branch of computer science that aims to create it.
Natural language processing
Object recognition – in computer vision, this is the task of finding a given object in an image or video sequence.
Cryptography – the technology to secure communications in the presence of third parties.
Information technology – the acquisition, processing, storage and dissemination of vocal, pictorial, textual and numerical information by a microelectronics-based combination of computing and telecommunications.
Software engineering – the systematic approach to the development, operation, maintenance, and retirement of computer software.
Programming – the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
Software development – development of a software product, which entails computer programming (process of writing and maintaining the source code), but also encompasses a planned and structured process from the conception of the desired software to its final manifestation.
Software – one or more computer programs and data held in the storage of the computer for one or more purposes. In other words, software is a set of programs, procedures, algorithms and its documentation concerned with the operation of a data processing system.
Free software – software that can be used, studied, and modified without restriction.
Search engines – information retrieval systems designed to help find information stored on a computer system.
Internet – the global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP).
Apple Inc. – manufacturer and retailer of computers, hand-held computing devices, and related products and services.
Google – Google Inc. and its Internet services including Google Search.
Construction – building or assembly of any physical structure.
Design – the art and science of creating the abstract form and function for an object or environment.
Architecture – the art and science of designing buildings.
Electronics – Electronics comprises the physics, engineering, technology and applications that deal with the emission, flow and control of electrons in vacuum and matter.
Energy – In physics, energy is the quantitative property that must be transferred to an object in order to perform work on, or to heat, the object.
Energy development – ongoing effort to provide abundant, efficient, and accessible energy resources through knowledge, skills, and construction.
Energy storage – the storage of a form of energy that can then be used later.
Nuclear technology – the technology and application of the spontaneous and induced reactions of atomic nuclei.
Wind energy – wind energy is the use of wind to provide the mechanical power through wind turbines to turn electric generators and traditionally to do other work, like milling or pumping.
Solar energy – Solar energy is radiant light and heat from the Sun that is harnessed using a range of ever-evolving technologies such as solar heating, photovoltaics, solar thermal energy, solar architecture, molten salt power plants and artificial photosynthesis.
Engineering – the application of science, mathematics, and technology to produce useful goods and systems.
Chemical engineering – the technology and application of chemical processes to produce useful materials.
Computer engineering – Computer engineering (CE) is a branch of engineering that integrates several fields of computer science and electronic engineering required to develop computer hardware and software.
Control engineering – Control engineering or control systems engineering is an engineering discipline that applies automatic control theory to design systems with desired behaviors in control environments.
Electrical engineering – the technology and application of electromagnetism, including electricity, electronics, telecommunications, computers, electric power, magnetics, and optics.
Climate engineering – the large-scale manipulation of a specific process central to controlling Earth’s climate for the purpose of obtaining a specific benefit.
Software engineering – the technology and application of a systematic approach to the development, operation, maintenance, and retirement of computer software.
Firefighting – act of extinguishing fires. A firefighter fights fires to prevent destruction of life, property and the environment. Firefighting is a professional technical skill.
Forensic science – application of a broad spectrum of sciences to answer questions of interest to a legal system. This may be in relation to a crime or a civil action.
Biotechnology – applied biology that involves the use of living organisms and bioprocesses in engineering, technology, medicine and other fields requiring bioproducts.
Ergonomics – the study of designing equipment and devices that fit the human body, its movements, and its cognitive abilities.
Hydrology – The study of the movement, distribution, and quality of water on Earth and other planets, including the hydrologic cycle, water resources and environmental watershed sustainability.
Industry – production of an economic good or service.
Automation – use of machinery to replace human labor.
Machines – devices that perform or assist in performing useful work.
Manufacturing – use of machines, tools and labor to produce goods for use or sale. The term may refer to a range of human activity, from handicraft to high tech, but is most commonly applied to industrial production, in which raw materials are transformed into finished goods on a large scale.
Robotics – deals with the design, construction, operation, structural disposition, manufacture and application of robots.
Cartography – the study and practice of making maps. Combining science, aesthetics, and technique, cartography builds on the premise that reality can be modeled in ways that communicate spatial information effectively.
Library science – technology related to libraries and the information fields.
Military science – the study of the technique, psychology, practice and other phenomena which constitute war and armed conflict.
Mining – extraction of mineral resources from the earth.
Nanotechnology – The study of manipulating matter on an atomic and molecular scale. Generally, nanotechnology deals with structures sized between 1 and 100 nanometre in at least one dimension, and involves developing materials or devices possessing at least one dimension within that size.
Prehistoric technology – technologies that emerged before recorded history (i.e., before the development of writing).
Sustainability – capacity to endure. In ecology, the word describes how biological systems remain diverse and productive over time. Long-lived and healthy wetlands and forests are examples of sustainable biological systems. For humans, sustainability is the potential for long-term maintenance of well being, which has environmental, economic, and social dimensions.
Transport – the transfer of people or things from one place to another.
Rail transport – means of conveyance of passengers and goods by way of wheeled vehicles running on rail tracks consisting of steel rails installed on sleepers/ties and ballast.
Vehicles – mechanical devices for transporting people or things.
The Renaissance – European cultural period of the 14th to 17th centuries
Industrial Age – Period of human history from the mid 18th to late 20th centuries
Information Age – Industrial shift to information technology
Media about the history of technology
Connections – documentary television series and 1978 book ("Connections" based on the series) created, written and presented by science historian James Burke. It took an interdisciplinary approach to the history of science and invention and demonstrated how various discoveries, scientific achievements, and historical world events were built from one another successively in an interconnected way to bring about particular aspects of modern technology. There were 3 seasons produced, and they aired in 1978, 1994, and 1997.
The Day the Universe Changed – documentary television series written and presented by science historian James Burke, originally broadcast in 1985 by the BBC. The series' primary focus is on the effect of advances in science and technology on western society in its philosophical aspects. Ran for one season, in 1986.
History of technology by region
History of science and technology in the Mediterranean
Femtotechnology – hypothetical term used in reference to structuring of matter on the scale of a femtometer, which is 10−15 m. This is a smaller scale in comparison to nanotechnology and picotechnology which refer to 10−9 m and 10−12 m respectively. Work in the femtometer range involves manipulation of excited energy states within atomic nuclei (see nuclear isomer) to produce metastable (or otherwise stabilized) states with unusual properties.
Rhodes, Richard. (2000). Visions of Technology: A Century of Vital Debate about Machines, Systems, and the Human World. Simon & Schuster, ISBN0684863111.
Teich, A.H. (2008). Technology and the Future. Wadsworth Publishing, 11th edition, ISBN0495570524.
Note: these topics need to be placed in the outline above. Some may be irrelevant and those should be removed. New sections may be needed in the outline to provide a suitable place for some of these items. Annotations by way of short descriptions may help decide where a link should go.
Bleeding edge technology – Technologies whose development, practical applications, or both are still largely unrealizedPages displaying short descriptions of redirect targets
Clothing technology – Technology involving the manufacturing and innovation of clothing materials
Coal upgrading technology – Product of the coal-upgrading technology that removes moisture and pollutants from lower-rank coalsPages displaying short descriptions of redirect targets
Cytotechnology – Microscopic interpretation of cells to detect cancer and other abnormalities
DNA nanotechnology – The design and manufacture of artificial nucleic acid structures for technological uses
Dance technology – Application of information technology application of modern information technology in activities related to dance: in dance education, choreography, performance, and research.
Enabling technology – invention or innovation that can be applied to drive radical change in the capabilities of a user or culture, characterized by rapid development of subsequent derivative technologies, often in diverse fieldsPages displaying wikidata descriptions as a fallback
Hypoxic air technology for fire prevention – active fire protection technique based on permanent reduction of oxygen concentrationPages displaying wikidata descriptions as a fallback
Imaging technology – Representation or reproduction of an object's formPages displaying short descriptions of redirect targets
Immersive technology – Perception of being physically present in a non-physical worldPages displaying short descriptions of redirect targets
Induction plasma technology – Type of high temperature plasma generated by electromagnetic inductionPages displaying short descriptions of redirect targets
Mature technology – technology has been in use and development for long enough that most of its initial problems have been overcomePages displaying wikidata descriptions as a fallback
X-Wind technology – Form of wind-powered mechanical or electrical generationPages displaying short descriptions of redirect targets
Xpress technology – Broadcom's standards-based frame-bursting approach to improve 802.11g wireless LAN performancePages displaying wikidata descriptions as a fallback
Alternative technology – a form of technology that is less harmful to the environment than the usual or current form of technologyPages displaying wikidata descriptions as a fallback
Fail-safes in nanotechnology – nanotechnology devices/features that would cause minimum harm to others in the event of failurePages displaying wikidata descriptions as a fallback
Information technology architecture – methodical development of specifications, models and guidelines for information technologyPages displaying wikidata descriptions as a fallback
Information technology outsourcing – Contracting formerly internal tasks to an external organizationPages displaying short descriptions of redirect targets
Information technology security audit – Independent examination of knowledge protection mechanismsPages displaying short descriptions of redirect targets
Participatory technology development – learning and innovation in international sustainable agriculture programsPages displaying wikidata descriptions as a fallback
Technological nationalism – Way of understanding how technology affects the society and culture of a nationPages displaying short descriptions of redirect targets
Technological paradigm – technological stagePages displaying wikidata descriptions as a fallback
Technology scouting – element of technology managementPages displaying wikidata descriptions as a fallback
Technology shock – sudden changes in technology that significantly affect economic, social, political or other outcomesPages displaying wikidata descriptions as a fallback
Technology stack – Set of software subsystems or components needed to create a complete platformPages displaying short descriptions of redirect targets
Technology strategy – overall plan which consists of objectives, principles and tactics relating to use of technologies within a particular organizationPages displaying wikidata descriptions as a fallback
Technology CAD – branch of electronic design automation that models semiconductor fabrication and semiconductor device operationPages displaying wikidata descriptions as a fallback