Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.[1][2] Origin was initially based in the Garriotts' garage in Houston, Texas.[3] The company's first game was Ultima III: Exodus; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.[4]
By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire.[4] By 1989 they had 50 employees between their New Hampshire and Texas offices.[5] By 1992, Origin Systems had sold more than 1.5 million software units worldwide.[6]
In September 1992, Electronic Artsacquired the company[7][8] for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal.[9]
By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.[10] In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX: Ascension in 1999. However, within a year's time, in part due to Ultima IX's poor reception,[11] EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.
In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Notable employees
Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.
Among its prominent employees were (alphabetically by surname):
Chris Roberts – Game Designer, Creative Director (1988–1996)
Creator of the Wing Commander series and Strike Commander. Co-founded the now-defunct Digital Anvil, acquired by Microsoft, creating Starlancer and contributing to Freelancer space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator Star Citizen.
Worked at Origin before co-founding id Software. Later co-founded Ion Storm and a number of other game studios. Co-founded and now works at Romero Games.
Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil.
Dallas Snell – Vice President of Product Development / Executive Producer (1985–1996)
Head of Product Development, Producer or Executive Producer of Origin's titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer.