Papo & Yo

Papo & Yo
Developer(s)Minority Media
Publisher(s)Minority Media
Designer(s)Vander Caballero[3]
Composer(s)Brian D'Oliveira
EngineUnreal Engine 3
Platform(s)PlayStation 3,[4] Microsoft Windows, OS X, Linux
Release
August 14, 2012
  • PlayStation 3
    • NA: August 14, 2012[1]
    • PAL: August 15, 2012
  • Windows
  • April 18, 2013
  • OS X, Linux
    • WW: January 7, 2014 (Humble Bundle X)[2]
    • WW: July 1, 2015 (Steam)
Genre(s)Adventure, puzzle
Mode(s)Single-player

Papo & Yo is an adventure video game developed and published by Minority Media for the PlayStation 3. It was originally released on August 14, 2012 on the PlayStation Network[5] and since April 18, 2013 on Microsoft Windows through Steam. It was released on January 7, 2014 on OS X and Linux through the Humble Indie Bundle X,[2] and on July 1, 2015 via Steam. The game involves a young Brazilian boy Quico who, while hiding from his abusive, alcoholic father, finds himself taken to a dream-like favela, and meeting a normally docile creature, Monster. The player, as Quico, can interact with Monster and manipulate the buildings of the favela in unique ways, such as by stacking individual shacks on each other, to complete puzzles and progress in the game. Papo & Yo was designed by Vander Caballero, who created the story based on his own past in dealing with an abusive, alcoholic father.

Gameplay

The game takes place in an unspecified Brazilian favela which the player has to navigate. The player takes on the role of Quico, a young boy who has run away from his home to escape his abusive and alcoholic father. Quico has the ability to turn the environment into a magical and dream-like world. For example, tugging a glowing thread can pull a stairway out of the side of a building, lifting a cardboard box can cause an entire building to come unmoored from its foundations, shacks can sprout legs and scuttle into place to provide a handy bridge. According to Ars Technica's website "there's a sense of childlike imagination at play in the way the game adds a layer of magic into the rundown world, and it's likely to make you look at your own surroundings a little differently after you play".[6]

One of the key elements of the game is Monster, a giant that Quico discovers while navigating through the slums. Monster at first appears to be very kind and helpful. He can be made to hold down pressure plates and his belly can be used as a super-trampoline to reach rooftops. Monster has an addiction for eating frogs and if he eats one he becomes a fiery, raging beast that will damage anything around him, even Quico if he cannot get away quickly enough. The player can use a fruit to calm him.[7]

Plot

Quico is a young Brazilian boy that has been abused by his alcoholic father. While hiding in his closet during one of his father's drunken rages, clutching his favorite toy, a robot doll named Lula, Quico discovers a strange chalk mark on the wall, and touching it, finds himself taken to a dream-like world. There, a young girl named Alejandra initially sees Quico as a threat, but comes to be a guide. Lula also becomes animated and helps guide Quico through the world.

Quico eventually comes upon a giant lumbering creature, simply known as Monster. Alejandra and Lula warn Quico about the dangers of Monster, but Quico finds the creature docile and playful. However, when Monster eats a frog, it becomes enraged, chasing after Quico until he can calm it with a rotten fruit. They proceed through the dream world, but during one episode when Monster is enraged, it damages Lula. Alejandra directs Quico to a temple where they can use the anger from Monster to revive Lula, but this requires luring the creature into giant traps meant to hurt it. Quico completes this task, and Lula is successfully revived, but the three are now chased by Monster. Alejandra is eventually caught and eaten by Monster, but not before she directs Quico to go to the Shaman to help cure the Monster.

During these scenes, there are brief periods where Quico awakes in a dream and witnesses a past memory: that of his father accidentally running over a person with his car in a dark rainstorm. One such scene shows his father's shadow as that of Monster.

Quico guides Monster to a sky-tram like device but Lula is forced to stay behind to operate it. The tram ends at the Shaman, but Quico finds there is no Shaman, only the memories of his father, and showing that he had fallen into his alcoholic and abusive state after the accident; Monster represents Quico's imagination of his father, while the frogs are a substitute for his father's alcoholism. A voice warns him that Monster cannot be cured and Quico must let him go. After calming Monster to sleep, Quico reluctantly pushes Monster into an abyss, and then follows a path that returns him back to his closet in the real world.

Development

Announced on June 3, 2011 at the Electronic Entertainment Expo (E3), the game marked the debut release for Montreal-based studio Minority.[5] Development of Papo & Yo was supported by Sony's Pub Fund scheme, which provides financial support to small-scale developers.[8] The game was developed using Epic Games's Unreal Engine 3.

Papo & Yo was released on the PlayStation Network on August 14, 2012 as part of the second annual PlayStation Network (PSN) Play promotion.[9]

Soundtrack

Developer Minority announced a soundtrack release (composed by Brian D'Oliveira[10]) on PSN in a blog post, with a scheduled release date of December 18, 2012 in North America and one day later for Europe.[11]

It is available on digital distributors such as the PlayStation Network, iTunes Store, Amazon,[12] Steam, SoundCloud, etc.

Reception

Papo & Yo received above-average reviews on both platforms according to the review aggregation website Metacritic.[13][14]

Digital Spy gave the PC version three stars out of five, saying, "It's a fairly short title, though, lasting only a few hours, and despite the parts surrounding the narrative being underwhelming, the story itself is impressively affecting and worth experiencing."[31] The Escapist gave the PlayStation 3 version four stars out of five, saying, "Papo & Yo isn't always pleasant, for reasons both technical and emotional, but its cleverness is exceptional. It's a world of pure imagination, for good and for ill, and while its puzzles aren't the most challenging you'll find, their presentation is so unusual that you'll race through them just to see what comes next."[32] However, Wired gave the same console version seven stars out of ten, saying that it "Never feels challenging, so it lacks exhilarating highs."[33]

EGMNow gave the PlayStation 3 version 8.5 out of 10, saying, "The daring, deeply personal story is more than enough reason to give Papo & Yo a shot, but don't expect to be wowed by the underlying puzzle platformer gameplay."[34] GameZone gave the PlayStation and PC versions each eight out of ten, saying that the former version "does not sound like the best platformer out there, but it carries a deeper meaning than you might expect";[35] and later saying of the latter, "You can get through Papo & Yo in about four hours or so. Some may find extra incentive to return to this magical quest, while others are likely to enjoy a single run. The game is certainly not for everyone, especially when you take into consideration the overly simple nature of the puzzles and modest design. Still, those who do play the game and take in its personal, emotional, and saddening plot will get a glimpse of something truly special and thought-provoking."[36] PCMag gave the PC version four stars out of five, saying, "Papo & Yo, ultimately, is worth the time to invest, and the game's tackling of issues that overshadow the gameplay itself are admirable and well-executed. It's like a Pixar movie or a classic storybook in video game form, and even though it may not be the most engaging platform-puzzler out there, it still is a pleasure to listen to, watch, and play."[37] However, Push Square gave the PlayStation 3 version seven stars out of ten, saying that it was "not a technically perfect game, and is perhaps a little short for the asking price, but it covers a topic that is rarely discussed in the world of video games thoughtfully with an inventive style that provokes an emotional response at several points."[38] Edge gave the same console version four out of ten, saying, "Should a game about surviving an alcoholic, abusive parent be fun? Probably not. But it gains nothing from being wearying and frustrating."[39]

References

  1. ^ Meta4 Interactive (May 17, 2011). "Papo & Yo (Teaser)". YouTube. Google. Retrieved June 26, 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  2. ^ a b "Papo & Yo now on Linux and Mac, also DRM-free, on the Humble Indie Bundle X!". Minority Media Inc. January 7, 2014. Archived from the original on January 21, 2014. Retrieved January 26, 2014.
  3. ^ Good, Owen S. (June 3, 2011). "Papo & Yo is a Bittersweet Allegory of Growing Up With an [sic] Drug User". Kotaku. G/O Media. Retrieved March 12, 2023.
  4. ^ Hinkle, David (June 2, 2011). "Papo & Yo turns a friend into an adversary on PSN in 2012". Engadget (Joystiq). Yahoo. Archived from the original on October 20, 2012. Retrieved March 12, 2023.
  5. ^ a b Dutton, Fred (June 3, 2011). "Papo & Yo announced for PSN". Eurogamer. Gamer Network. Retrieved March 12, 2023.
  6. ^ Orland, Kyle (August 14, 2012). "Review: Papo & Yo's dreamlike fable will stick with you". Ars Technica. Condé Nast. Retrieved September 9, 2012.
  7. ^ Kesten, Lou (September 8, 2012). "Review: 'Papo & Yo' tells tale of abuse". Lubbock Avalanche-Journal. Gannett Company. Retrieved March 12, 2023.
  8. ^ Oliveira, Don (June 2, 2011). "Papo & Yo announced, coming to PSN in 2012". PlayStation Universe. Retrieved March 12, 2023.
  9. ^ "papo yo announced as a playstation network play 2012 title". TriplePoint Newsroom. July 10, 2012. Retrieved July 10, 2012.
  10. ^ Chantson, Deborah (December 17, 2012). "The Music Stylings of Papo & Yo, Soundtrack and Sale on PSN Tomorrow". PlayStation Blog. Sony Interactive Entertainment. Retrieved March 12, 2023.
  11. ^ "Papo & Yo Original Soundtrack to be released!". Minority Media Inc. December 5, 2012. Archived from the original on January 20, 2013. Retrieved December 23, 2012.
  12. ^ "The Papo & Yo soundtrack is now available on iTunes and Amazon for $5.99". Minority Media Inc. April 18, 2013. Archived from the original on September 20, 2013.
  13. ^ a b "Papo & Yo for PC Reviews". Metacritic. Fandom. Retrieved April 19, 2021.
  14. ^ a b "Papo & Yo for PlayStation 3 Reviews". Metacritic. Retrieved April 19, 2021.
  15. ^ Berens, Nathaniel (September 17, 2012). "Papo & Yo review (PS3)". Adventure Gamers. Retrieved March 13, 2023.
  16. ^ Brown, Fraser (August 24, 2012). "Review: Papo & Yo (PS3)". Destructoid. Gamurs. Retrieved March 12, 2023.
  17. ^ Parkin, Simon (August 15, 2012). "Papo & Yo Review (PlayStation 3)". Eurogamer. Gamer Network. Retrieved March 12, 2023.
  18. ^ Miller, Matt (August 14, 2012). "Papo & Yo Review (PS3)". Game Informer. GameStop. Archived from the original on August 16, 2012. Retrieved April 19, 2021.
  19. ^ Petit, Carolyn (April 18, 2013). "Papo & Yo Review (PC)". GameSpot. Fandom. Retrieved March 12, 2023.
  20. ^ Petit, Carolyn (August 14, 2012). "Papo & Yo Review (PS3)". GameSpot. Fandom. Retrieved April 19, 2021.
  21. ^ "Papo & Yo Review (PS3)". GameTrailers. Viacom. August 21, 2012. Archived from the original on February 1, 2014. Retrieved March 13, 2023.
  22. ^ Rose, Mike (April 18, 2013). "Papo & Yo Review (PC)". Gamezebo. Retrieved March 12, 2023.
  23. ^ Navarro, Alex (August 17, 2012). "Papo & Yo Review (PS3)". Giant Bomb. Fandom. Retrieved April 19, 2021.
  24. ^ Dyer, Mitch (April 18, 2013). "Papo & Yo PC Review". IGN. Ziff Davis. Retrieved March 12, 2023.
  25. ^ Dyer, Mitch (August 14, 2012). "Papo & Yo Review (PS3)". IGN. Ziff Davis. Retrieved April 19, 2021.
  26. ^ Schramm, Mike (August 14, 2012). "Papo & Yo review: Father knows beast (PS3)". Engadget (Joystiq). Yahoo. Archived from the original on August 15, 2012. Retrieved March 13, 2023.
  27. ^ "Papo & Yo". PC Gamer UK. Future plc. August 2013. p. 85.
  28. ^ Tach, Dave (August 15, 2012). "'Papo & Yo' review: love's labors lost (PS3)". Polygon. Vox Media. Archived from the original on August 17, 2012. Retrieved March 13, 2023.
  29. ^ "Review: Papo & Yo". PlayStation: The Official Magazine. No. 63. Future plc. October 2012. p. 82.
  30. ^ Carmichael, Stephanie (August 14, 2012). "Papo & Yo creates a toybox of a city with a fractured foundation (review) [PS3]". VentureBeat. Retrieved March 13, 2023.
  31. ^ a b Lee, Ben (April 28, 2013). "Downloadable reviews: Papo & Yo, ShootMania: Storm [sic], La-Mulana". Digital Spy. Hearst Communications. Retrieved March 12, 2023.
  32. ^ a b Arendt, Susan (August 17, 2012). "Papo & Yo Review (PS3)". The Escapist. Gamurs. Retrieved March 12, 2023.
  33. ^ Kohler, Chris (August 27, 2012). "Review: Autobiographical Story of Child Abuse Papo & Yo Pushes Games Forward, Awkwardly". Wired. Condé Nast. Archived from the original on August 29, 2012. Retrieved March 12, 2023.
  34. ^ Harmon, Josh (August 14, 2012). "EGM Review: Papo & Yo (PS3)". EGMNow. EGM Media, LLC. Archived from the original on May 15, 2019. Retrieved March 13, 2023.
  35. ^ Workman, Robert (August 21, 2012). "Papo & Yo review (PS3)". GameZone. Archived from the original on August 24, 2012. Retrieved March 13, 2023.
  36. ^ Sanchez, David (April 25, 2013). "Review: Papo & Yo successfully takes its sad tale about child abuse to PC". GameZone. Archived from the original on April 28, 2013. Retrieved March 13, 2023.
  37. ^ Siuty, Luke (April 18, 2013). "Papo & Yo Review". PCMag. Ziff Davis. Retrieved March 13, 2023.
  38. ^ Mason, Mike (August 26, 2012). "Papo & Yo Review (PS3)". Push Square. Gamer Network. Retrieved April 19, 2021.
  39. ^ Edge staff (August 16, 2012). "Papo & Yo review (PS3)". Edge. Future plc. Archived from the original on August 18, 2012. Retrieved March 12, 2023.

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