Scarfman
Scarfman is a clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981.[2][1] A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman.[3] Oliver also wrote the Enhanced BASIC Compiler for the TRS-80 Model III and 4.[4] GameplayThe player controls Scarfman, eating the dots in a maze filled with them along with five power capsules, avoiding the five monsters that roam the maze.[5] Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off.[6][2] In Color Scarfman, eating a power pill causes the ghosts to remain vulnerable—indicated by turning blue—until eaten or the level ends.[3] ReceptionDan Ekblaw reviewed Scarfman in The Space Gamer number 54. Ekblaw commented that "Overall, I would say that Scarfman's defects outweigh its good points by far. I've found that this game loses its novelty after a few weeks and will spend the rest of its days sitting on a shelf".[5] In a 2012 retrospective, Gamasutra wrote that the "chirp-chirp-chirp chomping sound effect is maddening. But it does play like Pac-Man, more or less".[2] References
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