As the F1 series makes its debut on PlayStation 4 and Xbox One, the game runs on an all-new version of the EGO game engine, providing a large number of improvements to the game's physics models. It features an all-new "Pro Season" mode that is more challenging than the normal gameplay because there is no HUD and no assist, which includes traction, ABS, and transmission, with the hardest level possible.[4][5]
The game is also compatible with the PlayStation 4 and Xbox One's voice recognition software, allowing players to talk to their race engineers during the race and ask for race information, weather updates, and tyre status, and even request a change of tyres or wing.[3]
The game was also noted for the fact that the AI would often wreck or make mistakes. This drew both praise and criticism from game critics.
Development and release
Unlike previous Codemasters F1 games, which were released in September-October, F1 2015 was released in July 2015, with the previous title F1 2014 serving as more of a "filler" game until the 2015 title was released.[5][4] The game was made using a new game engine to dramatically improve both the screen quality and the AI's abilities.[6][7][2]
F1 2015 was released worldwide for Microsoft Windows and in Europe for PlayStation 4 and Xbox One on 10 July, followed by a North American console release on 21 July.[8][9][7] A version for Linux developed and published by Feral Interactive was released on 26 May 2016.[6]
F1 2015 received a mixed reception with the PlayStation 4 version scoring 65 out of 100 on the review aggregator site Metacritic[8] and 65.02% on GameRankings.[16]IGN rated the game a 5.8/10, praising the graphics and control system, but criticizing the severe lack of game modes and overly aggressive AI.[17][14]Metro liked the weather effects, and said the game held its own in the genre.[15]
The version released for PC received more mixed reception after release, scoring 61 of 100 from critics according to review aggregator Metacritic.[18] Reviews on GameRankings yielded a rating of 58.17%.[19]
The game ascended to number one in the Chart-Track sales chart.[20]
References
^Knight, Mark. "Working on F1". Composer's Twitter feed. Retrieved 8 March 2015.