The original Puzz Loop was followed by a sequel, Puzz Loop 2, in 2001.
Gameplay
In the game, marbles of different colors roll down a spiral path towards a central goal, which the player must stop by shooting new marbles using a cannon into the oncoming ones. The marbles disappear if player matches three or more marbles of the same color. In addition, collecting bonus items, for example, attached to marbles can temporarily slow down the rate the marbles advance or cause all the marbles of the same color to disappear. Once the marbles are pushed over the goal threshold, the game is over.
Reception
In Japan, Game Machine listed Puzz Loop on their March 1, 1999 issue as being the eight most-successful arcade game of the month.[2]Game Machine also listed Puzz Loop 2 on their April 1, 2001 issue as being the thirteenth most-successful arcade game of the month.[3]
Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation, rating it four stars out of five, and stated that "OK, so it's an ultimately derivative action puzzler; but give it a shot and we guarantee you won't want to put it down."[4]
Gameplay is exactly the same as its predecessor, with the player needing to deplete all the colored balls before they hit the center of the screen. The most popular feature of Puzz Loop 2 was the two-player versus mode.
Clones
The success of Puzz Loop led to a number of clones with identical or nearly-identical gameplay from other companies including Zuma, the Luxor series, Tumblebugs, Potpourrii, Butterfly Escape, Loco, Bonsai Blast, and Bonbon Factory.[5][6] Mitchell alleges that Zuma, one of the more popular clones, directly infringes on their intellectual property.[7][8] In reply, Zuma developer PopCap Games asserts that their game is "not an exact clone", but an elaboration of Mitchell's original idea.[9]
Mitchell itself released a version of the game for the Nintendo DS called Magnetica in 2006. A Wii version of Magnetica was released via WiiWare in 2008.[10]
^"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 582. Amusement Press, Inc. 1 March 1999. p. 25.
^"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 631. Amusement Press, Inc. 1 April 2001. p. 21.