Bionic Commando: Elite Forces is a 2000 platformvideo game developed by Nintendo Software Technology and published by Nintendo for the Game Boy Color. Though the game is part of Capcom's Bionic Commando series, Elite Forces is the only game in the series to be published by Nintendo, and was the first title to be developed by its Redmond-based first-party studio Nintendo Software Technology. It is the sequel to the Game Boy version of Bionic Commando, which launched worldwide in 1992, though it was only ever released in North America and Australia; however, in November 2014, the game launched for the Nintendo 3DSVirtual Console service in Europe, again published by Nintendo.
Gameplay
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Though the player still cannot jump, Elite Forces is different from the rest of the Bionic Commando series; among the changes are a different plot, new moves for the main characters - an unnamed female commando and an unnamed male commando - and the ability to utilize a sniper rifle in some segments of the game.
The game features stages arranged on a map screen akin to Super Mario Bros. 3, with some levels being traditional side scrolling platformers, with others being top-down shooters, or auto-scroller segments. The player receives exposition from "codec" calls, and may also choose specific items or weapons before levels.
There are a few bosses placed in large arenas, and ending slideshow with captions immediately following the final boss.
Plot
The peaceful land of Karinia is being terrorized by an evil man named Arturus. He is the leader of an evil army called the Avars, who have terrorized Karinia for years. As the Elite Forces fight the Avars, they receive a fragmented communication from Commander Joe (presumably Super Joe), an ally who had infiltrated their territory. Joe's message revealed that Arturus was planning to launch the Albatross Project. After that, communication with Cmdr. Joe was lost. The Bionic Corps contacted the Elite Forces to help stop the Avars, prevent the fall of Karinia, and rescue Joe.[3] It is essentially a repeat of the events of the 1988 Bionic Commando, except with a different twist by the end - rather than the resurrection of a long-dead dictator, it is revealed that the Albatross was originally a wrecked space vessel of unknown origin that can give its owner mutant powers.
^"The Best Undisocvered Game Boy & Game Boy Color Games". Racketboy. November 8, 2009. Retrieved July 13, 2016. With Bionic Commando, you start with a short life meter, but it gradually grow as you kill enemies. Also after each stage, a weapon or item is added to your arsenal. These elements give you a bit of an RPG experience similar to games like Super Metroid and Castlevania: Symphony of the Night. And much like many Metroidvania games, you often explore the expansive levels by traveling in a variety of directions.