Cocoron[a] is a 1991 video game developed by K2 and published by Takeru for the Family Computer.[1][2] A version for the PC Engine was announced, but was not released.
Gameplay
Cocoron is a side-scrolling action game.[2][3] It features full character customization, allowing players to build a character from a toy box filled with spare parts.[4]
Development
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[5] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[6] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[7] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[8][9]
Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.[citation needed]
Release
The game was released in Japan on May 3, 1991.[1][2]
A port of the game to the PC Engine, titled PC Cocoron was announced,[10] and was previewed in various magazines, including Weekly Famitsu,[11] and Console Plus #28.[12] Ultimately however, it was not released, and a copy of PC Cocoron is in the possession of the Game Preservation Society.[10]