This list provides an index of video game titles in Banpresto's Super Robot Wars franchise, known as Super Robot Taisen in Japan. Most of the games in the series are tactical role-playing games, but several games representing other genres were also released. List is divided by video game genre and ordered by initial release date. Only the original games, Neo Super Robot Wars and Super Robot Wars Compact, had final bosses that were not directly created by Banpresto.
The first game of the series, which only features sentient robots from the Universal Century Gundam series, Mazinger series and Getter Robo series. It is one of the only independent games in the series to feature a multiplayer mode; it was not done again until the release of Super Robot Wars XO. Unlike future games, the goal is to capture the enemy army's "tower," and Spirit Commands can only be used by the unit that is designated the team's "hero." The final boss of the game was the main villain from Great Mazinger vs. Getter Robo, Gilgilgan.
A remake of the title was released digitally for the PlayStation 3 and PlayStation Vita in 2014. While the game utilizes high-definition sprites, battle animations are rendered using immobile robots in a manner similar to titles released prior to Super Robot Wars Alpha. Gameplay changes include 13 new stages, Spirit Commands for all units (though the hero is given access to exclusive commands), the addition of Mazinger Z's Boss Borot to the starting Mazinger team, and new units such as the Full Armor Gundam and Cybuster.
This title establishes many of the core gameplay mechanics of the series. It is the first to feature "Banpresto Original" characters and mechs, such as the Cybuster, piloted by Masaki Andoh.
A remake of the 2nd Super Robot Wars, featuring an updated interface, similar to the 4th Super Robot Wars and two new series (Mobile Suit Victory Gundam and Mobile Fighter G Gundam) was released for Game Boy system titled 2nd Super Robot Wars G on June 30, 1995.
It was remade to be closer in style to F and F Final games and released in Complete Box edition, together with 3rd and EX titles, for PlayStation. After the bundled release it was also released separately in the same year.
Ported to the Game Boy Advance as an exclusive Famicom Mini game and available as a bonus with the purchase of Super Robot Wars GC on the GameCube.
The Famicom version of the title was released digitally as a pre-order bonus for Super Robot Wars BX on Nintendo 3DS.
The first Super Robot Wars to include backgrounds during battles, discrete stats for pilots and units, and upgrades for units. In addition, this is the first Super Robot Wars to feature animated titles outside of Mazinger, Getter, and Gundam.
It was remade to be closer in style to F and F Final games and released in Complete Box edition, together with 2nd and EX titles, for PlayStation. After bundled release it was also released separately same year.
Release years by system: 1994 – Super Nintendo Entertainment System 1999 – PlayStation 2000 – PlayStation
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The first title to focus on the Masō Kishin plot, and unique for having a "Multiple Scenario" system, wherein the order in which the player selects scenarios affects the plot. It is the first Super Robot Wars game to allow players to upgrade weapons.
It was remade to be closer in style to F and F Final games and released in Complete Box edition, together with 2nd and 3rd titles, for PlayStation. After bundled release it was also released separately next year.
Release years by system: 1995 – Super Nintendo Entertainment System 1996 – PlayStation
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The first title to feature a "Banpresto Original" protagonist alongside separate real robot and super robot paths. It is the first Super Robot Wars to feature items that can be equipped to a unit to improve its performance or restore hit points or energy. Additionally, most stages contain hidden items or credits on the map, which can be collected by moving a unit onto its location and the first title to allow players to manually decide whether to counterattack during enemy turns. The game marks debut of the Shin Getter Robo who first appears in the final volume of Getter Robo Go Manga. Ported to the PlayStation as the 4th Super Robot Wars Scramble and remade into Super Robot Wars F and Super Robot Wars F Final.
The first Super Robot Wars title to give original characters the spotlight, exclusively. This particular title follows the storyline of the Masō Kishin and its cast. It is the first to feature non-superdeformed graphics, unlike most Super Robot Wars titles, and the first to feature a 45° angle view of the map (widely seen since). It is also the only regular game where a unit's elevation and the direction it is facing at the end of its turn are important. Does not include other real robot or super robot series.
The game was remade for the Nintendo DS under the name Super Robot Wars OG Saga: Masō Kishin – The Lord of Elemental bringing it closer to Original Generation series. The game features new, non-SD battle animations and retains many of its unique gameplay mechanics.
Namco Bandai also released a limited edition bundle that paired a PSP version of the DS remake with its PSP sequel, Super Robot Wars OG Saga: Masō Kishin II – Revelation of Evil God that ups the visual quality and adds new mecha plus voice overs during battle animations.
Release years by system: 1996 – PlayStation 1997 – PlayStation
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This title is commonly referred to as Shin Super Robot Wars. "Neo" is the official[citation needed] English title, while "Shin" is taken directly from the game's transliterated name.
Features full-sized graphics (besides Super Robot Wars Gaiden: Masō Kishin – The Lord Of Elemental and the Scramble Commander games, this is the only title to do so), as well as the debut of the "Banpresto Original" SRX storyline. The final boss of the game was a Banpresto Original design of the main villain of Mobile Fighter G Gundam, Devil Gundam.
Release years by system: 1997 – Sega Saturn 1998 – PlayStation
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A partial remake of the 4th Super Robot Wars, rewritten to reflect the change of series included and the increased storage capacity of compact discs against read-only memory cartridges. Clearing the game allows players to carry over completion data over to F Final via the console's internal memory. The game was later ported to the PlayStation.
Release years by system: 1998 – Sega Saturn 1999 – PlayStation
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The sequel to Super Robot Wars F, this game marks the end of the "Classic" storyline of Super Robot Wars. The Mazinkaiser makes it debut appearance in any medium. The game is also ported to the PlayStation.
The first Super Robot Wars to feature the "Select Scenario" system, which allows the player to decide the order which stages are played. It also introduces a system that randomizes every character's Spirit Command list based on the birthday and blood type specified in the Wonderswan's bios. It is the only other Super Robot Wars, aside from the first, to not feature a "Banpresto Original" design in any form or fashion. The final boss of the game was the main villain of Daitarn 3, Don Zauser.
Series premiered: Dancouga: Requiem for Victims and God Bless Dancouga
A remake, titled Super Robot Wars Compact for WonderSwanColor, was released for the WonderSwan Color. In addition to adding color graphics, audio and mechanics were changed to match that of the Compact 2 series of games.
Uses non-animated 2D sprites over rendered 3D backgrounds during battle animations. Secret units can be acquired by linking with Super Robot Wars Link Battler, and the first to feature multiple-unit combination attacks.
The second game for WonderSwan system was divided into three chapters sold as separate games. Finishing each game allows the player to carry their completion data to the subsequent game via the Wonderswan's internal memory. Compact 2 was the first game in the series to feature the "Support Attack/Defend" system. All 3 chapters were remade and re-released on the PlayStation 2 as Super Robot Taisen Impact (Super Robot Wars Impact).
Release years by system: 2000 – PlayStation 2001 – Dreamcast
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The first Super Robot Wars to feature fully animated attacks and a more complex plot. It is also the first to include the "Skill Point" (localized as "Battle Mastery") system, where decisions made in and out of battle can affect the game's difficulty later and one's chances of unlocking and receiving more powerful units and items.
The Dreamcast remake of Super Robot Wars Alpha, features 3D battle graphics (Playstation uses sprite animation) and increased difficulty in many stages, including a secret boss character. Features the G-Breaker, a robot from Bandai's Sunrise Eiyuutan, which was not included in the PlayStation version of Super Robot Wars Alpha.
The first Super Robot Wars game to be released on the Game Boy Advance, this title is the first and only to give shields a separate HP rating. The game is one of the few that causes the same battle result to be produced even if the game is reset and reloaded. Later ported to the PlayStation Portable as Super Robot Wars A Portable and to FOMA cellphones as Super Robot Wars i.
The A in the title either stands for Advance or Another.
An enhanced remake titled Super Robot Wars A Portable was released for PlayStation Portable. Remake uses Original Generations' graphics engine and alters gameplay mechanics: removes separate HP rating from shields, introduces "Successive Target Adjustment" system where each missed attack increases chance to hit for successive attack. Some of the remake's art assets were taken from previous titles.
A remake of all three chapters of Super Robot Wars Compact 2 that uses Alpha Gaiden's battle animation engine. It features new scenarios, increasing the stage count to more than 100, and adds Martian Successor Nadesico, Mobile Fighter G Gundam and original character Einst Alfimi to the game's story.
This title is the first in the Original Generation sub-series, which focuses on the original (not derived from anime) story elements featured in previous Super Robot Wars games. Original Generation is the first handheld Super Robot Wars to feature animated attacks and the equipment system, which allows players to change weapons between real robots. It is also the first Super Robot Wars to ever be released officially in North America by Atlus, as Super Robot Taisen: Original Generation and remade on the PlayStation 2 as part of Super Robot Wars: Original Generations.
The first Super Robot Wars using the "Squad System", allowing players to arrange squads (up to 4 units acting as a single unit) to participate in battles.
During development, the manga Gundam Sentinel was to be included, but was scrapped. Because of this, unused data and graphics for Gundam Sentinel exist in the game's files.
Though New Story of Aura Battler Dunbine's mecha were featured in prior installments, this is the first title to utilize the OVA's plot and characters. It is one of the only games in the series that does not feature outer space missions.
The first Super Robot Wars to feature the "Chain Attack" system, where enemy units lined up in a row can be struck down simultaneously with designated melee attacks. It is also notorious for giving super robots and real robots nearly-identical armor stats, resulting in a heavy bias toward the latter.
Release years by system: 2004 – PlayStation 2 2005 – PlayStation Portable
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The first Super Robot Wars to include the "Favorite Series" system, which increases the upgrade limit and experience gain for all robots and pilots from a selected series. Originally intended to be a direct sequel to Super Robot Wars Impact.
Ported to PlayStation Portable as Super Robot Wars MX Portable with minor gameplay adjustments and some additional levels.
Like the Dreamcast port of Super Robot Wars Alpha, this game boasts fully 3-D battle scenes; in addition, it includes a new battle system where some pilots can target the head, arms, legs or body of a machine specifically, as well as the ability to capture disabled enemy units for sale or for the player's use.
An enhanced port titled Super Robot Wars XO was released for Xbox 360, it is the first game in the series to feature an online multiplayer mode. The XO in the title stands for Xbox Online.
A direct sequel to the first Original Generation game which features story elements from Compact 2, Impact, and Alpha 2. It is also the second Super Robot Wars to ever be released officially in North America by Atlus, as Super Robot Taisen: Original Generation 2 and re-released on the PlayStation 2 as part of Super Robot Wars: Original Generations.
3rd Super Robot Wars Alpha: To the End of the Galaxy
The end of the Super Robot Wars Alpha series. Virtual On's inclusion makes this title the first to feature a video game series not related to Namco Bandai or any of its subsidiaries.
The last Super Robot Wars game to be released on the Game Boy Advance, and the first title to exclude every series featured in the original Super Robot Wars; the Getter Robo franchise is omitted entirely, the Gundam franchise is represented entirely by alternate universe series instead of a Universal Century one, and the Mazinger franchise is represented by the Mazinkaiser OVAs. This game also marks the debut of characters from animated series using "powered armor", Tekkaman Blade.
The first Super Robot Wars to utilize two screens and the first game to feature no robots dating before 1980. This game is also notorious for the amount of bugs that can be used heavily to the player's advantage. Many of the game's audio and visual assets are taken from Super Robot Wars J.
The W in the title is the Japanese abbreviation for "Double", a reference to the fact that it contains a time skip in the game and one of two final bosses can be chosen in the final level.
An enhanced remake of the first two Original Generation titles, with several extra stages included to show the goings-on of other members of the cast, as well as 11 new stages upon completion of certain requirements. The remake introduces the "Twin Battle System", which allows for two battles to be conducted against the same enemy by two allies simultaneously, and the introduction of a seventh Spirit Command, known as the "Twin Command".
A direct sequel to Super Robot Wars Original Generations, it details the events of the bonus segment in Original Generations. Also available is the "Shuffler Battle Mode", an all-new mini card game, based on the original characters and mechs, and the inclusion of a "Free Battle Mode", where players can set their own scenario by placing allied or enemy mechs on the battlefield of their choosing.
The first Super Robot Wars title to be created under Namco Bandai (excluding spin-offs, ports and remakes) and the start of the Z series. It was once known for having the largest number of debuting series in a single game, only to be beaten by the mobile game Super Robot Wars X-Omega. Battle animations are affected by whether engaging parties are airborne or on the ground, and in the case of certain attacks, whether or not they are used to land the final blow. It is the 20th-best-selling game of Japan in 2008.[2]
Release features additional missions, "Challenge Battles" (scenarios testing players' strategic/tactical decisions), a "Battle Viewer" (similar to Original Generation Gaiden's "Free Battle Mode"), a "Special Theater" displaying art work and concept designs for Z's original characters and robots and a library displaying all of the game's characters and robots. An exclusive unit is "XAN", a variation of the titular mecha from Overman King Gainer. This release does not feature the original game and most of the content will depend on how much the player has achieved in the original.
Features the "Partner Battle System", somewhat similar to Original Generations' "Twin Battle System". Infamous for featuring music tracks plagiarized from Chrono Trigger and Lufia II: Rise of the Sinistrals. Public apology was issued after few months of release.[3]
Not to be confused with the PlayStation Neo Super Robot Wars. It is the only title to not feature any "real robot" series, and Shippu! Iron Leaguer marks the first non-combat oriented series to be featured. This is the only game in the series to utilize a radial-based movement system, as opposed to the grid-based system of other titles.
Like Super Robot Wars J, this game features no series from the original Super Robot Wars and omits the Getter Robo franchise. This title attempts to enhance the Partner Battle system by weakening combo attacks for solo robots and giving each unit a unique bonus when partnered with another unit. It is the first game to exclude equitable items since their introduction to the series and notably has the highest amount of ecchi-oriented mecha titles in the cast list of any game in the franchise.
This series is notably the last of the colored style to differ protagonist, antagonist, and third parties.
Release years by system: 2011-2012 – PlayStation Portable
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The direct sequel to Super Robot Wars Z. 2nd Z is divided into separate parts in a manner similar to F/F Final and the Compact 2 series. The game series consists of the Destruction Chapter (破界篇, Hakai Hen) and the Regeneration Chapter (再世篇, Saisei Hen). The first part is the best-selling handheld SRW to date.
Notably it is the only non-Original Generation entry in the franchise not to use a unit originating from a licensed series used (Macross Dynamite 7), rather only its soundtrack.
Release years by system: 2012 – PlayStation Portable
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The direct sequel to the DS remake Super Robot Wars OG Saga: The Lord of Elemental, which expands the series's storyline about the Three Pillar Gods (Volkluss, Rasfitoto, and Gragios).
Namco Bandai also released a limited edition bundle that paired this with the PSP version of the first game, that upped the visual quality and added new mecha plus voice overs during battle animations.
It is the first to use a mecha series based on an ErogeVisual Novel and the first non-Original Generation title not to have any incarnation of Mazinger Z in the game. The game also includes Fei-Yen HD, a Hatsune Miku variant of the Virtualoid Fei-Yen from the PlayStation Portable game Hatsune Miku: Project DIVA Extend, making it the first and only Vocaloid to appear in the SRW series. The game introduces the Tactician system, which allows the player to select one character to serve as the team's tactician; each eligible character provides a different benefit to the team.
Release years by system: 2013 – PlayStation Portable (PlayStation Network)
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This title, only downloadable from the PlayStation Store, consists of 8 chapters that can either be bought and downloaded separately or purchased as a single unit. The title's gameplay systems are taken from Super Robot Wars Neo, while the game's scenario structure features both numbered major missions and smaller, non-numbered minor missions. The Banpresto Original mecha Cybuster also appears as a playable character, making it the first non-Original Generation game to feature it since Alpha Gaiden.
The third Masō Kishin game and the first Super Robot Wars title for the PlayStation Vita. The series features a save transfer system, which allows players to transfer save files from the PS3 to the Vita. The game's plot focuses on the search for the Third Pillar God of La Gias (Gragios) and the secrets behind the Volkruss Cult.
The third and final Sequel to the Z series and like the second, it is also divided into separate parts in a manner similar to F/F Final and the Compact 2 series. The first chapter is the Hell (時獄) Chapter and the second chapter is the Heaven (天獄) Chapter. Bandai Namco released a joke trailer on April 1, 2014 in which the first game was translated in English to Time of Hell.[4] It is the first game in the franchise to use only character and story elements from a license without using any units or soundtracks from it in the gameplay (Armored Trooper VOTOMS: Phantom Arc).
Series Premiered (Hell Chapter): Armored Trooper Votoms: Big Battle, Armored Trooper Votoms: Shining Heresy, Aquarion Evol, Mobile Suit Gundam Unicorn, Shin Mazinger Zero.
The final game to the Masō Kishin series, which skips the PlayStation Vita release and the save transfer system. It includes elements from Winkysoft's other franchise, Rayblade in the form of the new Masouki, Raveraid. Amara from 2nd Super Robot Wars Original Generation officially returns in the sequel along with the Garilnagant. The game revolves around the Ancient Giants, the true form of the Pillar Gods and the mysterious attacks occurring in La Gias.
The second Super Robot Wars game to be released on the Nintendo 3DS, it marks the return of a Universal Century-based Gundam series in a handheld title in years since Super Robot Wars D.
Release years by system: 2016 – PlayStation 4, PlayStation 3
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The first title released in commemoration of the series' 25th anniversary, it is the first Super Robot Wars game to be released on the PlayStation 4 platform and covers all the events from Super Robot Wars J, Super Robot Wars GC/XO, the beginning of 3rd Super Robot Wars Alpha: To the End of the Galaxy and Great Battle 2. It is the first console Super Robot Wars game to be released in English and Chinese.
The second title released in commemoration of the series' 25th anniversary, it is the second Super Robot Wars game to be released on the PlayStation 4 platform. It is also the first game released on PC. It marks the return of Mobile Suit Gundam ZZ into the series proper, The Brave Express Might Gaine marks the second debut of a Brave series, and Space Battleship Yamato 2199 is the first non-mecha space opera series to debut in the game. It is the first console non-OG Super Robot Wars game to be released in English. The game also marks the debut of the Mazin Emperor G, the second game-original Mazinger mecha since Mazinkaiser. It also features the original to the series itself Huckebein and Grungust, making it the first non-OG game to feature both units.
The third Super Robot Wars game to be released on the PlayStation 4 platform, which focuses more on the "Another World" (Isekai) plot similar to Super Robot Wars EX. The game marks the return of Mobile Suit Gundam F91 into the series proper, Mashin Hero Wataru marks as the second debut of a Red Entertainment created franchise and the debut of a Historical Science Fiction series in the form of Nadia: The Secret of Blue Water. The game also marks the return of the original Mazinkaiser and Hi-ν Gundam, 13 years after its last appearance in 3rd Super Robot Wars Alpha: To the End of the Galaxy and the Banpresto Original mecha Cybuster also appears as a playable character, making it the second non-Original Generation game to feature it since Operation Extend.
Released for the series' 30th anniversary, it is the 3rd title to be released on the PC and the first in the main series to get a Western release.[14] The game marks the first time the Mobile Suit Z Gundam storyline uses the A New Translation iteration since the Z trilogy, the Mazinkaiser Inifnitism, a unit based on the High-Grade model kit of the same name debuted in the game and both SSSS.Gridman and Ultraman mark the first time Tsuburaya Productions participated in a SRW game. The game is also the first game to have a non-linear format, implementing the Tactical Area Select system that allows players to pick a stage to progress in. It also introduces an auto-battle feature seen in several mobile games. It is also the first title in the franchise to incorporate additional series via downloadable content.
Appearing on the Game Boy Color, it is similar to a monster trainer game, such as Pokémon series. Linking a completed game to Super Robot Wars 64 with the Nintendo 64'sTransfer Pak unlocks four exclusive units and characters in the latter.
The first Super Robot Wars to use real-time strategy and features 3D, non-super deformed graphics and the first and to date only Super Robot Wars to feature original antagonist mecha without any original protagonist mecha including an original ghost mechanical beast named Fragment.
The sequel to the original Scramble Commander, it is the first time Mobile Suit Zeta Gundam adopts its movie trilogy's setting. Includes aerial, underwater, and space combat and more than one special attack for several units. With the exceptions of Neon Genesis Evangelion and Mobile Suit Gundam: 08th MS Team the entire cast from the first game returns.
Turn based role-playing game loosely based on the Original Generation games. It is the first game to be co-developed by Monolith Soft and the third SRW game released in the US by Atlus as Super Robot Taisen OG Saga: Endless Frontier.
The sequel to Super Robot Taisen OG Saga: Endless Frontier. New characters include Super Robot Wars A's Axel Almer, Super Robot Wars Impact's Einst Alfimi, SD The Great Battle's Fighter Roar/Azuma Kouta, and Xenosaga's MOMO. The OP movie is done by animation studio XEBEC, while the opening song is sung by Mizuki Nana. The game had three release versions: Regular, Pre-Order and the Limited Edition Box, which contains two soundtrack CDs covering the entire Endless Frontier series and an Artbook.
A team-based action game featuring many originals from previous Original Generation titles and features the Exbeins from Super Robot Wars Original Generation: The Inspector.
A Tower-Defense Game done in the same style as Chain Chronicle, it is the first title in the series to be co-developed by Sega. It is notable for having the largest number of series debuting in a Super Robot Wars game (including event exclusives) and also for its one time events, which debuts several series that are devoid of any Mecha and ones that are impossible to be included in a main Super Robot Wars game due to multiple licensing issues. It is also notable for the first time, to include a Kaiju and Tokusatsu series in a Super Robot Wars game, the first time a Red Entertainment created franchise to debut in the game, in the form of Sakura Wars, Muv-Luv Alternative marks the second time an Eroge Visual Novel game appeared, the debut of a Shōjo anime series in the franchise in the form of Aikatsu! and Brave Exkaiser marks as the third Brave series to debut in the franchise. The game also debuted the Getter Noir units, which marks as the second series to feature a game-original unit based on the Getter Robo franchise since T. The game closed its services on March 30, 2021.[16]
The third mobile title in the franchise, which combines traditional tactical role playing format with mobile gaming elements from previous titles. It is the first game to include multiple storylines spanning multiple worlds based on previous Super Robot Wars titles.