At the first Emerge in 2012, an annual futurist event at Arizona State University, Candy and Duagan ran Found futures: the people who vanished, a "design fiction playshop" to collaboratively create "a design fiction artifact" reconceptualizing life in Phoenix, Arizona.[8]
In 2014, Candy and Jeff Watson, as the Situation Lab, published the card game The Thing from the Future. The game prompts 2-6 players to use a deck of 108 cards to come up with "entertaining and thought-provoking descriptions" or hypothetical objects from the near, medium, and long-term future.[9] Players come up with "things from the future" (headlines, posters, games, monuments etc.) related to a scenario about a topic, a state, a time period, and a mood derived from the cards, allowing the players to develop their own future scenarios, which they then assess and discuss.[10] In 2018, Candy and Dunagan ran the game for a group of city mayors as part of SXSW.[11]
In 2017, Candy created the "NurturePod", a hypothetical near-future technology product that automates raising a baby. It featured a model of a baby wearing a small VR visor, sitting in an egg-shaped booster seat.[12] The NurturePod was displayed at M HKA, the Museum of Contemporary Art in Antwerp, Belgium.[13]
Most Significant Futures Work Award (2017) for Designing an Experiential Scenario: The People Who Vanished from The Association of Professional Futurists[15]
Most Significant Futures Work Award (2015) for the card game The Thing From the Future from The Association of Professional Futurists[15]
Official Selection 2014, IndieCadeInternational Festival of Independent Games for the card game The Thing From The Future[16]
Norman Meller Award (2009) for his academic achievements as a recent graduate, awarded by the Department of Political Science at the University of Hawaii at Manoa[17]
References
^ abMerritt, Elizabeth (3 November 2016). "A Futuryst Look at the Museum of Tomorrow". Center for the Future of Museums Blog. American Alliance of Museums. Retrieved 27 February 2022.
^"People of Long Now". The Long Now Foundation. 17 June 2021. Retrieved 27 February 2022.
^Bihanic, David (12 January 2015). Empowering Users through Design: Interdisciplinary Studies and Combined Approaches for Technological Products and Services. Springer. p. 74. ISBN978-3-319-13017-0.