2016年度谢默斯·麦克纳利大奖典礼现场
谢默斯·麦克纳利大奖 (英語:Seumas McNally Grand Prize ) 原名独立游戏节大奖 (IGF Grand Prize),是独立游戏节 (IGF)颁发的最高奖项。独立游戏节作为独立游戏 领域最具影响力的盛会之一,通常在每年一度的游戏开发者大会 期间举办。[ 1]
名稱
游戏程序师谢默斯·麦克纳利 是独立游戏公司Longbow Digital Arts 的创始人,他曾凭借游戏《越野坦克 》赢得2000年度独立游戏节大奖,但在获奖后不久因患霍奇金氏病 英年早逝。为纪念其为独立游戏做出的贡献,独立游戏节大奖于2001年更名为谢默斯·麦克纳利大奖。[ 2] 连同奖项授予的还有价值3万美元的奖金。[ 3]
截至2021年,共有25款游戏获得此奖项,另有超过50款游戏入围。奖项于1999年独立游戏节首次颁发,获奖游戏为《火与暗 》。[ 4] 2004年和2005年的独立游戏节曾将该奖一分为二,[ 5] [ 6] 后于2006年合并。[ 7] “荣誉提名”(Honorable Mentions)机制自2011年引入,主要由未入围名单的游戏组成。[ 8]
《史莱姆吉什 》和《种子》是唯二以多个版本入围名单的游戏,前者还是唯一以后续版本获奖的作品。[ 4] [ 9] [ 5] [ 6] 《超越光速 》是首款在荣誉提名(2012年)和入围名单(2013年)都出现过的游戏,《史丹利的寓言 》后于2013年(荣誉提名)和2014年(入围名单)再次实现。[ 10] [ 11] [ 12] 游戏无需发行即可参与评奖,例如《菲斯 》在2012年获奖时,作品尚处在预发布阶段。[ 13] 部分游戏开发者曾以个人或团队身份多次获奖,如亚历克·霍洛卡 (《安琪拉之歌 》、《林中之夜 》)和卢卡斯·波普 (《请出示文件 》、《奥伯拉丁的回归 》)。[ 14] [ 12] [ 15] [ 16]
历届获奖与提名
注释
^ 2005年之前的独立游戏节不提供具体奖项的入围名单,各奖项获得者随总入围名单一同揭晓。
^ “荣誉提名”机制自2011年引入。[ 8]
^ 3.0 3.1 2004年和2005年的谢默斯·麦克纳利大奖曾拆分为“开放类别”(Open Category)和“网络/可下载”(Web/Downloadable)两项,[ 5] [ 6] 2006年改回单项。[ 7]
参考文献
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