2nd Super Robot Wars

2nd Super Robot Wars
Developer(s)Winkysoft
Publisher(s)Banpresto
Nintendo (GBA)
SeriesSuper Robot Wars
Platform(s)Famicom
Game Boy
PlayStation
Game Boy Advance
ReleaseFamicom
Game Boy
  • JP: June 30, 1995
PlayStation
  • JP: June 10, 1999 (Complete Box)
  • JP: December 2, 1999 (Separate release)
Game Boy Advance
  • JP: December 16, 2004
Genre(s)Tactical role-playing
Mode(s)Single player

2nd Super Robot Wars (第2次スーパーロボット大戦) is a tactical role-playing video game developed by Winkysoft and published by Banpresto for the Famicom. It was the first game to be produced in the "Classic" canon timeline, the second game in the overall series, and the first (and only) game produced for the Famicom video game system on December 19, 1991.

A remake of the 2nd Super Robot Wars was ported to Game Boy on June 30, 1995, under 2nd Super Robot Wars G (第2次スーパーロボット大戦G). However, it was not part of the "Classic" canon to the timeline. 2nd Super Robot Wars was ported to Sony PlayStation on June 10, 1999, as part of the Super Robot Wars Complete Box then separately on December 2, 1999; and to the Game Boy Advance as an exclusive Famicom Mini game, available only as a bonus with the purchase of Super Robot Taisen GC. The PSX version was digitally released on January 26, 2011 on the PlayStation Network.

Story

You must stop Bian Zoldark and the Divine Crusaders all while fighting the familiar foes from various robot anime that make up DC's ranks like Char Aznable from Mobile Suit Gundam and Baron Ashura from Mazinger Z.

New features

  • Original characters and robots made by Banpresto were introduced in this game. Unlike the other characters, they are not licensed from other series and usually referred to as Banpresto Originals by fans. The Super Robot Taisen: Original Generation series is composed entirely of these characters and robots.
  • The first game merely featured the robots, which were regarded as sentient. This game includes the pilots from the robots respective series.
  • This was the first game in the canon to have an actual story. The first game had barely anything resembling a plotline aside from an opening demo sequence, whereas this game now includes character intermissions between battle maps.
  • Certain enemy characters can be induced to defect to the player's side, though unlike the first game, not every one can be induced to defect.
  • An ingame shop exists that allows the player to use money (earned by destroying enemy robots) to buy upgrades for the robots, a concept that would be revisited in Super Robot Wars Alpha Gaiden and Super Robot Wars Z.

Reception

On release, Famicom Tsūshin scored the Game Boy version of the game (entitled 2nd Super Robot Wars G) a 28 out of 40.[2]

References

  1. ^ "第2次スーパーロボット大戦 (FC)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com". www.famitsu.com.
  2. ^ NEW GAMES CROSS REVIEW: 第2次スーパーロボット大戦G. Weekly Famicom Tsushin. No.342. Pg.33. 7 July 1995.