He featured in and narrated[1][2] much of Bang the Machine, a 2002 documentary by Tamara Katepoo about a Street Fighter "exhibition tournament in Japan showing the difference between American and Japanese gaming cultures" that starred other notable competitive fighting game players who were part of "Team USA."[3][4]
Early in his career, Sirlin was an assistant game designer at 3DO,[5] but now works primarily for his own company, Sirlin Games. Sirlin has been described as a "renowned game theory author" by Forbes magazine,[6] and as an "arcade guru" and "internet-renowned Street Fighter tournament player" by Ars Technica.[7][8]
Writing
Sirlin maintains a blog where he writes primarily on the subject of game design. A frequent contributor to Gamasutra, he is relatively infamous for his sometimes unpopular opinions towards the way companies choose to enforce rules in their games,[9] as well as for his articles on Playing to Win.[10] Sirlin's website, Sirlin.net, was profiled in Katie Salen's Rules of Play (2004), which commended the site for its "surprising amount of thoughtful commentary and analysis".[11]
In addition to this, he has published a book called Playing to Win: Becoming The Champion, a book that explores the concept of competitive gaming and the mindset of actively playing to win, also drawing examples from the different kinds of gamers that exist by selectively choosing and analyzing both chess and Street Fighter players.[12] Physical copies of this book were initially available from Lulu.com before the book was released for free to the general public on his website. The book was cited by scholar David Myers in his paper "Self and selfishness in online social play".[13]
During development of Super Street Fighter II HD Remix, many interviews[16] as well as a number of blog posts on Capcom Unity[17][18] chronicle Sirlin's involvement in both the game's development as well the major design choices and changes made to the game itself.
Kongregate
Sirlin designed the online card game Kongai for the gaming website, Kongregate.
Sirlin Games
More recently Sirlin has been involved in the design and production of his own games—particularly, a range of tabletop games, most taking place in and featuring characters from the Fantasy Strike fictional universe he created.[19] Two of these games (Yomi and Flash Duel) attempt to recreate some of the game concepts found in the fighting games he is familiar with. The third game, Puzzle Strike, attempts to recreate the Super Puzzle Fighter II Turbo experience. Another game, Pandante, is similar to Texas holdem poker, and Chess 2 is a redesigned, asymmetric version of Chess.
His most recently published game is Codex, a turn based game with elements from Magic: The Gathering and themes from RTS (real time strategy) games such as StarCraft.
The Magic: The Gathering card "Master of Predicaments" contains the flavor text "Designed by David Sirlin".[20]
In January 2015 Sirlin created a podcast on his Patreon page discussing the possibility of creating a simple, accessible fighting game,[21] and in June 2015, Sirlin announced that he would begin creating a fighting game set in and featuring characters from his Fantasy Strike universe.[22] The resulting Fantasy Strike was released in Early Access on Steam in September 2017.[23]
Speaking engagements
Game Developers Conference (2009,2017)
In 2009, Sirlin was one of the speakers at the Game Developers Conference, the largest annual gathering of professional video game developers.[24][25] His one-hour lecture was about balancing multiplayer competitive games.[26] In 2017, Sirlin gave a design talk discussing Puzzle Strike specifically.[27]
Montreal International Game Summit
In 2009, Sirlin spoke at the Montreal International Game Summit about the subject of omitting unnecessary clicks from games.[28] The talk was entitled Every Click Counts.[29]
^"Become a Patron on Patreon?". June 13, 2015. Speaking of fighting games, let's make one. I talked about an idea for a simple fighting game in this podcast and now I'll start making it.