Traditional animation is much harder than today's style of animation.[1] It often uses a stop-motion camera to "liven", or animate, the photos made by the producer.[2] When movie-makers use stop-motion, they need to draw one picture for every scene. However, there are tools to help save time with movie-making. Other types of animation, such as limited or digital animation, can also be used now. FPS is the number of times a movie is shot in one second.
Process
Filming
The photographer first shoots out or edits many photos. These photos are combined to make the storyline.[3] And as with all movies, not all scenes make it into the final movie.[4]
Editing
Many people[5] help out in the editing of a movie. But in old times, people had to draw the scenes on their own.[6] Then the stop-motioncamera took a photo of a scene once a second.[7][8]
Involvement
Most movies or cartoons in the 1950's required very hard work of the editors.[9] To make things cheaper, though, people made limited animation[10] that used two to three copies of the same image[11] (so the stop-motion process would be two to three times faster.[12])
Current
Right now movie-makers use digital animation[13] to "liven the movie even more".[14] Movies from the 2000 to 2010 years are usually 1–2 hours long.[15]
Common units
FPS
FPS, or frames per second, is the number of scenes being shot in one second.[16] The higher this is, the more "smooth"[17] the film looks.[18][19] Most movies have an FPS of 24 to 60.[20]
Tools
Cels
Cels, or celluloids, are tools used to "preserve" scenes.[21] An editor uses a cell to draw a scene then make changes to it on the next drawing.[22] It is useful when a cartoon or movie involves moving figures or objects.
Sketcher
Sometimes a sketch pad is used to draft the scenes the editors think would be good in the movie. A sketchpad at first may contain a comic book that looks like an animation when the editors flip it back and forth.[23]
Live video shower
Often editors preview the animation with a video shower. On the stream of scenes, movie-makers test their animation and fix bugs or problems.[24]