Year
|
Engineering
|
Visual Arts
|
Game Design
|
Sound
|
Network
|
Special Award
|
Books
|
2008
[1][2]
|
MT Framework (Capcom)
|
Ico
|
Super Mario series
|
Legend of Zelda series
|
Not awarded
|
Shigeru Miyamoto
|
Not awarded
|
2009
|
Shadow of the Colossus programming team (Sony Computer Entertainment)
|
Ōkami artist and technical artist (Capcom)
|
Monster Hunter Portable development team (Capcom)
|
Rhythm Tengoku Gold development team (Nintendo)
|
Nico Nico Douga video sharing (Niwango)
|
Yuji Horii
|
Sho Hirayama "Technologies that before you become a game programmer"; Haruhisa Ishida "C language"
|
2010
|
mycomBASIC magazine editorial department and contributors (Denpa Newspaper Company)
|
Infinity Ward (Activision / Infinity Ward)
|
Demon's Souls development team (FromSoftware)
|
KORG DS-10 series development team (AQ Interactive)
|
Sekai Camera development team (Tonchi)
|
Masaya Nakamura
|
BornDigital Inc & Hiroyuki Kawanishi (Microsoft) (Microsoft)
|
2011
|
Unity Engine team (Unity Technologies)
|
Street Fighter IV design team (Capcom)
|
Akihiro Hino (Level-5)
|
CRI ADX2 development team (CRI Middleware)
|
Amazon EC2/S3 (Amazon Web Services)
|
Satoshi Tajiri & Tsunekazu Ishihara
|
Kengo Nakajima "The technology of Online game"
|
2012
|
Kinect (Kinect development team)
|
Journey development team (Thatgamecompany)
|
Puzzle & Dragons development team (GungHo Online Entertainment)
|
The Idolmaster series music team (Bandai Namco)
|
Enchant.js development team (Ubiquitous Entertainment)
|
Koichi Hamamura
|
Yosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit"
|
2013
[3]
|
Oculus Rift Development Kit
|
JoJo's Bizarre Adventure ("Kamikaze Video" ja:神風動画)
|
Kenji Eno
|
CeVIO Creative Studio dev team
|
Nintendo DS communication technology team
|
Ken Kutaragi
|
Yoshiki Dojima "Technology and ideas to move games"; Masaki Kato "How to make games Unity's play algorithm to remember"
|
2014
[4][5]
|
Unreal Engine 4 dev team
|
Softimage (Autodesk)
|
Fleet Collection (DMM.com / Kadokawa Games)
|
Hideki Sakamoto
|
"PS4 share button" dev team (Sony Computer Entertainment)
|
Koichi Sugiyama
|
DeNa "Mobageを支える技術 ~ソーシャルゲームの舞台裏~"
|
2015
[6]
|
Visual Studio
|
Guilty Gear Xrd (Arc System Works)
|
Neko Atsume (Hit-Point)
|
Super Smash Bros. for Nintendo 3DS and Wii U (Masahiro Sakurai/Sora Ltd./Nintendo)
|
Ingress (Niantic)
|
Toru Iwatani / Tomohiro Nishikado (Space Invaders / Pac Man)
|
大野 功二氏 : "3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス・レベルデザイン・カメラのノウハウ" (published SB Creative)
|
2016
[7]
|
Nvidia GameWorks
|
Splatoon dev team (Nintendo)
|
Splatoon dev team (Nintendo)
|
Splatoon dev team (Nintendo)
|
-
|
Yōichi Erikawa, founder Koei, president Koei Tecmo
|
CGWORLD (japan) magazine, publisher "Born Digital Inc." (株式会社ボーンデジタル)
|
2017
[8]
|
PlayStation VR
|
The Legend of Zelda: Breath of the Wild (Nintendo)
|
The Legend of Zelda: Breath of the Wild (Nintendo)
|
Nier: Automata (Square Enix/PlatinumGames)
|
-
|
Hironobu Sakaguchi
|
Eske Yoshinob : "マヤ道!!THE ROAD OF MAYA"
|
2018
[9]
|
The Legend of Zelda: Breath of the Wild (Nintendo)
|
Nier: Automata (Square Enix/PlatinumGames)
|
Splatoon 2 (Nintendo)
|
Persona 5 (Atlus)
|
-
|
Yu Suzuki
|
伊藤 毅志氏 "ゲーム情報学概論 -ゲームを切り拓く人工知能-" (publisher "Corona", ja:コロナ社 (出版社)
|
2019
[10]
|
Perforce (Perforce Software, Inc.)
|
Masayoshi Sudo (Atlus)
|
Nintendo Labo (Nintendo)
|
Ace Combat 7: Skies Unknown (Bandai Namco Entertainment)
|
-
|
Masahiro Sakurai
|
Jun Matsunaga: チェインクロニクルから学ぶスマートフォンRPGのつくり方
|
2020
[11][12]
|
CAPCOM Open Conference RE:2019
Management Team and "RE ENGINE" Development Team
(CAPCOM Corporation)
|
Atsume Animal Crossing Development Team (Nintendo Corporation)
|
Ring Fit Adventure Development Team (Nintendo Corporation)
|
Final Fantasy VII Remake Sound Development Team (Square Enix Inc.)
|
-
|
Hideo Kojima
|
-
|
2021
[13][14]
|
Ryugaku Studio Dragon Engine Development Team
(Sega Corporation)
|
Ghost of Tsushima Development Team
(Sucker Punch Productions)
|
Eru Deru Waisu Tenho no Sakunahime (Sakuna: Of Rice and Ruin)
|
Ghost of Tsushima Sound Development Team
(Sucker Punch Productions)
|
-
|
Mark Cerny
|
-
|
2022
[15][16]
|
Cygames Tech Conference
Management Team
(Cygames, Inc.)
|
Elden Ring Development Team
(FromSoftware, Inc.)
|
Elden Ring Development Team
(FromSoftware, Inc.)
|
Uma Musume Pretty Derby Sound Development Team
(Cygames, Inc.)
|
-
|
Hidetaka Miyazaki
|
-
|
2023
[17][18]
|
Kirby and the Forgotten Land Development Team
(Nintendo/HAL Laboratory)
|
Masahiro Sakurai
(Sora Ltd)
|
Masahiro Sakurai
(Sora Ltd)
|
Hi-Fi RUSH Sound Development Team
(Tango Gameworks)
|
-
|
The Legend of Zelda Development Team / Eiji Aonuma
|
-
|