The company's slogan, "Third Edition Rules, First Edition Feel," alluded to the fact that while its products used the third edition of the Dungeons & Dragons rules system, they strove to mimic the flavor and style found in the game's first edition (1977–1989).
The company was on hiatus by 2010,[1] the two founders having started two separate new game companies, Frog God Games and Legendary Games. In June 2012, Necromancer Games was acquired by Frog God Games.[2]
The Necromancer Games logo features a depiction of Orcus.
In August 2000, Necromancer Games released the first ever OGL/d20 product: The Wizard's Amulet. The adventure won an ENnie in 2001 for Best Free Product.[3] In March 2007, it was announced that Paizo would be publishing Necromancer Games products, following the cessation of the deal with White Wolf Publishing.[4]
Following the announcement of the impending fourth edition of Dungeons & Dragons in August 2007, Necromancer announced plans to support that edition with a variety of new products. However, neither any 4th edition nor any remaining 3rd edition products were ever released. While initially enthusiastic about 4th edition and the prospect of being able to publish third-party products for that game, in July 2008 company co-founder Clark Peterson declared the third-party license for fourth edition D&D "a total unmitigated failure".[5][6][7] A 2010 statement by Peterson announced the company as "dormant for some time" and unlikely to revive.[1]
Bill Webb went on to co-found Frog God Games, focusing on adventures designed for both the Pathfinder Roleplaying Game and Swords & Wizardry lines.[8][9] Clark Peterson has since co-created Legendary Games focusing on plug-in material for Pathfinder Roleplaying Game adventure paths and sourcebooks.[10] In June 2012, Necromancer Games was acquired by Frog God Games,[2] which now offers older Necromancer products on its website.
In July 2014 a Kickstarter was launched by Frog God to fund a series of products for the then-upcoming 5th edition of Dungeons & Dragons, under the Necromancer Games label.[11]
"First Edition Feel"
Here is an excerpt[12] from an interview done by Role-Play News in 2000 with Clark Peterson and Bill Webb about their view on what is the "First Edition Feel":
I always say we want to be the VW Bug of roleplaying companies, meaning that we want to have a modern style and appeal but an obvious link to the past. One of the ways we do that is how we design the modules. For example, we use full color covers (not that funky mono-color of the old modules). But our modules have the same basic format of the old modules—inset art, module number in the upper left corner, diagonal band in the upper left corner, logo placement, etc. I guarantee you, when you look at one of our modules you will flash back to the old ones—just like when you see a new VW bug. And hopefully you will say "Man, that is just like an old module except cooler."
Products
Necromancer Games released 57 third-edition-compatible products, alone and in partnership with other companies:
Wilderlands of High Fantasy by Bob Bledsaw, Greg Geilman, Rob Conley, Steve Stottrup, Steve Edwards, Gabor Lux, James Mishler, Casey W. Christofferson, Clark Peterson, and Patrick Lawinger Based on Content from Judges Guild.
Necromancer Games was recognized several times with Gen Con's ENnies award. The most notable award was the Gold Award in the category Best Adventure for Lost City of Barakus in 2004.[14]
Tome of Horrors III won the Gold Award in the Category Best Adversary/ Monster Product at the 2006 Awards.[15]
^page 179, quoting Clark Peterson of Necromancer Games. Appelcline, Shannon. Designers & Dragons: A History of the Roleplaying Game Industry (4 vols.), (Silver Spring, MD: Evil Hat Productions, 2014).