Triangle Agency
Triangle Agency is a satirical horror tabletop role-playing game about employees at a secretive and oppressive corporation. It has a metatextual instruction book written in the style of a company handbook. Triangle Agency was designed by Caleb Zane Huett and Sean Ireland. Haunted Table Games published it in 2024 after raising $379,602 on Kickstarter.[1][2] Triangle Agency was inspired by the video game Control, the book House of Leaves, the movie The Matrix, and the TV show The X-Files.[2][3] GameplayTriangle Agency is designed for campaigns of 10–15 sessions.[3] The player characters are Resonants, people who have bonded with supernatural entities called Anomalies. To create characters, players select strange abilities granted by their Anomalies, as well as their jobs at the corporation and interpersonal relationships that allow players to introduce NPCs. The session structure is based on procedural dramas.[2][4] The goal of the game is to eliminate evidence of Anomalies.[3] The dice system uses a pool of 6 four-sided dice; the roll is a success if the pool contains at least one 3. Failures give the gamemaster chaos points for adding complications.[2] Literary styleThe designers call the game's genre "corporate horror." The book uses a metatextual literary style in which the fictional corporation refers to the game itself as the company's creation. The instruction book has multiple unreliable narrators. According to the book, the players are actually employees at the corporation and hallucinating their real lives.[1] These elements were influenced by House of Leaves and The Matrix.[2][3] ReceptionRowan Zeoli for Polygon called Triangle Agency "the best game I've ever read"[1] writing:
Aaron Boehm for Bloody Disgusting praised the GM materials and game mechanics, writing:
Samantha Nelson for Polygon named Triangle Agency as one of the best new tabletop RPG books of 2024, calling it "One of the funniest TTRPG rulebooks out there" and writing that "The focus on how will affects reality also makes it one of the better manifestations of collaborative storytelling."[5] References
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