2014 first-person simulation video game
2016 video game
Endless Express is a first-person simulation video game developed in 2014 by Florian Veltman, Alexandre Taillefert, Martin Gugger, Felix Meunier, and Baptiste Virot.[1] The game was first created as part of a 7-day game jam, but was later "reimagined" and re-titled "The Endless Express" in 2016,[2] however, the project was discontinued, with its work-in-progress build publicly released.[3] Endless Express was released on Microsoft Windows, MacOS, and Linux systems.
Development
Endless Express was the product of a five person team collaborating at a "7DFPS" game jam in 2014 - an event which is meant for first-person shooter video games, as noted by PC Gamer.[2][4]
Gameplay
Endless Express' starts off with the player waking up in a train station.[2] Using only a watch and a train timetable, they must find their way home, being sure to catch the correct trains. The game is a combination between accelerated time and semi-real-time, with train stations being in real time and the travel being accelerated.[5] The game also makes use of different animation styles, with low-polygonal textures for terrain, while using a cartoonish style elsewhere.[5]
Reception
it takes one of the most unsettling experiences a person can have and seems to effortlessly turn it into something charming and comfortable.
In a November 2014 article, PC Gamer called the gameplay of Endless Express "compelling",[4] with Kotaku stating that it was "full of charm."[7] Killscreen described the game as having a "dreamlike quality...magical realism."[8]
References
External links
Endless Express on itch.io: