Divinity Engine is a Game engine developed by Larian Studios.[1] It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for Baldur's Gate 3.[2]
Larian began development of Divinity Engine 1 for its game Divinity: Original Sin on a budget of only a few million dollars.[1] Larian included a copy of the Divinity 1.0 Engine with Divinity: Original Sin for some Kickstarter backers, allowing them to make custom mods.[1] To showcase the abilities of the engine, Larian included a "cow simulator" game made with the Divinity Engine Toolkit in its early access release.[3][4]
Divinity Engine 2 was developed for Divinity: Original Sin II. [5] Divinity Engine 2, along with all the in-house tools Larian developed such as for making levels, was included in the game files as "DivinityEngine2.exe".[5][6] It had a focus of improving existing tools from Divinity Engine 1 as well as creating new tools and improving documentation.[5] The engine has also been referred to as "Divinity Engine 3.0."[7]
Divinity Engine 4.0 was developed for Baldur's Gate 3.[2][8] It included a Vulkan backend which was used as an option in Baldur's Gate 3 alongside the DirectX 11 backend.[9] The modding tools included with Baldur's Gate 3 were not as extensive as those included in previous Larian games.[10] Larian developers attributed part of the game's success with their continued use of Divinity Engine as opposed to using a commercial engine such as Unreal Engine, having used and worked on the engine since 2010 while with commercial engines "the engine's roadmap is not necessarily your roadmap".[11]
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