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A Vampyre Story was created by a number of former LucasArts adventure game developers, and is similar to some of their previous games (such as The Curse of Monkey Island or The Dig) in presentation and style.[3][4] As such, the game uses a point-and-click interface with a context-sensitiveradial cursor, much the same as Monkey Island:[5] upon clicking an interactive item, a graphic menu will appear around the object, displaying the available actions and abilities. As the game progresses, Mona will gradually learn how to use her new supernatural abilities. Consequently, her newfound powers and weaknesses will play a large role in the game's puzzles, requiring Mona to use her abilities to overcome certain challenges and progress through the game.[4]
Plot
Mona De Lafitte, the game's protagonist, is a young and talented Parisian opera student who becomes the object of obsession for a rather pathetic vampire. As a result, Mona is swiftly kidnapped and taken to his castle in Draxsylvania, where she is turned into an undead vampire. Mona must find a way to return home and fulfill her dream of becoming a famous opera singer, while also dealing with the unfamiliar problems inherent in her new condition.[2] Mona is not alone throughout the adventure however, but is followed by her newly acquired and sarcastic sidekick, Froderick the bat.
The game is divided into two main areas: Castle Warg — the home of her kidnapper, Shrowdy von Kieffer, and his mother, the Baroness Vasilia von Kieffer — and the town of Vlad's Landing. The cliffhanger ending suggests an upcoming sequel, which has since been announced: A Vampyre Story 2: A Bat's Tale.
Development
A Vampyre Story was first announced in the June 2004 issue of The Inventory, an online adventure gaming magazine, as the winner of their "Most-Awaited Adventure Game" award.[5] The game was originally given a tentative release date of Halloween 2006, but the loss of publisher backing in April 2005 left the game in unpaid preproduction for the following year.[6] During this time Bill Tiller, Autumn Moon's founder and creative director, generally worked with no more than one or two other people on staff at any one time. This helped to reduce the cost of production while the project was still unfunded.[2] In early July 2006 however, Autumn Moon announced that they had finally acquired a new publisher for A Vampyre Story, the Hamburg-based Crimson Cow, and that full production on the game would begin shortly thereafter, stating an expected 2007 release.[7] In September 2007 however, the first trailer for A Vampyre Story was released, specifying a new date of early 2008. While Autumn Moon has mentioned their interest in the Nintendo DS and Wii as potential release platforms,[3] these were later cancelled.
A "Super Digital Deluxe Edition" was released by Jordan Freeman Group on ZOOM-Platform.com on March 31, 2023. In addition to the game, a number of bonus content items, such as concept art and behind the scenes photos, are included. The game would also be re-released via Steam on July 30, 2023.[8]
Several websites mentioned the soundtrack as one of the game's best features and described it as 'absolutely fantastic',[12] 'memorable and melancholy',[13] 'great',[14] and 'ingenious'.[15]
A Vampyre Story Original Soundtrack
No.
Title
Composer
Length
1.
"Mona's Tragedy" (soprano vocals by Carla Isabel Moniz)
Pedro Macedo Camacho
2:11
2.
"Home Sweet Home" (violin solo by Carlos Freitas)
Pedro Macedo Camacho
2:05
3.
"Adventures in the Dark"
Pedro Macedo Camacho
2:58
4.
"Mister Froderick"
Pedro Macedo Camacho
1:38
5.
"I Remember Paris"
Pedro Macedo Camacho
1:42
6.
"Memories"
Pedro Macedo Camacho
1:52
7.
"Where is Pyewacket" (violin solo by Carlos Freitas)
Pedro Macedo Camacho
1:25
8.
"The Ghost Apparition"
Pedro Macedo Camacho
2:49
9.
"It Came from a Dessert"
Pedro Macedo Camacho
1:29
10.
"The Bear, the Vampire and the Fireplace"
Pedro Macedo Camacho
1:51
11.
"The Arrival"
Pedro Macedo Camacho
2:19
12.
"Cursum Perficio"
Pedro Macedo Camacho
3:36
13.
"The Autumn Moon and the Gravie Tree"
Pedro Macedo Camacho
1:38
14.
"Jazzing with Ghosts"
Pedro Macedo Camacho
1:27
15.
"A Vampyre's Meal"
Pedro Macedo Camacho
2:05
16.
"Edgar's Waltz"
Pedro Macedo Camacho
1:42
17.
"Misty World of Madame Strigoi"
Pedro Macedo Camacho
1:51
18.
"Here comes Shrowdy"
Pedro Macedo Camacho
1:10
19.
"Streets of Draxilvania"
Pedro Macedo Camacho
1:30
20.
"Books and Candles"
Pedro Macedo Camacho
1:38
21.
"Ice Ice Baby in a Hole"
Pedro Macedo Camacho
1:13
22.
"Can't someone help me?"
Pedro Macedo Camacho
1:46
23.
"Rufus Theme"
Pedro Macedo Camacho
1:42
24.
"The Unknown"
Pedro Macedo Camacho
1:31
25.
"I Smell Voodoo in the Air"
Pedro Macedo Camacho
2:34
26.
"March of the Dead Monkey"
Pedro Macedo Camacho
1:58
27.
"The Lake Fog"
Pedro Macedo Camacho
1:53
28.
"I See Undead People"
Pedro Macedo Camacho
1:55
29.
"Shrowdy was Here"
Pedro Macedo Camacho
2:22
30.
"Vamprock"
Pedro Macedo Camacho
1:52
31.
"End of Chapter 1"
Pedro Macedo Camacho
4:01
Total length:
61:57
Reception
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A Vampyre Story was commercially unsuccessful. The Los Angeles Times reported in 2013 that it "sold between 30,000 and 35,000 copies, well short of the expectations to move 80,000 units."[16]
Sequel and prequel
A Vampyre Story was intended as the opening chapter of a larger saga, and Autumn Moon Entertainment commenced production on the sequel prior to the game's release. A Vampyre Story 2: A Bat's Tale was described as picking up directly after the events of A Vampyre Story, which ended with a cliffhanger. Originally slated for a release in 2009 or 2010 - a much quicker turnaround than the first installment - the sequel's development has been indefinitely stalled due to budgetary contentions between Autumn Moon and the game's publisher, Crimson Cow Games.
With the publishing rights to the sequel owned by Crimson Cow, Autumn Moon decided to work independently on an episodic prequel called A Vampyre Story: Year One. The series will depict Mona's first year of captivity in Castle Warg, including her introduction to Froderick the bat. Bill Tiller initially announced the project in 2010, stating that he was working on the game in his free time. He later considered collaborating with MunkyFun, where he was at the time working as the studio's art director and which had previously been commissioned to assist in the building of Autumn Moon's graphic adventure engine.
Ultimately, Tiller announced that he would attempt to get the game funded via Kickstarter, and launched the project on June 1, 2013. Though the campaign proved unsuccessful, Tiller and a skeleton crew from the previous Autumn Moon games decided to keep the project going. The effort to convert the Autumn Moon engine to Unity led to Duke Grabowski: Mighty Swashbuckler!