The game has side-scrolling platform gameplay and an overworld map similar to the later platform games for home consoles and personal computers.[6]Dragon Buster was also the earliest game to feature a double jump mechanic,[7] and one of the first to use a visual health meter.[4]
Plot
In an unnamed kingdom (known as Raxis in Dragon Valor), legend tells of a brave warrior who will rescue the land from the wrath of a fearsome dragon.[8] Clovis, the son of the royal family's chief bodyguard, is a young swordsman who was sent to live and train with a monk in the forest as a youth due to mischievous behavior in his childhood. The kingdom's legend comes to light as a dragon and his minions raid the land and kidnap King Lawrence's 16-year-old daughter, Princess Celia. Clovis learns he is the hero foretold by the legend, and sets off for Dragon Mountain to rescue Celia, slay the dragon and restore order to the land.
Gameplay
The player must guide the hero Clovis through each round on to the Dragon Mountain[9] to rescue his beloved Princess Celia. Every few mountains, Celia is rescued and the game restarts. Celia wears a different outfit each time she is rescued. As the player progresses through the round, they must choose various paths to take on to the castle. There are many paths to choose from and the number of these increases as the player gets to the higher rounds. The paths take the player to the individual levels of the round. There are multiple bosses on each level and many less powerful enemies scattered throughout each level. The player must find the boss that contains the exit on each level to proceed through the round and finally reach the castle. Clovis's vitality restores itself by 25% after each level is completed. The game ends when Clovis' vitality reaches zero.
There are five different types of levels: The Cave, The Tower, The Boneyard, The Mountain and The Ruins. Each of these levels boasts more of a particular type of monster than the others. For example, The Boneyard contains more of the boss Skeleton. The Cave is a mostly linear type of level, with mostly descents and horizontal movement. It boasts many bats and snakes. The Tower is notable for having many floors, and the player must do a lot of climbing in this type of level. The Boneyard is probably the most difficult type of level for having many enemies and paths to choose, and the player will most likely end up defeating every boss in the level before finding the boss that contains the exit. The Mountain has the player descend from the top of the mountain. The Ruins is a standard type of level with a bit of everything the other four types of levels contain. Finally, there is the Dragon Mountain at the end of each round. Every Dragon Mountain is the same, starting with a very long drop that takes the player to the Dragon's room to fight the Dragon.
Dragon Buster was a hit in Japan,[1] where Game Machine listed it on their March 1, 1985 issue as being the third most-successful table arcade unit of the month.[10]Computer + Video Games liked the game's ease to newcomers and colorful graphics, saying it stood out from other arcade games at the time.[1]
^The port for the Famicom was developed by Tose; the port for the PC-9801 was developed by Enix; and the port for the PC-9801 and X68000 was developed by Micomsoft.