Survival game

Survival games are a subgenre of action games which are often set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by finding the resources necessary to manage hunger, thirst, disease and/or mental state. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.

Gameplay

Survival games are considered an extension of a common video game theme where the player character is stranded or separated from others and must work alone to survive and complete a goal. Survival games focus on the survival parts of these games, while encouraging exploration of an open world.[1] Some gameplay elements present in the action-adventure genre—such as resource management and item crafting—are commonly found in survival games and serve as central elements featured in games like Survival Kids. At the start of a typical survival game, the player is placed alone in the game's world with few resources. It is not uncommon for players to spend the majority or entirety of the game without encountering a friendly non-player character; since NPCs are typically hostile to the player, the emphasis is placed on avoidance, rather than confrontation. In some games, however, combat is unavoidable and provides the player with valuable resources (e.g., food, weapons, and armor).

In some games, the world is generated randomly so that the player must actively search for food and weapons, often provided with visual and auditory cues of the types of resources that may be found nearby.[2] The player character typically has a health bar and will take damage from falling, starving, drowning, contact with fire or harmful substances, and attacks by monsters that inhabit the world. Other metrics related to the player-character's vulnerability to the game world may also come into play.[3] For example, the survival game, Don't Starve, features a separate hunger gauge and a sanity meter, which will cause the death of the character if allowed to deplete. Character death may not be the end of the game, however – the player may be able to respawn and return to the game location at which their character died in order to retrieve lost equipment. Other survival games use permadeath: the character has one life, and dying requires that the game be restarted.[2] While many survival games are aimed at constantly putting the player at risk from hostile creatures or the environment, others may downplay the amount of danger the player faces and instead encourage more open-world gameplay, where player character death can still occur if the player is not careful or properly equipped.[4]

Player experience

Survival games are almost always playable as a single-player game, but many games have been designed to be played in multiplayer, with game servers hosting the persistent world that players can connect to. The open-ended nature of these games encourages players to work together to survive against the elements and other threats that the game may pose. When there are no opposing players within the same world, this dynamic is often referred to as player versus environment or PvE, whereas when opposing players are present within the same world, it is known as player versus player or PvP. This generally leads to players forming alliances, constructing fortified structures and working together to protect themselves from both the dangers presented by the game's world and the other players' characters.[5]

Crafting

Making a pickaxe through the crafting interface in Minetest

Many survival games feature crafting; by combining two or more resources, the player can make a new object, which can be used for further crafting.[2] Other games can use just one resource to make another, like Subnautica. This enables gameplay where the player collects resources to craft new tools, which in turn allow them to obtain better resources, which can then, again, be used to obtain better tools and weapons.

A common example is the creation of pick-axes of various levels of hardness: wooden pick-axes may allow stone to be mined but not metallic ores; however, a pick-axe made from collected stone can be used to mine these metallic ores. The same concept applies to weapons and armor, with better offensive and defense bonuses provided by items made from materials which are more difficult to acquire. The crafting system often includes durability factors for tools and weapons, causing the tool to break after a certain amount of usage. Crafting systems may not give the player the necessary recipes for crafting, requiring for them to be learned through experimentation or from game guides.

Objectives

There is rarely a winning condition for survival games: the challenge is to last as long as possible, though some games set a goal for survival time. As such, there is rarely any significant story in these games beyond establishing the reason why the player character has found themselves in the survival situation. Some survival games provide quests, which help the player learn the game's mechanics and lead them to more dangerous areas, where better resources can be found. Because of the open-world nature and crafting systems, some games allow for user-made structures to be built. Minecraft, for example, allows players to place blocks to construct crude shelters for protection, but as they gather more resources and readily survive, players can create massive structures from the game's building blocks, often modeling real-world and fictional buildings. Survival games typically feature non-replenishing resources, though the player can take steps to allow new resources to generate. For example, in Terraria, chopping down a tree will eliminate that tree, but the player can replant seeds, allowing new trees to grow.[6]

Presentation and mechanics

The top-down grid view of Cataclysm: Dark Days Ahead

Many survival games are presented in the first-person perspective to help immerse the player in the game. Other titles use other methods of presentation: games like Terraria and Starbound are presented in two-dimensional side views, while Don't Starve uses sprites rendered in a three-dimensional isometric projection. Furthermore, while survival games are considered action games, there are other genres that feature the survival theme, such as the turn-based role-playing games Dead State and NEO Scavenger, and the story-driven first-person shooter series S.T.A.L.K.E.R..[7] Survival mechanics, particularly resource gathering, hunting, and crafting, have also been incorporated into games in other genres, such as 2013's Tomb Raider and the Far Cry series.[1]

History

In a general sense, survival elements have been around since the beginning of the video game industry. The basic concept of survival can be found in sports video games (as early as Pong in 1972), fighting games and adventure games,[8] while survival scenarios can be found in classic arcade action games (such as Space Invaders in 1978 and Pac-Man in 1980) and survival horror games (such as Resident Evil in 1996).[9] A more specific modern survival game genre began to emerge in the 1990s, but was not clearly defined until the early 21st century.

An early example of the survival game genre is UnReal World, which was created by Sami Maaranen in 1992 and is still in active development. The rogue-like game used ASCII graphics and placed the player in the harsh conditions of Finland during the Iron Age. Unlike traditional Roguelike games, where there was a goal to reach, UnReal World's only goal was to survive as long as possible against wild creatures and the dangers that the snowy weather created.[10] Another early example of the survival game genre is the Super Nintendo Entertainment System game SOS, released by Human Entertainment in 1993.[11]

Wurm Online contains elements that have ultimately influenced a number of survival games.[citation needed] Being a massively multiplayer online role-playing game (MMORPG), the game sets players as characters in a medieval setting, allows them to terraform the land, create buildings, and effectively develop their own kingdoms. Rolf Jansson and Markus Persson began the initial development of the game in 2003, and although Persson left around 2007,[ambiguous] the game is still in active development.[10] Persson became instrumental in developing Minecraft, which many[who?] consider to have popularised the survival game genre.[10] From its initial public release in 2009, Minecraft focuses on resource-gathering and crafting in a procedurally-generated world, and requires the player to defend themselves during night cycles while gathering resources at other times.[10]

Another key title in the survival genre was DayZ. It was originally released as a mod for ARMA 2 in 2012, but was later released as a standalone game, making over $5 million in one day once it became available.[12] The game sets the players in the aftermath of a zombie apocalypse, where they must avoid hordes of zombies while scavenging through the remains of human civilization for resources.[10] As a result of the financial success of Minecraft and DayZ, numerous titles of the survival genre were released from 2012 onward. Some[who?] believe that the market has become saturated with titles based on the same post-apocalyptic setting, clones of more popular titles, and titles released as a quick attempt to make money using early access models.[13][14] The research firm SuperData estimated that survival games brought in over $400 million in revenue over the first six months of 2017, making the genre one of the largest markets in the video game industry.[15]

See also

References

  1. ^ a b Macdonald, Keza (January 1, 2014). "6 OF THE BEST SURVIVAL GAMES". IGN. Retrieved August 10, 2015.
  2. ^ a b c Lane, Rick (July 5, 2013). "VIRTUAL SELECTION: THE RISE OF THE SURVIVAL GAME". IGN. Retrieved August 17, 2015.
  3. ^ Stuart, Keith (October 11, 2021). "Dungeon crawler or looter shooter? Nine video game genres explained". The Guardian. Retrieved October 12, 2021.
  4. ^ Roberts, Samual (September 9, 2015). "No Man's Sky: how to play a game with 18 quintillion worlds". PC Gamer. Retrieved September 9, 2015.
  5. ^ Ross, Andrew (May 8, 2014). "Rust, H1Z1, and the emerging 'survival MMO' genre". Engadget. Retrieved August 10, 2015.
  6. ^ Hillier, Brenna (23 February 2015). "Dying Light and the survival renaissance". VG247.
  7. ^ Burford, GB (February 4, 2015). "Most Survival Games Have Problems That S.T.A.L.K.E.R. Solved Long Ago". Kotaku AU. Archived from the original on June 12, 2018. Retrieved August 10, 2015.
  8. ^ Arai, Kohei; Kapoor, Supriya (23 April 2019). Advances in Computer Vision: Proceedings of the 2019 Computer Vision Conference (CVC), Volume 2. Springer Science+Business Media. p. 374. ISBN 978-3-030-17798-0.
  9. ^ Hand, Richard J. (2004). "Proliferating Horrors: Survival Horror and the Resident Evil Franchise". Horror Film. University Press of Mississippi. p. 121. ISBN 978-1-61703-411-4.
  10. ^ a b c d e Smith, Graham (October 20, 2014). "Survival Games Are Important". Rock Paper Shotgun. Retrieved August 7, 2015.
  11. ^ Kurt Kalata, SOS / Septentrion (プテントリオン) - Super NES (1993) Archived 2017-07-16 at the Wayback Machine, Hardcore Gaming 101
  12. ^ "DayZ's standalone release made more than $5 million in one day". VentureBeat. 2013-12-18. Retrieved 2021-01-22.
  13. ^ "Has the open world survival genre run its course?". PC Gamer. March 27, 2015. Retrieved August 7, 2015.
  14. ^ Orr, Lucy (February 4, 2014). "The revival of survival – the gaming genre that refuses to die". The Register. Retrieved August 10, 2015.
  15. ^ Wilson, Jason (August 17, 2017). "PC Gaming Weekly: the magic of the $398 million survival game market". Venture Beat. Retrieved August 18, 2017.

Read other articles:

VMware Inc..JenisPublic (NYSE: VMW)Industriperangkat lunak komputerDidirikanCalifornia, 1998Kantorpusat Palo Alto, California, ASTokohkunciPaul Maritz (President & CEO) Edward Wang Diane GreeneMendel RosenblumEdouard BugnionProdukVMware ESX ServerVMware WorkstationVMware FusionVMware PlayerVMware ServerVMware ThinAppVMware ViewVMware ACEVMware Lab ManagerVMware ConverterVMware Site Recovery ManagerVMware Stage ManagerVMware Lifecycle ManagerPendapatanUS $ 1.9 BillionKaryawan6.500IndukEMC ...

 

 

العلاقات السويسرية النيوزيلندية سويسرا نيوزيلندا   سويسرا   نيوزيلندا تعديل مصدري - تعديل   العلاقات السويسرية النيوزيلندية هي العلاقات الثنائية التي تجمع بين سويسرا ونيوزيلندا.[1][2][3][4][5] مقارنة بين البلدين هذه مقارنة عامة ومرجعية للدول�...

 

 

Professional ice hockey team season of play 2009–10 Chicago BlackhawksStanley Cup championsWestern Conference championsCentral Division championsDivision1st CentralConference2nd Western2009–10 record52–22–8Home record29–8–4Road record23–14–4Goals for271Goals against209Team informationGeneral managerStan BowmanCoachJoel QuennevilleCaptainJonathan ToewsAlternate captainsDuncan KeithPatrick SharpArenaUnited CenterAverage attendance21,356 (108.3%)Total: 854,267 [1]Team lea...

العلاقات البالاوية البليزية بالاو بليز   بالاو   بليز تعديل مصدري - تعديل   العلاقات البالاوية البليزية هي العلاقات الثنائية التي تجمع بين بالاو وبليز.[1][2][3][4][5] مقارنة بين البلدين هذه مقارنة عامة ومرجعية للدولتين: وجه المقارنة بالاو بليز �...

 

 

Expression of all 8 Hox genes in the fruit fly Drosophila melanogaster The evo-devo gene toolkit is the small subset of genes in an organism's genome whose products control the organism's embryonic development. Toolkit genes are central to the synthesis of molecular genetics, palaeontology, evolution and developmental biology in the science of evolutionary developmental biology (evo-devo). Many of them are ancient and highly conserved among animal phyla. Toolkit Toolkit genes are highly conse...

 

 

The Cabinet of Queensland is the chief policy-making group of people within the Government of Queensland in Australia. Composition The Cabinet has the same membership as the Executive Council: the Premier and ministers (including the Deputy Premier and Attorney-General). Assistant ministers, formerly called parliamentary secretaries,[n 1] are not members. Current members See also: Miles ministry The Miles Ministry is a ministry of the Government of Queensland led by Steven Miles. Mil...

Shulamit AloniLahir(1928-12-27)27 Desember 1928Tempat lahirPolandiaMeninggal dunia24 Januari 2014(2014-01-24) (umur 85)Tempat meninggalKfar Shmaryahu, IsraelKnesset6, 8, 9, 10, 11, 12, 13Faksi yang diwakili di Knesset1965–1967Labor Alignment1967–1968Partai Buruh1968–1969Alignment1974–1975Ratz1975–1976Ya'ad – Gerakan Hak Sipil1976–1981Ratz1981–1984Alignment1984–1992Ratz1992–1996MeretzJabatan menteri1974Menteri tanpa Portofolio1992–1993Menteri Pendidikan dan Budaya199...

 

 

此條目可参照英語維基百科相應條目来扩充。 (2021年5月6日)若您熟悉来源语言和主题,请协助参考外语维基百科扩充条目。请勿直接提交机械翻译,也不要翻译不可靠、低品质内容。依版权协议,译文需在编辑摘要注明来源,或于讨论页顶部标记{{Translated page}}标签。 约翰斯顿环礁Kalama Atoll 美國本土外小島嶼 Johnston Atoll 旗幟颂歌:《星條旗》The Star-Spangled Banner約翰斯頓環礁�...

 

 

Rock and pop concert venue in Frankfurt am Main BatschkappBatschkapp logoBatschkapp after the move to Seckbach (2014)LocationSeckbach, FrankfurtCoordinates50°08′07″N 8°44′21″E / 50.1353°N 8.7392°E / 50.1353; 8.7392Public transit GwinnerstraßeCapacity1,500ConstructionOpened11 December 1976 (1976-12-11)Reopened2013 (moved)Websitebatschkapp.de Batschkapp (Hessian dialect for 'flat cap') is a rock and pop concert venue in Frankfurt am Main. It i...

State Militia of South Dakota South Dakota Army National Guard logo Flags of the United Kingdom, United States, and Canada waving near the entrance to the South Dakota Army National Guard's Golden Coyote training site in Custer State Park in East Custer. The South Dakota National Guard is part of the South Dakota Department of Military & Veterans Affairs. It was created in 1862 as the State Militia. Its headquarters is located in Rapid City, South Dakota. It consists of the South Dakota A...

 

 

Agnieszka KotlarskaNewspaper photo from 1990BornAgnieszka Kotlarska(1972-08-15)15 August 1972Wrocław, PolandDied27 August 1996(1996-08-27) (aged 24)Maślice, Wrocław, PolandAlma materWrocław University of Science and Technology[1]Height1.76 m (5 ft 9 in)SpouseJarosław Świątek (1992–1996; her death)Children1Beauty pageant titleholderTitleMiss Polski 1991Miss International 1991AgencyFord ModelsYears active1987–1996Hair colorBrown (competition period)B...

 

 

German fairy tale The Twelve BrothersIllustration by Henry Justice Ford.Folk taleNameThe Twelve BrothersAarne–Thompson groupingATU 451CountryGermanyPublished inGrimm's Fairy Tales The Twelve Brothers (German: Die zwölf Brüder) is a German fairy tale collected by the Brothers Grimm in Grimm's Fairy Tales (KHM 9).[1] Andrew Lang included it in The Red Fairy Book.[2] It is of Aarne-Thompson type 451 (The Maiden Who Seeks Her Brothers), which is commonly found throughout Europ...

Patung Kupu-Kupu BantimurungLetakDusun Bantimurung, Desa Jenetaesa, Kecamatan Simbang, Kabupaten Maros, Indonesia Patung Kupu-Kupu Bantimurung[1][2] atau juga dikenal dengan nama Patung Papilioblumei adalah salah satu patung ikonik yang terdapat di Kabupaten Maros. Patung ini dekat dengan Patung Monyet Bantimurung yang berada di atas pintu gerbang kawasan Taman Wisata Alam Bantimurung. Patung ini berbentuk kupu-kupu spesies papilioblumei yang berukuran raksasa.[3] Papi...

 

 

Sanchai Ratiwatana di Roland Garros 2013 Sanchai Ratiwatana (bahasa Thai: สรรค์ชัย รติวัฒน์, pengucapan [sǎn.tɕʰāi rá.tì.wát]), berjuluk Tong (ต้อง, [tɔ̂ŋ]; lahir 23 Januari 1982) adalah seorang pemain tenis profesional asal Thailand. Ia memiliki saudara kembar bernama Sonchat Ratiwatana Pranala luar Sanchai Ratiwatana pada situs web resmi Asosiasi Pemain Tenis Profesional Sanchai Ratiwatana pada situs web resmi Federasi Tenis Interna...

 

 

Professional wrestling pay-per-view event Best in the World 2011Promotional poster featuring Davey Richards and ROH World Champion Eddie EdwardsPromotionRing of HonorDateJune 26, 2011CityNew York, New YorkVenueHammerstein BallroomAttendance2,500[1]Pay-per-view chronology ← PreviousHonor Takes Center Stage Next →Death Before Dishonor IX Best in the World chronology ← Previous2006 Next →2012 Best in the World 2011 was a professional wrestling pay-per-view (PP...

International football rivalry Korean derbyKorea Republic vs Korea DPR, World Cup qualifying match at the Seoul World Cup Stadium, 22 June 2008Other namesSouth vs NorthLocationAsia (AFC)East Asia (EAFF)Teams North Korea South KoreaFirst meeting22 December 1978 1978 Asian Games North Korea 0–0 South KoreaLatest meeting15 October 2019 2022 FIFA World Cup qualification North Korea 0–0 South KoreaStatisticsMeetings total17All-time seriesNorth Korea: 1 South Korea: 7 Draw: 9Largest victorySout...

 

 

Para otros usos de este término, véase Gurú (desambiguación). El gurú Srila Prabhupada en 1974 En el marco del hinduismo, el gurú significa ‘maestro espiritual’. Desde hace muchos siglos este término se ha empleado en la India. Al maestro espiritual se le consideraba una persona importante que mostraba el sendero del yoga, enseñaba las técnicas de meditación y a quien se le pedían consejos. Aquel que pone luz en la oscuridad. Nombre sánscrito guru, en el sistema AITS (alfabet...

 

 

Part of a series of articles aboutGravitational lensing Einstein ringFormalismStrong lensingMicrolensingWeak lensing Strong lens systems Abell 1689 Abell 2218CL0024+17 Bullet ClusterQSO2237+0305 SDSSJ0946+1006B1359+154 QSO 0957+561 Surveys Strong: CLASS SLACS SDSS Micro: OGLE Gaia Weak: DLS Pan-STARRS CFHTLS DES LSST SNAP DESTINY vte While the presence of any mass bends the path of light passing near it, this effect rarely produces the giant arcs and multiple images associated with strong gra...

Village in Subcarpathian Voivodeship, PolandZręcinVillageSaint Stanislaus ChurchZręcinCoordinates: 49°40′4″N 21°41′26″E / 49.66778°N 21.69056°E / 49.66778; 21.69056Country PolandVoivodeshipSubcarpathianCountyKrosnoGminaChorkówkaPopulation(approx.)2,000 Zręcin [ˈzrɛnt͡ɕin] is a village in the administrative district of Gmina Chorkówka, within Krosno County, Subcarpathian Voivodeship, in south-eastern Poland. It lies approximately 3 kilometres (...

 

 

Ability of a circuit to increase the power or amplitude of a signal Not to be confused with Antenna gain. In electronics, gain is a measure of the ability of a two-port circuit (often an amplifier) to increase the power or amplitude of a signal from the input to the output port[1][2][3][4] by adding energy converted from some power supply to the signal. It is usually defined as the mean ratio of the signal amplitude or power at the output port to the amplitude ...