David Fox (born 30 December 1950, in Los Angeles) is an American multimedia producer who designed and programmed numerous early LucasArts games. He and his wife, Annie Fox, now work on educational software, web design, emotional intelligence content, online communities, emerging technologies, and writing books for children and teens.
He spent his last two years at LucasArts as Manager of Entertainment Software on Mirage (a collaboration between LucasArts and Hughes Aircraft Corporation). This multi-player, networked location-based entertainment system was intended for theme parks, but like several early Lucasfilm projects of the time, was too advanced and hence too expensive for the market at that time.
Talk City
After leaving LucasArts, Fox was a Senior Game Designer at Rocket Science Games, then worked as a freelance consultant on several games. In 1996, he joined LiveWorld Inc./Talk City, an Internet community provider, as their Director of Kids and Entertainment Programming. During his four years at the company, he produced The InSite, a website for teen empowerment, and then became the Director of New Content.
In 2001, he returned to immersive gaming at Xulu Entertainment, producing their motion simulator project. He produced and designed a prototype of an educational game for Learning Friends under a grant from the William and Flora Hewlett Foundation.
Since then, Fox has developed websites for authors David McCullough and Terry Gamble, Alaska Federation of Natives and Marin Democrats, all with graphic designer Daniel Will-Harris.
From 2005 to 2011, he was the Director of Production for NewsTrust, a citizen news rating service aiming to bring together experienced journalists and volunteer reviewers.[1]
He currently designs apps for the iTunes App Store.[1] His most recent game is Rube Works: The Official Rube Goldberg Invention Game, the first Rube Goldberg game authorized by The Heirs of Rube Goldberg.[2]
Fox, along with Ron Gilbert and Gary Winnick, was involved in the programming, scripting and writing of the adventure game Thimbleweed Park, which was released in March 2017.[3]
Two-part interview with David Fox in 2011 about the formation of the Lucasfilm Games Group, development of Rescue on Fractalus! as well as his modern work in theme parks and educational media