Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a billion times across multiple platforms in its first six years),[2] as well as its two spin-off companies, the non-profit Institute of Play and the online game and community site Gamestar Mechanic.
History
Zimmerman and Lee (with audio by Michael Sweet) created a game called BLiX, which was named a Finalist (and eventually won Best Audio) at the 2000 Independent Games Festival[3] at the Game Developers Conference, Zimmerman and Lee then incorporated gameLab and used an advance on BLiX royalties from their exclusivity deal with Shockwave.com to open an office in downtown Manhattan.[4] gameLab released 34 video games on multiple platforms between 2000 and 2009, published by companies like LEGO, HBO, PlayFirst, VH-1, and iWin, plus eight massively multiplayer social games created exclusively for and played at the yearly Game Developers Conference from 2001 to 2008.
In 2004, gameLab released the award-winning Diner Dash, a strategy and time management game published by PlayFirst,[5] then-director of game design Frank Lantz and students in his Big Games class (including gameLab employees Greg Trefry and Mattia Romeo) at New York University's Interactive Telecommunications Program created Pac-Manhattan, a real life version of Pac-Man played in the streets surrounding NYU, which was one of the earliest and most influential pervasive games, covered by the New York Times[6] and receiving worldwide press.[7] In 2005, gameLab employees Trefry, Romeo, Nicholas Fortugno, and Catherine Herdlick plus co-founder Lee co-founded Come Out & Play, an annual festival of new original big games played in the streets of New York City,[8] Lantz left to co-found the game studio area/code, which was acquired by Zynga in 2011 and became Zynga New York, and is now the director of New York University's Game Center.[9]
In 2007, gameLab spun off the non-profit Institute of Play to promote game design and play as educational tools for students. Within six months of its founding, Institute of Play received a grant from the John D. and Catherine T. MacArthur Foundation to develop Quest to Learn, a New York City public school designed around game design principles.[10] In 2009, supported by another grant from the John D. and Catherine T. MacArthur Foundation, gameLab partnered with Katie Salen and released the award-winning game and community site Gamestar Mechanic. gameLab closed in 2009 and sold its assets to Arkadium.[11]
Video games
Year |
Title |
Type |
Publisher/Financer
|
2000 |
BLiX |
web |
gameLab
|
2001 |
FLUID |
touchscreen installation |
Swiss Re Center for Global Dialog
|
2001 |
Junkbot |
web |
LEGO
|
2001 |
LEGO Stack-It |
web |
LEGO
|
2001 |
LOOP |
web |
Shockwave.com
|
2002 |
BLiX Level Constructor Kit |
web |
gameLab
|
2002 |
Drome Racing Challenge |
web |
LEGO
|
2002 |
Junkbot Undercover |
web |
LEGO
|
2002 |
LEGO World Builder |
web |
LEGO
|
2002 |
Spybotics: The Nightfall Incident |
web |
LEGO
|
2003 |
Arcadia |
PC/web |
gameLab
|
2003 |
Crash |
web |
gameLab
|
2003 |
FATE: The Carnivale Game |
web |
HBO
|
2003 |
LEGO Inventor |
web |
LEGO
|
2003 |
LEGO World Builder 2 |
web |
LEGO
|
2003 |
Motobike Blast |
web |
LEGO
|
2004 |
LEGO X-Pod Playoff |
board game |
LEGO
|
2004 |
Mighty Beanz Trading Card Game |
collectible card game |
Genio
|
2004 |
Subway Scramble |
PC/web |
PlayFirst
|
2005 |
Arcadia Remix |
PC/web |
gameLab
|
2005 |
Diner Dash |
PC/web |
PlayFirst
|
2005 |
LEGO X-Pod Playoff 2 |
board game |
LEGO
|
2005 |
Shopmania |
PC/web |
iWin
|
2006 |
Ayiti: The Cost of Life |
web |
gameLab/Global Kids
|
2006 |
Downbeat |
web |
VH-1
|
2006 |
Egg vs Chicken |
PC/web |
PlayFirst
|
2006 |
LEGO Fever |
PC/web |
LEGO
|
2006 |
Miss Management |
PC/web |
gameLab
|
2006 |
Plantasia |
PC/web |
PlayFirst
|
2007 |
Jojo's Fashion Show |
PC/web |
iWin
|
2007 |
Out of Your Mind |
PC/web |
gameLab/Curious Pictures
|
2008 |
Jojo's Fashion Show 2: Las Cruces |
PC/web |
iWin
|
2008 |
Top Chef |
PC/web |
Brighter Minds Media
|
2009 |
Gamestar Mechanic |
web |
gameLab
|
Massively Multiplayer Social Games at GDC
Year |
Title
|
2002 |
Bite Me
|
2002 |
Leviathan
|
2003 |
Alphabet City
|
2004 |
Supercollider
|
2005 |
ConfQuest
|
2006 |
Pantheon
|
2007 |
Gangs of GDC
|
2008 |
Destroy All Developers
|
References