The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc.) present in a given picture and then trying to interpret them as three-dimensional clues. Image-based modeling and rendering allows the use of multiple two-dimensional images in order to generate directly novel two-dimensional images, skipping the manual modeling stage.
Light modeling
Instead of considering only the physical model of a solid, IBMR methods usually focus more on light modeling. The fundamental concept behind IBMR is the plenoptic illumination function which is a parametrisation of the light field. The plenoptic function describes the light rays contained in a given volume. It can be represented with seven dimensions: a ray is defined by its position , its orientation , its wavelength and its time : . IBMR methods try to approximate the plenoptic function to render a novel set of two-dimensional images from another. Given the high dimensionality of this function, practical methods place constraints on the parameters in order to reduce this number (typically to 2 to 4).
IBMR methods and algorithms
View morphing generates a transition between images
Panoramic imaging renders panoramas using image mosaics of individual still images
Lumigraph relies on a dense sampling of a scene
Space carving generates a 3D model based on a photo-consistency check
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Mansi Sharma; Santanu Chaudhury; Brejesh Lall; M.S. Venkatesh (2014). "A flexible architecture for multi-view 3DTV based on uncalibrated cameras". Journal of Visual Communication and Image Representation. 25 (4): 599–621. doi:10.1016/j.jvcir.2013.07.012.
Mansi Sharma; Santanu Chaudhury; Brejesh Lall (2014). Kinect-Variety Fusion: A Novel Hybrid Approach for Artifacts-Free 3DTV Content Generation. In 22nd International Conference on Pattern Recognition (ICPR), Stockholm, 2014. doi:10.1109/ICPR.2014.395.