Coktel Vision was founded in 1984 by Roland Oskian, an engineer and a former executive at Matra Espace.[1] The French gaming market was still developing at the time, the company consisted of only several people who worked from Oskian's house, with Roland acting as a director and composer and his wife Catherine creating graphics and cover art.[2]
Coktel made its name by publishing simulation, action and narrative-driven adventure titles for the Thomson and Amstrad CPC computers. Their catalogue included both original and licensed games often based on Franco-Belgian comics such as Asterix, Lucky Luke and Blueberry. They saw a quick growth and in several years entered the edutainment market, while also starting to port their games to PC and Macintosh.[2]
In 1986, Muriel Tramis joined Coktel Vision. Known as the first female French video game designer, she quickly turned into the studios' leading talent, developing some of its best-selling games and gaining the informal title of "Roberta Williams of France".[3][4] Tramis often explored political and social themes novel for its time such as imperialism, slavery and eroticism, collaborating with the créolité writer Patrick Chamoiseau.[5][6] Yet her name is usually associated with more family-friendly series like Gobliiins co-created with Pierre Gilhodes and Adibou, the long-running commercially successful educational games that had sold over 1.5 million copies by 1997.[7][8]
Tramis described Coktel Vision as a diverse company with a "start-up atmosphere" that allowed plenty of freedom to its designers.[9] During the early 1990s Coktel experimented with various formats such as 3D and FMV and enjoyed continued strong growth: in 1993 it made 75 million francs against 30 million in 1992, with the Adibou series covering 65% of the French edutainment market and 35% of the European market.[1] By 1996 those numbers increased up to 75% in France.[2]
In 1992, the company was acquired by the American publisher Sierra On-Line (the deal was finalised on 29 October 1993).[2][10]Ken Williams later said that Sierra was more interested in expanding its European educational sales than in Coktel's games.[11] As part of the deal, Sierra published popular French titles worldwide while Coktel localised and published Sierra's games through its Tomahawk publishing label. In 1996 after Urban Runner became a commercial failure the company decided to focus on educational titles rather than adventure games.[2]
In February 1996, Sierra along with its subsidiaries was acquired by CUC International, with Coktel becoming part of CUC's new CUC Software branch.[12] CUC was then merged with HFS Incorporated into Cendant and in 1998 sold its software branch to the French publisher Havas, which was acquired by Vivendi.[13] Coktel continued producing edutainment titles, focusing on the European market only; in 1999 Roland Oskian left the company, and in 2003 he was followed by Muriel Tramis after the new management decided to subcontract some of the major Coktel's titles.[2]
In October 2005, Coktel Vision was sold to French publisher Mindscape, wherein eleven Coktel employees were absorbed into Mindscape.[14] Mindscape retained the Coktel brand until closing in 2011.[2]
Subsidiaries
MDO – a Bordeaux-based company which did all the programming. Named after its three founders: Mathieu Marciacq, Arnaud Delrue and Roland Oskian.[2]
Tomahawk – presented as a subsidiary, it was only a label that Coktel Vision used to publish simulation and erotic games to distance themselves from edutainment titles.[15]
^Jauhiainen, Ilmari (19 March 2018). "Interview with Muriel Tramis". The Adventure Gamer. Archived from the original on 17 June 2019. Retrieved 23 September 2019.