Dream Zone is a game in which an elixir from a scientist traps the player in his own imaginary dream world of terrifying creatures, magic, airships, a floating castle, and an infuriating bureaucracy, that he must escape to return to reality.[4]
Reception
Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[5] A later Compute! review praised the graphics, story, and interface.[6] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[4]
The game sold upwards of 10,000 copies, earning the developers about $15,000.[7]