General home computing and gaming utility emerged at 8-bit word sizes, as 28=256 words, a natural unit of data, became possible. Early 8-bit CPUs (such as the Zilog Z80 and MOS Technology 6502, used in the in the 1977 PET, TRS-80, and Apple II) inaugurated the era of personal computing. Many 16-bit CPUs already existed in the mid-1970s. Over the next 30 years, the shift to 16-bit, 32-bit and 64-bit computing allowed, respectively, 216 = 65,536 unique words, 232 = 4,294,967,296 unique words and 264 = 18,446,744,073,709,551,616 unique words, each step offering a meaningful advantage until 64 bits was reached. Further advantages evaporate from 64-bit to 128-bit computing as the number of possible values in a register increases from roughly 18 quintillion (1.8×1019) to 340 undecillion (3.4×1038) as so many unique values are never utilized. Thus, with a register that can store 2128 values, no advantages over 64-bit computing accrue to either home computing or gaming. CPUs with a larger word size also require more circuitry, are physically larger, require more power and generate more heat. Thus, there are currently no mainstream general-purpose processors built to operate on 128-bit integers or addresses, although a number of processors do have specialized ways to operate on 128-bit chunks of data, and are given in § History.
Representation
A processor with 128-bit byte addressing could directly address up to 2128 (over 3.40×1038) bytes, which would greatly exceed the total data captured, created, or replicated on Earth as of 2018, which has been estimated to be around 33 zettabytes (over 274 bytes).[1]
A 128-bit register can store 2128 (over 3.40 × 1038) different values. The range of integer values that can be stored in 128 bits depends on the integer representation used. With the two most common representations, the range is 0 through 340,282,366,920,938,463,463,374,607,431,768,211,455 (2128 − 1) for representation as an (unsigned) binary number, and −170,141,183,460,469,231,731,687,303,715,884,105,728 (−2127) through 170,141,183,460,469,231,731,687,303,715,884,105,727 (2127 − 1) for representation as two's complement.
Quadruple precision (128 bits) floating-point numbers can store 113-bit fixed-point numbers or integers accurately without losing precision (thus 64-bit integers in particular). Quadruple precision floats can also represent any position in the observable universe with at least micrometer precision.[citation needed]
Decimal128 floating-point numbers can represent numbers with up to 34 significant digits.
The Siemens 7.700 and 7.500 series mainframes and their successors support 128-bit floating-point arithmetic.[4]
Most modern CPUs feature single instruction, multiple data (SIMD) instruction sets (Streaming SIMD Extensions, AltiVec etc.) where 128-bit vector registers are used to store several smaller numbers, such as four 32-bit floating-point numbers. A single instruction can then operate on all these values in parallel. However, these processors do not operate on individual numbers that are 128 binary digits in length; only their vector registers have the size of 128 bits.
The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.
The ICL 2900 Series provided a 128-bit accumulator, and its instruction set included 128-bit floating-point and packed decimal arithmetic.
A CPU with 128-bit multimedia extensions was designed by researchers in 1999.[5]
Among the sixth generation of video game consoles, the Dreamcast and the PlayStation 2 used the term 128-bit in their marketing to describe their capability. The Playstation 2's CPU had 128-bit SIMD capabilities.[6][7] Neither console supported 128-bit addressing or 128-bit integer arithmetic.
Hardware
The RISC-V ISA specification from 2016 includes a reservation for a 128-bit version of the architecture, but the details remain undefined intentionally, because there is yet so little practical experience with such large word size.[8]
Software
In the same way that compilers emulate e.g. 64-bit integer arithmetic on architectures with register sizes less than 64 bits, some compilers also support 128-bit integer arithmetic. For example, the GCC C compiler 4.6 and later has a 128-bit integer type __int128 for some architectures.[9] GCC and compatible compilers signal the presence of 128-bit arithmetic when the macro __SIZEOF_INT128__ is defined.[10] For the C programming language, 128-bit support is optional, e.g. via the int128_t type, or it can be implemented by a compiler-specific extension. The Rust programming language has built-in support for 128-bit integers (originally via LLVM), which is implemented on all platforms.[11] A 128-bit type provided by a C compiler can be available in Perl via the Math::Int128 module.[12]
The IBM i Machine Interface defines all pointers as 128-bit. The Machine Interface instructions are translated to the hardware's real instruction set as required, allowing the underlying hardware to change without needing to recompile the software. Past hardware had a CISC instruction set with 48-bit addressing, while current hardware is 64-bit PowerPC/Power ISA. In the PowerPC/Power ISA implementation, the first four bytes contain information used to identify the type of the object being referenced, and the final eight bytes are used as a virtual memory address.[13] The remaining four bytes are unused, and would allow IBM i applications to be extended to 96-bit addressing in future without requiring code changes.
^Padegs A (1968). "Structural aspects of the System/360 Model 85, III: Extensions to floating-point architecture". IBM Systems Journal. 7: 22–29. doi:10.1147/sj.71.0022.
^Suzuoki, M.; Kutaragi, K.; Hiroi, T.; Magoshi, H.; Okamoto, S.; Oka, M.; Ohba, A.; Yamamoto, Y.; Furuhashi, M.; Tanaka, M.; Yutaka, T.; Okada, T.; Nagamatsu, M.; Urakawa, Y.; Funyu, M.; Kunimatsu, A.; Goto, H.; Hashimoto, K.; Ide, N.; Murakami, H.; Ohtaguro, Y.; Aono, A. (November 1999). "A microprocessor with a 128-bit CPU, ten floating-point MAC's, four floating-point dividers, and an MPEG-2 decoder". IEEE Journal of Solid-State Circuits. 34 (11): 1608–1618. Bibcode:1999IJSSC..34.1608S. doi:10.1109/4.799870.