In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state of the world. Global games were originally defined by Carlsson and van Damme (1993).[1]
Stephen Morris and Hyun Song Shin (1998) considered a stylized currency crises model, in which traders observe the relevant fundamentals with small noise, and show that this leads to the selection of a unique equilibrium.[2] This result overturns the result in models of complete information, which feature multiple equilibria.
One concern with the robustness of this result is that the introduction of a theory of prices in global coordination games may reintroduce multiplicity of equilibria.[3] This concern was addressed in Angeletos and Werning (2006) as well as Hellwig and coauthors (2006).[4][5] They show that equilibrium multiplicity may be restored by the existence of prices acting as an endogenous public signal, provided that private information is sufficiently precise.
^Morris, Stephen; Shin, Hyun Song (1998). "Unique Equilibrium in a Model of Self-Fulfilling Currency Attacks". American Economic Review. 88 (3): 587–97. JSTOR116850.
^Atkeson, Andrew G. (2001). "Rethinking Multiple Equilibria in Macroeconomic Modeling: Comment". In Bernanke, Ben S.; Rogoff, Kenneth (eds.). NBER Macroeconomics Annual 2000. Cambridge, MA: MIT Press. pp. 162–71.
^Angeletos, George-Marios; Werning, Ivan (2006). "Crises and Prices: Information Aggregation, Multiplicity, and Volatility". American Economic Review. 96 (5): 1720–36. doi:10.1257/aer.96.5.1720. hdl:1721.1/63311.