This is a list of cancelled Wii video games. After the lukewarm sales of their prior video game console, the GameCube, Nintendo decided to take a different approach with their next system, the Wii, in 2006. Rather than enter into a technical hardware arms race with competitors Sony and Microsoft, they opted for weaker hardware that emphasized the use of motion control through an unconventional controller known as the Wii Remote. While Nintendo found success with this approach, with a massive increase in hardware sales over the GameCube, the strategy did lead to complications on the software side of the business. Many games would be cancelled due to developers not being able to translate multiplatform releases to the weaker and different hardware. Additionally, its popularity made it difficult for publishers to get games to stand out at retail, and Nintendo's restrictive size limits on its downloadable WiiWare games complicated releases as well. This list documents all known games that were confirmed for the Wii at some point, but did not end up being released for it in any capacity.[1][2]
A video game adaption of the 100 Bullets comic book series was announced by Acclaim Entertainment for release on the PlayStation 2 and original Xbox. This version of the game was cancelled amid Acclaim's financial troubles in the mid-2000s. D3 Publisher obtained the rights to the franchise shortly after, and announced plans to release an unrelated game in the franchise for a variety of platforms, Wii included, though none of those versions ever materialized either. The comic's primary writer, Brian Azzarello, later explained that the developers had trouble translating the comic's story into the video game format.[3][4]
A version of the 2009 PlayStation 3, Xbox 360, and PC title was in development for the Wii. Outside development team Red Fly Games spent a few weeks getting a demo of the game up and running on Wii, but the game never progressed further or released. Video footage was shared by the team online in 2016.[5][6]
Initially scheduled as a Wii launch title, the game was delayed, and eventually cancelled for the platform. PlayStation 2, Xbox, and Xbox 360 versions still released between 2005 and 2007.[7][8]
A Superman game in development for the Wii, PlayStation 3, and Xbox 360 platforms in 2008. Initially intended as a tie-in to a proposed Superman Returns film sequel, the game had a troubled development period and had to be retooled when said film sequel was cancelled. In 2009, both Brash Entertainment and Factor 5 were impacted by the 2008 recession and closed down, ending the game's development.[9]
A downloadable revival of the Bonk series was planned for release on PlayStation 3, Xbox 360, and Wii, but was cancelled in 2011 when Hudson Soft was closed down.[12][13][14]
A version of the 2009 PlayStation 3, Xbox 360, and PC title was in development for the Wii. Rumors arose of both internal and external teams working on porting the game to the Wii's weaker hardware, but the port was never released.[15][16]
A version of the 2007 PC title was in development for the Wii across 2007 and 2008, but never materialized. While no reason was cited, the PC version received very negative review scores from mainstream publications.[17]
Quotix Software
Data Design Interactive
CCTV
The game's premise was to have the player be a security guard tasked with monitoring a CCTV. The game was cancelled when the developers could not find a publisher that supported its unique concept.[18]
A year into the development of the PlayStation 3 and Xbox 360 versions of the game, a Wii version was announced as well. However, assets created did not translate well to the Wii's hardware, and the Wii version's development was later halted while the team finished up the other versions. While the developers stated that they had no intentions of "turning [their] backs on it", the Wii version never released.[19][20]
A game set in a car repair shop planned for release in Q3 2009. In August 2009, White Birds said the title would be completed "in the next few weeks".[21] However, quarterly reports of publisher Playlogic successively list later release dates. In Q1 2010, Playlogic was in default on multiple development contracts and filed for bankruptcy later that year.[22]
A version of the 2011 PlayStation 3, Xbox 360, and PC title was in development for the Wii. Three months after its release on other platforms, the Wii port was cancelled, for the companies to focus on other projects instead.[23]
A few months prior to the release of the Nintendo DS version of the game, a Wii version was announced. The DS version involved fighting characters through use of drawing shapes with the stylus and touch screen of the DS, something the developers were planning on recreating with the Wii Remote's motion control. However, only the DS version ever materialized.[24][25]
The game experienced a long development schedule across many differing forms, including early versions for the Dreamcast and the Wii, though development cased during this time due to developer Vanillaware struggling to find publishers to financially support the project. The game released years later in 2013 for the PlayStation 3 and PlayStation Vita.[26][27]
Based on the animated series of the same name, the project was originally given 12 months for development, only to be drastically cut down to 10 weeks after the show's abruptly cancellation. This led to the PlayStation 2 version being rushed to completion by significantly shortening the game, along with the Wii version's cancellation.[28]
Versions for the Wii and the Nintendo 3DS were originally in development, but cancelled to consolidate development efforts on one standardized version of the game, as both the Wii and 3DS version would have needed to be different to run on their respective hardware.[30]
A video game adaption of the film of the same name, a Wii version was in development, but was cancelled, leaving only a Nintendo DS release in 2009.[31]
A god game in development for the Wii, little was revealed about the game, and it was eventually cancelled due to the financial difficulties publisher THQ suffered in the early 2010s.[18]
Developer Factor 5 pitched a sequel to Nintendo's Kid Icarus series on the Wii, which included an older, more mature version of protagonist Pit. A prototype was created, but the pitch was rejected by Nintendo, who instead chose the direction of Sora Ltd's Kid Icarus Uprising (2012) instead.[35]
Development for the game began in 2009 for the Wii, before being heavily reworked for release on the Nintendo 3DS, where it eventually released in 2012.[36]
Originally in development for the Wii and Xbox 360, the Wii version was cancelled when the development team struggled to create a game that could appeal to the casual Wii userbase and more hardcore Xbox userbase.[37]
Released via digital distribution across many console, PC, and mobile platforms, the announced Wii version was eventually cancelled in 2011, due to the developers being unable to fit the game's data size within WiiWare's small data size limits for downloadable titles.[38]
Originally announced as a cross-generational title that would have two versions: a full-fledged HD version on PlayStation 3, Xbox 360, and PC platforms, and a second, scaled back version developed for the less powerful hardware of the Wii, PlayStation 2, and original Xbox. The scaled back version was cancelled for all three platforms, Wii included.[39][40]
The 2020 Nintendo data leak revealed plans for Nintendo developer Intelligent Systems to develop a game in the Metroid series for the Wii — a development team not ever publicly involved with the series. The game was never publicly announced and never materialized.[41]
A game pitched by Metroid Prime developers at Retro Studios after completing Metroid Prime 3 as a new direction to head into following the conclusion of the Metroid Prime trilogy. It was proposed to feature similar gameplay to the XCOM series of video games, and would reuse assets from the Prime trilogy. However, management at Retro Studios rejected the pitch.[42]
In 2009, ZootFly announced that they were planning to release a series of video games based on the Mr. T graphic novels, the first of which would be an action adventure game featuring Mr. T and Will Wright battling Nazis. However, no Mr. T games from ZootFly ever materialized.[43][44]
A proposed hybrid video game that mixed racing, platforming, and trick performing. The game was cancelled when developer Pandemic Studios could not find a publisher, and the company shut down shortly afterwards.[18]
Development for the game began as a Wii title in 2008, but its prolonged development timetable pushed the game into development for the Wii U, where it later released in 2013.[45][46]
Development began as early as 2003 as a showcase for the Wii's motion controls. The game was announced at E3 2006 and far enough along in development to present in playable form. However, the game went through a protracted development period lasting nearly six years, with many disagreements on how to make the game fun between Nintendo's Japanese and American branches. It briefly was changed from a dark gritty looking game into the more cheerful, casual-oriented title called Wii Crush, before being cancelled altogether in 2009.[47][48][49][46]
A Wii version was announced alongside PlayStation Network, PC, and mobile platforms, but did not release alongside the other versions in 2010, and was confirmed to be cancelled in June 2011.[50]
A 3D platformer in the vein of Rayman 2 and Rayman 3 was in development in the early stages of the Wii's lifespan. Creator Michel Ancel became concerned that a traditional Rayman game was not a good fit for the Wii's motion control-based hardware, and the project was heavily retooled into the party gameRayman Raving Rabbids. In 2022, the source code of the original Rayman 4 work in progress content was anonymously leaked onto the internet.[51][52]
An entry of the Red Faction series of games being developed exclusively for the Wii's hardware. Publisher THQ's financial troubles caused them to close down developer Locomotive Games, leading to the game's cancellation as well.[18]
Originally announced as a Wii exclusive title, it was announced in August 2010 that the Wii version was dropped in favor of the PlayStation 3 and Xbox 360, for which it released later that year.[53]
Announced in 2006 for the Wii, very little info or footage was released afterwards, and it was cancelled in 2010 when developer Nibris went bankrupt. Developers HullBreach Studios and Cthulhi Games teamed up to buy the rights and restart development for the Wii U in 2014, with a 2016 release target, but the game never materialized.[54][55][56]
A prototype was developed for the Wii shortly after the completion of the original Bayonetta game, first involving the Wii Remote being used to direct and communicate with dinosaurs as a little girl character. The game transitioned to an older male protagonist shortly before the prototype was dropped to focus on The Wonderful 101. After its completion, the game was publicly announced as an Xbox One game, and was in development between 2013 and 2017 before being cancelled outright, with the game never seeing release on any platform.[58]
Well after its 2011 Xbox 360 and PlayStation 3 release, developer head Goichi Suda noted in passing that the game had started as a Wii game, but that version of the game was cancelled for reasons he would not elaborate on.[46]
A game in development for the Wii similar to the Castlevania games, the closure of publisher Gamecock Media Group left developer Renegade Kid without a publisher, leading to the game's cancellation.[18]
Originally, three versions of the game were in development: an HD version for PlayStation 3 and Xbox 360, a scaled back stereoscopic 3D version for Nintendo 3DS, and a third variant for the Wii, which could feature neither HD nor 3D graphics. The Wii version was abandoned early in development to focus on the other two versions, which released on their respective platforms in 2011.[59]
The game was originally in development for all seventh generation consoles, though the Wii version was dropped because the team felt porting the game to the Wii hardware would not be possible within the required development timeframe. Instead, the development team was split in two, with half focused on releasing the Xbox 360 and PlayStation 3 version across 2006 and 2007, while the other half developed the original title Sonic and the Secret Rings for the Wii instead.[60][61][62]
A spiritual successor to Outpost Kaloki X scheduled for release on the Wii and PlayStation Portable, the game missed its scheduled release date of August/September 2007, never received a new release timeframe, and never released for either platform.[63][64]
Nintendo development teams conducted internal tests on potential Star Fox game ideas on the Wii for years, but never came up with an idea that they felt worked well with the Wii hardware. Some ideas from those experiments were later used to create Star Fox Zero, which later released on the Wii U in 2016.[65][66]
Untitled Star Wars game (codenamed Damage internally)
A proposed Star Wars title for the Wii that would have involved exploring Darth Maul's origin story and using Wii Remote's motion control capability to simulate the use of a lightsaber. Discussions between LucasArts and Nintendo would have had Red Fly Studio, the company responsible for porting The Force Unleashed to the Wii, developing the title. However, Nintendo declined to fund the game as a first party game development project. While it was briefly pursued for other platforms, LucasArts eventually lost faith in the project and cancelled it. Years later, the developers attempted to revive it for the Wii U, but this never materialized either.[67][68]
Initially debuted and demonstrated at the Nintendo Space World expo in 2000, the game was discussed for years without any further details. In 2007, Shigeru Miyamoto clarified that gameplay ideas and concepts explored for the game were instead implemented into Pikmin (2001) and Super Mario Galaxy (2007).[69][70][71]
Originally announced as a downloadable WiiWare game, but as development progressed, the game's filesize exceeded the small WiiWare game size limit, and was cancelled. The team briefly explored a physical retail release, but could not get support from publishers, who believed such a game would not do well at retail late into the Wii's lifespan. The game was later released on many console, PC, and mobile platforms, including Wii U and Nintendo Switch.[73]
Team Meat
Team Meat
Summer Camp Showdown
Announced as Boys vs. Girls in January 2010 for release "this summer".[74] A cover image and screenshots were published in May the same year,[75] showing the game had been renamed to Summer Camp Showdown. SEC filings from January 2011 list the launch delayed to Q3 2011 but by March the game had been cancelled.[76][77]
Originally announced at a 2006 pre-release event showcasing upcoming Japanese Wii games, its name and connection to Tales of producer Makoto Yoshizumi led many to believe it was a JRPG spinoff of Tales of Legendia, similar to Dragon Quest Swords. Little content was ever shown outside of some minor character concept art. Interviews with Namco staff showed that the game was considered to still be in development into 2008 and 2009, but had been cancelled before 2011.[78][79]
A Tecmo Bowl remake was announced for both the Wii and the Nintendo DS. While the DS received Tecmo Bowl: Kickoff, the Wii version was cancelled in favor of Family Fun Football, a title that was thought to more closely cater to the Wii's casual userbase.[80]
A fourth title in the TimeSplitters series was briefly in development for multiple platforms, including Wii. Development was halted due to Free Radical Design being unable to attract a publisher, with prospective publishers citing low sales of prior entries and their then-recently released Haze.[18]
A game involving putting a Wii Remote inside a physical stuffed toy character to play, similar in concept to Babysitting Mama (2010). The game started development in 2008, but faced many hurdles with development and issues with Nintendo, who had strict rules about add-ons for the Wii Remote and use of the "Wii" branding in game titles, which led to the alternate name WeeWaa. The game was nearly finished and scheduled for a 2012 release, but lost publisher support due to the waning Wii userbase late in its lifecycle.[82]
Early plans for the game included releasing it on the Wii with existing Nintendo characters, though plans stalled and the game was put on hold. The game concepts were later revived as an original game with new characters for the Wii U and released in 2013.[83]
A new WWE wrestling game, WWE Brawl, was announced in 2011 for release on PlayStation 3, Xbox 360, and Wii. Unlike THQ's annual WWE releases, Brawl was a spin-off intended to be a more fast paced party fighting game akin to Super Smash Bros. or Power Stone. However, the game was never released, presumably due to THQ's financial difficulties at the time. In 2024, a prototype of a previously-unknown Nintendo 3DS version was found and shared online.[84][85]
The game's publisher cancelled the Wii and Wii U versions of the game, citing "quality issues" and "lack of interest at retail", though versions of the game still released in 2013 for Nintendo 3DS, PlayStation 3, Xbox 360 and Windows.[86]
First announced exclusively for WiiWare in 2008, this version was cancelled in 2011 when the developers failed to keep the game within the WiiWare size limits. While PlayStation 3 and Xbox 360 versions were announced as replacements, those too were cancelled, and the game only saw release for iOSmobile devices in 2013.[87][88][46]
^"Conan Health Bourke". Archived from the original on April 4, 2023. Retrieved November 21, 2023. This project was developed in 10 weeks. It was meant to be a 12-month project but the cartoon that it was based on was abruptly cancelled by Nickelodeon after just a few episodes. THQ drastically reduced the development budget of the game, so we drastically cut the scope to match.