Street Fighter II was the highest-grossing entertainment product of 1993, earning more than the film Jurassic Park.[10][11] The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.
In the United States, NBA Jam was the highest-grossing arcade game of 1993,[16] followed by Mortal Kombat; both games exceeded the $300,000,000 (equivalent to $630,000,000 in 2023) domestic box office gross of Jurassic Park that year.[14][15]
The following titles were the highest-grossing arcade video games of the year, according to the Amusement & Music Operators Association (AMOA) and American Amusement Machine Association (AAMA).
December 7 – The first of two congressional hearings on video games takes place. Topics for discussion include the depiction of violence and sexual content in video games, their influence on children, and the prospect of governmental regulation for video game content.
Being one of the first sports games with official licensed teams and players, it became a cult classic. It was also the highest-earning arcade game of all time in the sports genre.[69]
The first game to use the Super FX chip and is widely acclaimed as a classic in the rail shooter genre with one of the greatest video game soundtracks ever made.
Sold over two million copies and was widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two being Myst & Doom).[70]
The best selling PC title until 2002, with 6 million units sold.[72] Widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two being The 7th Guest & Doom).[70]
^"週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
^ abGoldstein, Jeffrey H. (1998). "Immortal Kombat: War Toys and Violent Video Games". Why We Watch: The Attractions of Violent Entertainment. Oxford University Press. pp. 53-68 (53). ISBN978-0-19-802790-4. Its financial success was exceeded only by a video game with violence as its theme. "One single game–StreetFighter II–made $1.5 billion last year [1993]. Nothing, not even Jurassic Park, touched that success in the entertainment business," said screenwriter Michael Backes (quoted in Covington, 1994).
^Sheff, David (1994). Video Games: A Guide for Savvy Parents. Random House. p. 42. ISBN978-0-679-75282-0. But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of 8 million copies
^ ab"第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心" [7th Gamest Awards – Hit Games: Best 10 – Income Center]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20-43 (39). alternate url
^ abcde小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN0286-6439. Archived from the original(PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
^Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN978-4-532-67504-2. As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
^Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38. The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
^"Movie-game links continue to get stronger". Screen Digest. Screen Digest Limited: 272. 1993. Major video game players Nintendo and Sega are both pushing hard to cash in on game spin-offs from Disney blockbuster animated feature Aladdin. In US, Sega (...) shipped 800,000 units of Virgin-developed Aladdin for Genesis/Mega Drive in same week as some 30m sell-through video units hit the street (10.8m selling through in three days). Another 800,000 units have been shipped in Europe, 50 per cent as hardware bundles.
^"Top-Selling CD-ROM Titles in US 1993". Screen Digest. Screen Digest Limited: 110. 1994. nb 1 and 2 above were placed at 3 and 10 in the top-selling PC games of all types. Source: PC Data (sales by 10 retail chains representing over 1,300 stores)