↑Scott Alan Marriott. “Crash Bandicoot: Warped”. Allgame. 2014년 11월 14일에 원본 문서에서 보존된 문서. 2010년 7월 8일에 확인함. So impressive to watch that you'll have to keep one hand firmly below your chin to keep it from falling to the floor.
↑Johnny Ballgame (2000년 1월 1일). “Crash Bandicoot: Warped Review from GamePro”. GamePro. 2011년 6월 7일에 원본 문서에서 보존된 문서. 2010년 7월 8일에 확인함. A very strong contender for PlayStation game of the year. Its "rowdy rowdy" gameplay will keep your head spinning for days.
↑Mark Cooke (1998년 11월 1일). “Crash Bandicoot: Warped Review for the PS”. Game Revolution. 2012년 5월 3일에 원본 문서에서 보존된 문서. 2008년 5월 10일에 확인함. A barrage of good things. The graphics, sound, music, levels, and difficulty all come together perfectly. Naughty Dog has made Crash a much better game, something that is commendable when so many sequels come up short.
↑Ryan MacDonald (1998년 11월 5일). “Crash Bandicoot: Warped Review for PlayStation - GameSpot”. GameSpot. 2010년 7월 8일에 확인함. Easily the best Crash yet. Every aspect of the game is better: new moves, levels, bosses, graphics, sound, and gameplay. It's the most fun I've had with a 3D platform game in a long, long time.
↑Randy Nelson (1998년 11월 4일). “Crash Bandicoot: Warped - PlayStation Review at IGN”. IGN. 2010년 7월 8일에 확인함. A drop-dead gorgeous game. The textures are impeccable, the animation's top-notch, and the special effects kick some serious booty.
↑“Crash Bandicoot: Warped Review”. 《Official U.S. PlayStation Magazine》 (지프 데이비스): 40. 2001. As some would argue, the best 2.5D platformer ever released.