Hexcells
Hexcells is a puzzle video game series developed and published by British designer Matthew Brown. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite. GameplayThe gameplay of each installment in Hexcells is similar to Minesweeper.[1][2] Each level contains a grid of hexagonal orange tiles. Under each tile hides a shape that is coloured either blue or black. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The objective of each level is to locate all of the blue tiles with the fewest mistakes.[3] At the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets ( Each game contains six "worlds" of 36 levels, and Hexcells Infinite contains an extra "infinite" mode with procedurally generated levels.[1][3] The art style is minimalistic and has a contrast between the orange and blue tiles.[2] DevelopmentHexcells was in development throughout 2013.[4] Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014. ReceptionThe games have been commonly compared to Minesweeper.[1][2] They were praised for their simplistic art style and contrastive colours.[2] One stated negative was that there was no punishment for making mistakes.[4] Hexcells Infinite was rated 80/100 by New Game Network, who described it as "a unique idea based around the age old concepts of logic".[3] Rock Paper Shotgun described the game as a "ludicrous pleasure to play".[1] See alsoReferences
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