Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse. Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.[1]
In the July 1996 edition of Arcane, Mark Barter commented that "Despite the odd quibble, the occasional purple prose and the annoying lack of an index - I recommend this to provide an extra dimension to all Werewolf campaigns." Barter gave Axis Mundi: The Book of Spirits an above average rating of 8 out of 10 overall.[1]
In the July–August 1996 edition of Casus Belli, Tristan Lhomme thought the book was useful, saying, "There are some 'failures' of course, as in all collective works with many authors, but overall, it's very well done, and perfectly fascinating." Lhomme did find the amount of material almost overwhelming. "The extent of information is such that you will need two or three readings to get through it." He concluded by wondering if this book was necessary for new Storytellers. "Axis Mundi is strongly recommended for veteran Storytellers [...] Others can do without it in good conscience, at least for their first games."[3]