SinespaceSinespace is a free-to-play massively multiplayer online Unity 3D-based platform created and published by Sine Wave Entertainment. It enables users to create and sell 3D content and interact with others as 3D avatars.[1] It was beta launched in November 2016 [2] and teamed up with Unity to make its SDK available in the Unity Asset Store in March 2019.[3] It supports Oculus Rift, HTC Vive and Windows Mixed Reality headsets, but is also accessible through PC, Mac, Linux, and Chrome web browsers.[1]
UsageSinespace's usage is similar to that of multiplayer virtual worlds.[4] Players can create and customize their own 3D worlds and 3D content such as vehicles, mini-games, avatar clothing and gestures, and sell them for real world money. Players can also customize the shape and appearance of their avatar and buy avatars from third-party developers such as Daz 3D.[5][6] Content is created through a Unity 3D-compatible SDK, and in-game through building tools.[7] EnterpriseSinespace also has private, white-labeled grids for enterprise use. Customers include the U.S. Department of Defense, Pearson Education, Virgin Group, the Smithsonian, the University of Edinburgh, Michigan State University, and other organizations.[8] EventsSinespace has hosted several in-world talk shows featuring live audiences of avatars with notable people in the arts and technology, who also appear in avatar form, including video game designer Warren Spector,[9] VR pioneer Jaron Lanier,[10] MMO pioneer Richard Bartle,[11] and Hugh Welchman,[12] producer of the Oscar-nominated animated feature Loving Vincent. DeveloperSinespace's lead developer is Adam Frisby,[13] who was also a key developer of the open source virtual world OpenSimulator.[14] Frisby additionally created a company that earned seven figures in real money by selling content in Second Life.[15] Sinespace is published by Sine Wave Entertainment, a company based in London.[16] The chairman is Peter Norris,[17] who is also Chairman of Virgin Group. References
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