The Suicide of Rachel Foster

The Suicide of Rachel Foster
Image depicts a red orthodontic retainer for the upper teeth section. The retainer is turned upside-down, making it resemble a butterfly on the snow. Above the retainer, the game's title, The Suicide of Rachel Foster is written.
Cover art featuring Rachel's retainer
Developer(s)One-O-One Games
Publisher(s)Daedalic Entertainment
Director(s)Daniele Azara
Programmer(s)Lorenzo Bellincampi
Writer(s)Daniele Azara
Composer(s)Federico Landini
EngineUnreal Engine 4
Platform(s)
Release
  • Windows
  • February 19, 2020
  • PlayStation 4, Xbox One
  • September 9, 2020
  • Nintendo Switch
  • October 31, 2021
Genre(s)Adventure
Mode(s)Single-player

The Suicide of Rachel Foster is a 2020 adventure video game developed by One-O-One Games and published by Daedalic Entertainment. The story follows Nicole Wilson in Lewis and Clark County, Montana, during December 1993 on a visit to her family's Timberline Hotel. Having left ten years prior with her mother following the revelation that her father Leonard was in a sexual relationship with the teenaged Rachel Foster, Nicole plans on quickly inspecting the Timberline and selling it. After being forced to stay there due to a heavy snowstorm starting after her arrival, Nicole's only contact with the outside world is a Federal Emergency Management Agency agent named Irving. With his help, Nicole decides to investigate the relationship between Leonard and Rachel, as well as her mysterious suicide.

In developing The Suicide of Rachel Foster, One-O-One Games aimed to create a horror game that emphasized suspense and fear instead of traditional monsters. The game's narrative and gameplay were developed simultaneously to ensure that one would complement the other. The game was created as a walking simulator to allow real-life topics to be explored, given the genre's emphasis on narrative. The Overlook Hotel from the 1980 film The Shining was used as inspiration for the Timberline's architecture. The developers sought professional advice for the game's depiction of topics such as child sexual abuse and suicide to portray them with sensitivity. The game was released in February 2020 for Windows and in September 2020 for PlayStation 4 and Xbox One; it was ported to the Nintendo Switch in October 2021.

The Suicide of Rachel Foster received mixed reviews from critics. The setting and sound design were praised for creating an appropriate atmosphere, with Nicole and Irving's relationship and voice actors also being commended. Conversely, the game's plot and mystery, as well as some gameplay aspects, received a more mixed reception. Critics responded overwhelmingly negatively to the depiction of child sexual abuse and suicide, arguing that the game does not handle these topics with the proper care; the ending was especially criticized for forcing players in the position of a character who tries to commit suicide, which was viewed as random. The Suicide of Rachel Foster was nominated for various awards, winning Game of the Year at the 2021 DStars. A sequel titled The Fading of Nicole Wilson was announced in October 2024.

Gameplay

Image depicts Nicole's left hand holding up a radiotelephone from her point-of-view.
Nicole interacting with a radio-telephone she uses to talk to Irving.

The Suicide of Rachel Foster is a mystery–thriller adventure game played from a first-person perspective.[1][2] The player take control of Nicole Wilson as she explores the Timberline Hotel, owned by her family.[2][3] Nicole's only means of communication is a radiotelephone she can use to talk to FEMA agent Irving; the player can choose from a dialogue tree how they reply during conversations with him.[3] During the course of the game, Nicole will have to solve "very light environmental puzzles" to progress with the story, such as acquiring a screwdriver or finding a generator switch.[3] Nicole also has a map to help her navigate through the Timberline; objectives to progress with the game's story are marked on it.[4] As the game progresses, Nicole also acquires a polaroid camera, a mechanically powered flashlight, and a parabolic microphone, which are needed to solve certain puzzles;[4] at one point during a blackout in the Timberline, Nicole has to use the flash from the polaroid camera as a light source.[5]

Plot

In December 1993, Nicole Wilson reads a letter from her dead mother Claire. Nicole's father, Leonard McGrath, was the owner of the Timberline Hotel, a mountain hotel in Lewis and Clark County, Montana, situated in the Helena National Forest. In 1983, Leonard groomed and molested Nicole's 16-year-old classmate Rachel Foster. Once their relationship was discovered, Rachel seemingly killed herself nine weeks into her pregnancy and Claire left town with Nicole. In the letter, Claire instructs Nicole to inspect the hotel and sell it.

Arriving at the Timberline, Nicole gets a call from Federal Emergency Management Agency (FEMA) agent Irving Crawford, who states he will assist Nicole during her stay. He warns her against leaving due to a heavy snowstorm, which started following her arrival. Irving appears aware of the history involving Leonard and Rachel, although Nicole would prefer not to discuss it. As Nicole's lawyer Mr. Jenkins cannot come due to the snowstorm, Irving instructs her to inspect the Timberline's second floor.

Questioning his knowledge about her family and the hotel, Irving reveals that he was often sent by FEMA to provide supplies to the Timberline. Nicole receives a phone call—even though the hotel's phone lines are down—and a voice warns her to not sell the hotel, as Rachel "is still there". The following day, while looking for the hotel's generator, Nicole finds a recently opened lipstick and tells Irving about her theory that Rachel might still be alive, deciding to collect various clues.

Two days later, Irving shows Nicole a tape taken by ghost hunters after Rachel's death. Entering the room where the tape was recorded, she finds it barricaded. After unlocking it, Nicole finds a microphone allowing her to hear faint sounds. In the tape, one of the hunters hears a woman's voice with the microphone and they flee upon noticing a strange light, with the door shutting behind them.

During Christmas Eve, Nicole wakes up inside a church, connected to the Timberline through an underground passage. Remembering a rhyme Leonard taught her to find a secret storeroom inside the passage, she uncovers a room modeled after Rachel's bedroom and the key to her music box, believing someone—possibly Rachel—was living there. Opening the music box, Nicole remembers the events of December 27, 1983, when Rachel supposedly killed herself; Nicole was playing at a hockey game, which her mother had driven her to.

A day later, Nicole investigates a storeroom filled with mannequins, three of which depict a pregnant woman being killed by someone holding a hockey stick, which Nicole realizes belongs to her. Calling Irving, he acts suspiciously and tells her to continue her search. Going to the second floor, Nicole finds a previously locked door leading to the west wing open. There she finds Irving's room, including the equipment he used to talk to her. Irving reveals he was behind the hotel's strange occurrences and used Nicole to uncover what had happened to Rachel, who was his older sister. According to him, their household was abusive, and Rachel was his only source of comfort. Having dyslexia, Rachel often suffered from bullying, which Irving wished to protect her from. Irving argues Leonard was the only person who "saw [Rachel]".

Going to the attic, Nicole finds a recording Leonard left her—asking her to find out what happened to Rachel—and the keys to Claire's car. Opening its trunk, she finds a blood-stained blanket, and while washing it, uncovers a repressed memory of the night Rachel died. Claire murdered Rachel with Nicole's hockey stick, drove Nicole to her game, and while she was playing, framed Rachel's suicide. Having learned the truth, Irving thanks Rachel and goes out into the cold to die, before the signal is lost, with Nicole begging him to not leave her alone.

Later, Nicole is inside her car, planning to take her life via carbon monoxide poisoning. Receiving a call from her lawyer and informing him she will not sell the hotel, she starts the engine and hallucinates talking to her parents. If Nicole turns the engine off, she promises her parents to bring the Timberline back to its feet.

Development and release

Revealed during Gamescom 2018.[3][6] The Suicide of Rachel Foster was developed by the Italian studio One-O-One Games, using Unreal Engine 4, and published by Daedalic Entertainment;[7][8] the game was directed by Daniele Azara and the music composed by Federico Landini.[6] The Windows version of the game was released on February 19, 2020.[9] The PlayStation 4 and Xbox One versions were initially set to release the same year on August 26,[2] but they were postponed and released on September 9.[10] The game was made available on the Nintendo Switch on October 31, 2021.[11]

Setting

Lead programmer Lorenzo Bellincampi stated that The Suicide of Rachel Foster was not a horror game but a video game geared towards "nostalgia and mystery rather than fear or terror".[3] The studio wished to create a psychological horror game evoking "unease and fear" without having to resort to traditional monsters or tropes.[12] From the start of the game's development, rather than finishing the story and only then choosing an appropriate gameplay style, the studio intended for the narrative and gameplay to complement each other.[8] The Suicide of Rachel Foster was made as a walking simulator due to the genre's high emphasis on narrative, allowing for the exploration of real-life topics.[12] The game has over 100,000 words of dialogue.[6]

Montana was chosen both because it allowed the developers to place the Timberline Hotel in an isolated area while having a "religious population and legal framework that offered a plausible setting for the narrative of psychological horror and moral taboo [the developers] were making".[12] The decision to set the game in a hotel was made due to developers believing an indoor environment would more easily cause players to experience a sense of fear and claustrophobia.[8][12] The team implemented architectural and proportional studies to create the hotel, so players could identify with it and be interested in exploring it.[8] The hotel's design drew heavily from the Overlook Hotel, the main setting of Stanley Kubrick's The Shining (1980).[12]

Story and themes

Azara stated the developers were challenged with portraying and discussing topics such as child sexual abuse, grief, and suicide without becoming overly morbid and depressing. To achieve this and portray these topics with sensitivity, they sought advice from partners and professionals.[8] Regarding Rachel and Leonard's relationship, One-O-One stated they were interested in exploring the moral implications of such a situation.[12] Since Rachel and Leonard never properly appear in the story, the developers stated that having their relationship explored through Nicole and how she was affected by the tragedies surrounding it was "central to the horror experience".[12]

Rachel and Leonard's relationship was presented from various perspectives to encourage players to think critically about such a relationship and the repercussions it can have.[12] The team wanted players to reflect on the game's topics after playing it, especially as they believed discussions of these topics can lead to healing.[8] Leonard and Irving seemingly condone the former's relationship with Rachel; the developers included this ideology to showcase how people's emotions can blind them and cause them to justify immoral acts.[12]

One-O-One stated that the "controversial decision" to have Nicole potentially commit suicide at the end, and putting her fate in the player's hands, was something they felt was in line with the game's themes and viewed as an "intriguing game mechanic".[12]

Reception

Critical response

According to review aggregator Metacritic, all versions of The Suicide of Rachel Foster received "mixed or average reviews".[13][14][15] OpenCritic reported that 34% of 60 critics recommended the game.[16]

The game's setting—the Timberline Hotel—was praised, as was the sound design for helping create an appropriate atmosphere. Jens Bremicker of ProSieben Games complimented the hotel's design,[19] as did Jerome Joffard of Jeuxvideo.com.[18] Rachel Watts of PC Gamer called the environment "engaging" and capable of creating tension,[5] while Eurogamer's Edwin Evans-Thirlwell described the hotel as "creepy" and its design "predatory".[4] Peter Morics of Screen Rant commended the hotel's atmosphere, while praising the game's sound design for keeping the players "on [their] toes".[20] Bremicker praised the sound design for creating an appropriate atmosphere,[19] with Péter Nagy of IGN Hungary also commending it for creating a sense of loneliness.[17]

Despite the Timberline's positive reception, there was criticism of the lack of engagement with the setting and its puzzles. Joffard critiqued the linearity of the game's plot, as it did not allow for a proper exploration of the entire hotel.[18] Alice Bell of Rock Paper Shotgun, while appreciating the hotel's design, denounced its scope and the fact that the puzzle items were rarely required to be used, making them redundant.[21] Bremicker criticized the lack of puzzles in the game,[19] while Evans-Thirlwell found the few existing puzzles overly simplistic.[4]

The game's plot and ending received mixed responses from critics, with many finding the ending inconsistent with the rest of the game. The Washington Post's Christopher Byrd described the game's overall mystery as "obvious" and lacking in scares.[7] Joffard denounced the narrative for not being engaging enough, causing the player to become a spectator.[18] as well as the game's ending and twists, finding them inconsistent with the rest of the game's story.[18] Bell said the game's ending caused the story to "go 'off the rails'",[21] while Nagy found its twists to be ineffective.[17] Though Evans-Thirlwell enjoyed the game's first half, its second half and ending were criticized and described as "melodramatic".[4] Watts stated that while the game initially showed promise—appearing as a ghost story—it eventually became a "melodramatic soap opera".[5] Though Bremicker was critical of the plot for taking too long to truly begin, the ending and its twists were praised.[19] Morics praised the game's plot and described it as "thrilling".[20] While he found the ending "emotionally satisfying", its "logical concerns" were also acknowledged.[20]

The characters Nicole and Irving were commended, as were their relationship and voice acting. Evans-Thirlwell praised both characters, as well as their voice actors' performances,[4] while Bell complimented the voice actors for making the characters interesting in spite of how they were written.[21] While Nagy found Nicole and Irving to be unoriginal, he applauded their consistent personalities and voice acting, as well as the depiction of their relationship.[17] Watts enjoyed their relationship, likening it to Henry and Delilah from Firewatch (2016),[5] while Morics commended the dialogue between them.[20] Bremicker called Nicole a strong protagonist, showcased through the game's writing of her conversations with Irving and the layout of her room.[19] Joffard applauded the voice actors for bringing the characters to life, although they criticized scenes in which Irving calls Nicole without being prompted by the player.[18]

The game's depiction of child sexual abuse and the relationship between Leonard and Rachel was lambasted; some critics argued their relationship was portrayed in a romantic light. Bell criticized the portrayal of Leonard and Rachel's relationship,[21] as did Watts, who argued that the game portrays the relationship in a romantic light.[5] Furthermore, Watts found fault with Rachel's lack of agency in the story and criticized the lack of sensitivity afforded to child abuse and suicide, finding the game to sensationalize them instead.[5] Similarly, NME's Vikki Blake did not believe the developers succeeded in causing the game's audience to consider the game's topics, denouncing the portrayal of Leonard and Rachel's relationship since it makes players sympathize with their "romance".[22] Evans-Thirlwell argued that the portrayal of the game's controversial topics does not create a further understanding of them. While he acknowledged that how the characters reflect on the relationship is not necessarily indicative of the developers' opinion, like Bell, he criticized the characters' and narrative's framing of the abuse.[4]

The handling of suicide, particularly Nicole's attempt to kill herself at the game's end, was also criticized. Bell argued that the game does not handle suicide "frankly[,] sensitively[,] or in a meaningful way", also stating that Nicole's suicide attempt is random and "isn't even earned through what the game does up until that moment".[21] Blake disliked the ending and the developers' decision to have Nicole potentially commit suicide, arguing that it contrasted her earlier characterization; she also criticized it for making players complicit in someone's suicide attempt.[22] Academics Myfanwy King, Tim Marsh, and Zeynep Akcay argued that The Suicide of Rachel Foster discusses "several sensitive topics poorly", with suicide being the most prominent.[23] They argued the game employs suicide as a plot device that exists solely for shock value, which they believed "detract[ed] from [its] potential to tell an emotional story".[23] Specifically, they criticized the ending for forcing players in the position of a character that wishes to commit suicide—Nicole—without "viable alternative or chance to get help",[23] arguing that Nicole's decision to kill herself is an "outcome that feels underserved and insensitive",[24]

Accolades

The Suicide of Rachel Foster was nominated for the Best Italian Game at the Italian Video Game Awards in 2020,[25] and at the TGM Awards 2020 in the categories Dynamic Adventure and Tell Me a Story.[26][27] At the 2021 DStars, the game won Game of the Year.[28]

Sequel

In October 2024, it was announced that The Suicide of Rachel Foster would be getting a sequel titled The Fading of Nicole Wilson.[29]

References

  1. ^ Koljensic, Milena (November 13, 2018). "Celebrating Unreal Engine Developers Throughout Europe". Unreal Engine. Archived from the original on October 23, 2019. Retrieved August 10, 2021.
  2. ^ a b c Wilson, Mike (August 21, 2020). "Ghostly Adventure The Suicide of Rachel Foster Haunts PS4 And Xbox One Later This Month". Bloody Disgusting. The Collective. Archived from the original on August 10, 2021. Retrieved August 15, 2021.
  3. ^ a b c d e Evans-Thirlwell, Edwin (September 12, 2018). "The Suicide of Rachel Foster Asks "What if Firewatch, but Also The Shining?"". Rock Paper Shotgun. Gamer Network. Archived from the original on August 10, 2021. Retrieved August 10, 2021.
  4. ^ a b c d e f g Evans-Thirlwell, Edwin (August 10, 2020). "The Suicide of Rachel Foster Review – a Shining-esque Riff on Gone Home That Doesn't Quite Dazzle". Eurogamer. Gamer Network. Archived from the original on August 10, 2021. Retrieved August 11, 2021.
  5. ^ a b c d e f g Watts, Rachel (February 24, 2020). "The Suicide of Rachel Foster". PC Gamer. Future US. Archived from the original on February 27, 2021. Retrieved August 17, 2022.
  6. ^ a b c Di Pietro, Alessio (October 3, 2018). "The Suicide of Rachel Foster Arriva alla Milan Games Week 2018" [The Suicide of Rachel Foster Arrives at Milan Games Week 2018]. Vigamus Magazine (in Italian). Video Game Museum of Rome. Archived from the original on August 10, 2021. Retrieved August 10, 2021.
  7. ^ a b Byrd, Christopher (February 19, 2020). "The Suicide of Rachel Foster: A Disappointing ode to The Shining". The Washington Post. Nash Holdings. Archived from the original on July 23, 2020. Retrieved August 11, 2021.
  8. ^ a b c d e f "Making it in Unreal: Exploring Taboo Love in The Suicide of Rachel Foster's Eerie Hotel". PCGamesN. Network N. March 30, 2020. Archived from the original on August 10, 2021. Retrieved August 15, 2021.
  9. ^ Zwingmann, Dominik (December 7, 2019). "The Suicide of Rachel Foster: Mystery-Adventure Erscheint im Februar 2020" [The Suicide of Rachel Foster: Mystery-Adventure Arrives in February 2020]. PC Games (in German). Computec. Archived from the original on December 7, 2019. Retrieved August 10, 2021.
  10. ^ Bischoff, Jens (September 10, 2020). "The Suicide of Rachel Foster: Mystery-Thriller Startet auf PS4 und Xbox One" [The Suicide of Rachel Foster: Mystery-Thriller Launches on PS4 and Xbox One]. 4Players (in German). 4Players GmbH. Archived from the original on October 25, 2021. Retrieved March 11, 2022.
  11. ^ "The Suicide of Rachel Foster for Nintendo Switch". Nintendo. Archived from the original on April 22, 2022. Retrieved June 16, 2022.
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  14. ^ a b "The Suicide of Rachel Foster for PlayStation 4 Reviews". Metacritic. Red Ventures. Archived from the original on August 11, 2021. Retrieved August 11, 2021.
  15. ^ a b "The Suicide of Rachel Foster for Xbox One Reviews". Metacritic. Red Ventures. Archived from the original on November 29, 2020. Retrieved August 11, 2021.
  16. ^ a b "The Suicide of Rachel Foster Reviews". OpenCritic. Valnet. Archived from the original on August 1, 2024. Retrieved October 20, 2024.
  17. ^ a b c d Nagy, Péter (February 17, 2020). "The Suicide of Rachel Foster – Kritika" [The Suicide of Rachel Foster – Review]. IGN Hungary (in Hungarian). Ziff Davis. Archived from the original on August 13, 2021. Retrieved August 13, 2021.
  18. ^ a b c d e f Joffard, Jerome (March 1, 2020). "The Suicide of Rachel Foster – Une Aventure Scriptée Au-delà du Possible" [The Suicide of Rachel Foster – A Scripted Adventure Beyond the Possible]. Jeuxvideo.com (in French). Webedia. Archived from the original on June 6, 2021. Retrieved August 12, 2021.
  19. ^ a b c d e f Bremicker, Jens (February 19, 2020). "The Suicide of Rachel Foster im Test: Hotelaufenthalt mit Längen" [The Suicide of Rachel Foster Review: A Lengthy Hotel Stay]. ProSieben Games (in German). ProSieben. Archived from the original on August 10, 2021. Retrieved August 17, 2022.
  20. ^ a b c d e Morics, Peter (February 17, 2020). "The Suicide of Rachel Foster Review: A Tragic History". Screen Rant. Valnet. Archived from the original on February 26, 2020. Retrieved August 17, 2022.
  21. ^ a b c d e Bell, Alice (February 21, 2020). "Wot I Think: The Suicide of Rachel Foster". Rock Paper Shotgun. Gamer Network. Archived from the original on August 10, 2021. Retrieved August 11, 2021.
  22. ^ a b Blake, Vikki (September 29, 2020). "Video Games Should Cover Mature and Evocative Themes – But They Have to Do It Right". NME. BandLab Technologies. Archived from the original on August 11, 2021. Retrieved August 11, 2021.
  23. ^ a b c King, Marsh & Akcay 2021a, p. 144.
  24. ^ King, Marsh & Akcay 2021b, p. 160.
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  27. ^ "TGM Awards 2020: Abbiamo Scelto il nostro GOTY e Tutti Gli Altri Vincitori" [TGM Awards 2020: We Have Chosen our GOTY and All the Other winners]. The Games Machine (in Italian). Aktia. December 24, 2020. Archived from the original on February 3, 2021.
  28. ^ "DStars – Third Edition" (PDF). DStars. March 2021. Archived (PDF) from the original on August 11, 2021. Retrieved August 11, 2021.
  29. ^ Evans-Thirlwell, Edwin (October 14, 2024). "The Maw: What's New in PC Games this Week?". Rock Paper Shotgun. Gamer Network. Archived from the original on October 22, 2024. Retrieved October 23, 2024.

Bibliography