Disney initially envisioned Toy Story 2 as a direct-to-video sequel. The film began production in a building separated from Pixar, on a small scale, as most of the main Pixar staff were busy working on A Bug's Life (1998). When story reels proved promising, Disney upgraded the film to a theatrical release, but Pixar was unhappy with the film's quality. Lasseter and the story team redeveloped the entire plot in one weekend. Although most Pixar features take years to develop, the established release date could not be moved and the production schedule for Toy Story 2 was compressed into nine months.[6][7]
Woody and Buzz Lightyear have become the co-leaders of Andy's toys. Andy plans to take Woody to Cowboy Camp, but accidentally rips his arm. Andy's mother places Woody on a shelf, and Woody begins to fear that Andy will throw him away. The day after Andy leaves, Woody finds Wheezy, a penguin toy with a broken squeaker who has also been shelved. After saving Wheezy from being sold at a yard sale, Woody is found and stolen by a greedy toy collector. Buzz fails to foil the theft, but finds clues identifying the collector as Al McWhiggin, the owner of the "Al's Toy Barn" store. Buzz, Mr. Potato Head, Slinky Dog, Rex, and Hamm set out to rescue Woody.
At Al's apartment, Woody discovers that he was designed after the protagonist of Woody's Roundup, a popular children's Western series from the 1950s, and meets his co-star character dolls – Jessie the Cowgirl, Bullseye the Horse, and Stinky Pete the Prospector. While initially delighted to meet them, Woody realizes that Al plans to sell the whole Woody's Roundup collection to a museum abroad. He announces he will return home to Andy, dismaying the gang, as the museum will not take the collection without Woody. After Woody's arm is repaired, he learns that Jessie was abandoned by her owner Emily as she grew up. Afraid that Andy might do the same to him, Woody decides to go to the museum.
Meanwhile, Buzz's group reaches Al's Toy Barn and searches for Woody. Buzz encounters a Utility Belt Buzz toy; assuming he is a real space ranger, Utility Belt Buzz imprisons Andy's Buzz as an imposter. Utility Belt Buzz later meets Andy's other toys and, assuming they are on a mission to defeat his arch-nemesis Emperor Zurg, accompanies them to Al's apartment. Andy's Buzz escapes and follows the gang, inadvertently releasing a toy Zurg from its box. Zurg follows Buzz with the intention of destroying him.
Both Buzzes and the search party arrive at Al's apartment, but Woody initially refuses to go home with them. Shortly after Andy's other toys leave, Woody reconsiders and invites the Woody's Roundup toys to go with him and become Andy's toys. While a hesitant Jessie and an enthusiastic Bullseye accept Woody's offer, Pete refuses and blocks the others from leaving; having never been played with, he is adamant about going to the museum.
Al returns to the apartment and takes the Woody's Roundup collection to the airport. While Utility Belt Buzz fights and reconciles with Zurg, Andy's Buzz and the other toys pursue Al's suitcases into the airport. After a prolonged pursuit through the airport's baggage sorting system – during which Pete re-opens the tear in Woody's arm – the other toys subdue Pete and teach him a lesson about playtime by placing him in a girl's backpack; she takes him with her. They save Bullseye, but Jessie is placed on the plane. Woody, Buzz, and Bullseye work together to save her just as the plane takes off. The toys then return home to Andy's house.
Andy returns from Cowboy Camp, plays with Jessie and Bullseye, and repairs Woody and Wheezy. Al mourns the loss of the lucrative deal with the toy museum on television. Woody tells Buzz that he no longer fears Andy losing interest in him, for even if it does happen, he and Buzz will be friends "for infinity and beyond".
Voice cast
Tom Hanks (Woody) and Tim Allen (Buzz Lightyear) are amongst the many cast members who reprise their roles from Toy Story for Toy Story 2.
Tom Hanks as Woody, a cowboy doll and the leader of Andy's toys. He is stolen by greedy toy store owner Al McWhiggin, who plans to sell him to a toy museum abroad. While trapped in Al's penthouse, Woody meets the other members of the Roundup Gang (Jessie, Bullseye, and Stinky Pete).
Tim Allen as Buzz Lightyear, a space ranger toy and Woody's best friend, he leads a group of Andy's toys on a mission to save Woody. Allen also voices Utility Belt Buzz Lightyear, a next generation Buzz Lightyear toy who at the end reconciles with his father Zurg.
Joan Cusack as Jessie, a cowgirl doll and member of The Roundup Gang. She has a sad life after being abandoned by her owner Emily. Mary Kay Bergman provided the vocals for Jessie's yodeling.
Kelsey Grammer as Stinky Pete, an elderly prospector doll and member of The Roundup Gang. When Woody meets him, he is still in his original box. He is eager to be sold to the museum and tries to stop Woody from going back to Andy.
Wallace Shawn as Rex, a neurotic Tyrannosaurus toy who enjoys playing a Buzz Lightyear video game. He accompanies Buzz, Mr. Potato Head, Slinky and Hamm on the rescue mission as well as defeating Zurg along the way.
John Morris as Andy Davis, a young boy who is the owner of Woody and his friends. He is away at "Cowboy Camp" almost the entire film.
Wayne Knight as Al McWhiggin, an avaricious toy collector and owner of Al's Toy Barn. He kidnaps Woody and plans to sell him and the rest of The Roundup Gang to a toy museum abroad.
Jeff Pidgeon as the Aliens, a trio of green alien toys of the sort Buzz encountered in the original Toy Story. During the rescue mission, Mr. Potato Head saves their lives, and later they are adopted by him and his wife.
Andrew Stanton as Evil Emperor Zurg: Buzz's arch-nemesis who is unaware he himself is a toy. He follows Buzz to Al's apartment and then fights and reconciles with his son Utility Belt Buzz.
Production
Development
A conversation about a sequel to Toy Story began around a month after the film's opening in December 1995.[11] A few days after Toy Story's release, John Lasseter was traveling with his family and found a young boy clutching a Sheriff Woody doll at an airport. Lasseter described how the boy's excitement to show it to his father touched him deeply. Lasseter realized that his character no longer belonged to him only, but rather it belonged to others, as well. The memory was a defining factor in the production of Toy Story 2, with Lasseter moved to create a great film for that child and for everyone else who loved the characters.[12]
Ed Catmull, Lasseter, and Ralph Guggenheim visited Joe Roth, successor to recently ousted Jeffrey Katzenberg as chairman of Walt Disney Studios, shortly afterward. Roth was pleased and embraced the idea of a sequel.[11] Disney had recently begun making direct-to-video sequels to its successful features, and Roth wanted to handle the Toy Story sequel this way, as well. Prior releases, such as 1994's Aladdin sequel, The Return of Jafar, had returned an estimated $100 million in profits.[13]
Initially, everything regarding Toy Story 2 was uncertain: whether stars Tom Hanks and Tim Allen would be available and affordable, what the story premise would be, and even whether the film would be computer-animated at Pixar or traditionally hand-drawn at Walt Disney Feature Animation.[13] Lasseter regarded the project as a chance to groom new directing talent, as top choices were already immersed in other projects (Andrew Stanton as co-director of A Bug's Life and Pete Docter as director of what would eventually become Monsters, Inc.). Ash Brannon, a young animator who was previously animation director on Toy Story, was selected by Lasseter to direct after admiring his work on the first film. Brannon, a CalArts graduate, joined the Toy Story team in 1993.[13] Disney and Pixar officially announced the sequel in a press release on March 12, 1997.[14]
Story
"The story of Toy Story 2 is based a lot on my own experience. I'm a big toy collector and a lot of them are like antiques, or one-of-a-kind toys, or prototypes the toy makers have given me. Well, I have five sons, four of them are little and they love to come to daddy's work, and they come into daddy's office and they just play with everything. And I'm sitting there [saying]'Oh no, that's uh, you can't play with that one, oh no, play with this one, oh no....' and I found myself just sitting there looking at myself and laughing. Because toys are manufactured, put on this Earth, to be played with by a child. That is the core essence of Toy Story. And so I started wondering, what was it like from a toy's point of view to be collected?"
Lasseter's intention with a sequel was to respect the original Toy Story film and create that world again.[12] The story originated with him wondering what a toy would find upsetting, how a toy would feel if it were not played with by a child or, worse, a child growing out of a toy.[13] Brannon suggested the idea of a yard sale where the collector recognizes Woody as a rare artifact.[16] The concept of Woody as a collectible set came from the draft story of A Tin Toy Christmas, an original half-hour special pitched by Pixar to Disney in 1990. The obsessive toy collector named Al McWhiggin, who had appeared in a draft of Toy Story but was later expunged, was inserted into the film.[13] Lasseter claimed that Al was inspired by himself.[15]
Secondary characters in Woody's set were inspired by 1940s–1950s Western and puppet shows for children, such as Four Feather Falls, Hopalong Cassidy and Howdy Doody.[16][17] The development of Jessie was kindled by Lasseter's wife Nancy, who pressed him to include a strong female character in the sequel, one with more substance than Bo Peep.[16] The scope for the original Toy Story was basic and only extended over two residential homes, roadways, and a chain restaurant, whereas Toy Story 2 has been described by Unkrich as something "all over the map".[12]
To ensure that the project was ready for theaters, Lasseter had to add around 12 minutes of material and strengthen what was already there. The extra material would be a challenge since it could not be mere padding — it would have to feel as if it had always been there, an organic part of the film. With the scheduled delivery date less than a year away, Lasseter called Stanton, Docter, Joe Ranft, and some Disney story people to his house for a weekend. There, he hosted what he called a "story summit", a crash exercise that would produce a finished story in just two days.[6]
Back at the office that Monday, Lasseter assembled the company in a screening room and pitched the revised version of Toy Story 2 from exposition to resolution.[6] Story elements were recycled from the original drafts of the first Toy Story film. The first film's original opening sequence featured a Buzz Lightyear cartoon playing on television, which evolved into the Buzz Lightyear video game that would be shown in the opening scene of Toy Story 2.[18] A deleted scene from Toy Story, featuring Woody having a nightmare involving him being thrown into a trash can, was incorporated in a milder form for depicting Woody's fear of losing Andy. The idea of a squeak-toy penguin with a broken squeaker also resurfaced from an early version of Toy Story.[18]
Animation
As the story approached the production stage in early 1997, it was unclear whether Pixar would produce the film, as the entire team of 300 was busy working on A Bug's Life for a 1998 release. The Interactive Products Group, with a staff of 95, had its own animators, art department, and engineers. Under intense time pressure, they had put out two successful CD-ROM titles the previous year – Disney's Animated Storybook: Toy Story and The Toy Story Activity Center.[16] Between the two products, the group had created as much original animation as there was in Toy Story itself. Steve Jobs made the decision to shut down the computer games operation and the staff became the initial core of the Toy Story 2 production team.[14]
Before the switch from direct-to-video to feature film, the Toy Story 2 crew had been on its own, placed in a new building that was well-separated from the rest of the company by railroad tracks. "We were just the small film and we were off playing in our sandbox," co-producer Karen Jackson said.[6] Lasseter looked closely at every shot that had already been animated and called for tweaks throughout. The film reused digital elements from Toy Story but, true to the company's "prevailing culture of perfectionism, [...] it reused less of Toy Story than might be expected".[19] Character models received major upgrades internally and shaders went through revisions to bring about subtle improvements. The team freely borrowed models from other productions, such as Geri from Pixar's 1997 short Geri's Game, who became the Cleaner in Toy Story 2.[19] Supervising animator Glenn McQueen inspired the animators to do spectacular work in the short amount of time given, assigning different shots to suit each animators' strengths.[20]
While producing Toy Story, the crew was careful in creating new locations, working within available technology at that time. By the time of production on Toy Story 2, technology had advanced farther to allow more complicated camera shots than were possible in the first film.[12] In making the sequel, the team at Pixar did not want to stray too far from the first film's look, but the company had developed a lot of new software since the first feature had been completed.[20] To achieve the dust visible after Woody is placed on top of a shelf, the crew was faced with the challenge of animating dust, an incredibly difficult task. After much experimentation, a tiny particle of dust was animated and the computer distributed that image throughout the entire shelf. Over two million dust particles are in place on the shelf in the completed film.[21]
Troubled production
"When we went from a direct-to-video to a feature film and we had limited time in which to finish that feature film, the pressure really amped up. Forget seeing your family, forget doing anything. Once we made that decision [on the schedule], it was like, 'Okay, you have a release date. You're going to make that release date. You're going to make these screenings.'"
Disney became unhappy with the pace of the work on the film and demanded in June 1997 that Guggenheim be replaced as producer, and Pixar complied. As a result, associate producers Karen Jackson and Helene Plotkin were moved up into the roles of co-producers.[23]
In November 1997, Roth and head of Walt Disney Feature AnimationPeter Schneider viewed the film's story reels, with some finished animation, in a screening room at Pixar. They were impressed with the quality of work and became interested in releasing Toy Story 2 in theaters.[23] In addition to the unexpected artistic caliber, there were other reasons that made the case for a theatrical release more compelling. The economics of a direct-to-video Pixar release were lackluster due to the higher salaries of the crew. After negotiations, Jobs and Roth agreed that the split of costs and profits for Toy Story 2 would follow the model of a newly created five-film deal — but Toy Story 2 would not count as one of the five films. Disney had bargained in the contract for five original features, not sequels, thus assuring five sets of new characters for its theme parks and merchandise. Jobs gathered the crew and announced the change in plans for the film on February 5, 1998.[24]
The work done on the film to date was nearly lost in 1998 when one of the animators, while routinely clearing some files, accidentally entered the deletion command code /bin/rm -r -f * on the root folder of the Toy Story 2 assets on Pixar's internal servers.[25][26] Associate technical director Oren Jacob was one of the first to notice as character models disappeared from their works in progress. They shut down the file servers but had already lost 90% of the last two years of work, and it was also found that the backups had not been working for about a month. The film was saved when technical director Galyn Susman, who had been remote working to take care of her newborn child, revealed she had a backup copy of the film on her home computer. The Pixar team was able to recover nearly all of the lost assets except for a few recent days of work, allowing the film to proceed.[27][28]
Many of the creative staff at Pixar were not happy with how the sequel was turning out. Upon returning from the European promotion tour of A Bug's Life, Lasseter watched the development reels and agreed that it was not working. Pixar met with Disney, telling them that the film would have to be redone. Disney disagreed, and noted that Pixar did not have enough time to remake the film before its established release date. Pixar decided that they simply could not allow the film to be released in its existing state, and asked Lasseter to take over the production. Lasseter agreed, recruiting the first film's creative team, including Stanton and Docter, to redevelop the story and taking over as director from Brannon, who would remain on the project as co-director alongside Lee Unkrich, who was also fresh from A Bug's Life, having served as supervising editor.[24] To meet Disney's deadline, Pixar had to complete the entire film in nine months.[7] Unkrich, concerned with the dwindling amount of time remaining, asked Jobs whether the release date could be pushed back. Jobs explained that there was no choice, presumably in reference to the film's licensees and marketing partners, who were getting toys and promotions ready.[6]
Brannon focused on development, story and animation, Lasseter was in charge of art, modeling and lighting, and Unkrich oversaw editorial, cinematography, and layout. The three met daily to discuss their progress with each other (they wanted to ensure they were all progressing in the same direction), which caused the boundaries of their responsibilities to overlap.[24][20] As was common with Pixar features, the production became difficult as delivery dates loomed and hours inevitably became longer. Still, Toy Story 2, with its highly compressed production schedule, was especially trying.[22] While hard work and long hours were common to the team by that point—especially so to Lasseter—running flat-out on Toy Story 2 for month after month began to take a toll. The overwork spun out into carpal tunnel syndrome for some animators,[22] and repetitive strain injuries (RSI) for others.[29] Catmull would later disclose that "a full third of the staff" ended up with some form of RSI by the time the film was finished.[30] Pixar did not encourage long hours, and, in fact, set limits on how many hours employees could work by approving or disapproving overtime. Employees' self-imposed compulsions to excel often trumped any other constraints, and were especially common to younger employees.[22] In one instance, an animator had forgotten to drop his child off at daycare one morning and, in a mental haze, forgot the baby in the back seat of his car in the parking lot. "Although quick action by rescue workers headed off the worst, the incident became a horrible indicator that some on the crew were working too hard," wrote David Price in his 2008 book The Pixar Touch.[31]
Randy Newman, who composed and conducted music for the original Toy Story film, returned to score the sequel.[32] He wrote two original songs – "When She Loved Me", performed by Sarah McLachlan, and "Woody's Roundup", performed by Riders in the Sky – besides composing the score. The song from Toy Story, "You've Got a Friend in Me" was also reused. It was sung at two different points during the film by Tom Hanks as Woody and Robert Goulet, the singing voice of Wheezy.[22] The score released by Walt Disney Records on November 9, 1999.[33][34] The track "When She Loved Me", which was considered to be among the saddest sequences in both Disney and Pixar films, and the saddest film songs ever written, received acclaim for McLachlan's singing and Newman's compositions. The song was nominated at the Academy Awards in 2000 for Best Original Song, though the award went to Phil Collins for "You'll Be in My Heart" from another Disney animated film, Tarzan.[35][36][37]
Release
Theatrical
Pixar showed the completed film at CalArts on November 12, 1999, in recognition of the school's ties with Lasseter and more than 40 other alumni who worked on the film. The students were captivated.[31] The film held its official premiere the next day at the El Capitan Theatre in Los Angeles — the same venue as Toy Story — and was released across the United States on November 24, 1999.[1][38] The film's initial theatrical and video releases include Luxo Jr., Pixar's first short film released in 1986, starring Pixar's titular mascot.[39] Before Luxo Jr., a disclaimer appears reading: "In 1986 Pixar Animation Studios produced their first film. This is why we have a hopping lamp in our logo".[39] On December 25, 1999, within a month of the film's theatrical release, a blooper reel was added to the film's mid-credits,[40][41] which features the characters, Flik and Heimlich, from A Bug's Life.[42]
Re-releases
In 2009, both Toy Story and Toy Story 2 were converted to 3D for a two-week limited theatrical re-release,[43][44] which was extended due to its success.[45][46] Lasseter said, "The Toy Story films and characters will always hold a very special place in our hearts and we're so excited to be bringing this landmark film back for audiences to enjoy in a whole new way, thanks to the latest in 3-D technology. With Toy Story 3 shaping up to be another great adventure for Buzz, Woody and the gang from Andy's room, we thought it would be great to let audiences experience the first two films all over again and in a brand new way".[47]
Translating the films into 3-D involved revisiting the original computer data and virtually placing a second camera into each scene, creating left-eye and right-eye views needed to achieve the perception of depth. Unique to computer animation, Lasseter referred to this process as "digital archaeology". The lead stereographer Bob Whitehill oversaw this process and sought to achieve an effect that impacted the film's emotional storytelling. It took four months to resurrect the old data and get it in working order. Then, adding 3-D to each of the films took six months per film.[48]
The double feature opened in 1,745 theaters on October 2, 2009, and made $12.5 million in its opening weekend, finishing in third place at the box office behind Zombieland and Cloudy with a Chance of Meatballs.[49] The features closed on November 5, 2009, with a worldwide gross of $32.3 million.[50] Unlike other countries, the UK and Argentina received the films in 3-D as separate releases. Toy Story 2 was released January 22, 2010, in the UK, and February 18, 2010, in Argentina.[51]
Home media
Toy Story 2 was released on both VHS and DVD and as a DVD two-pack with Toy Story on October 17, 2000.[52][53] That same day, an "Ultimate Toy Box" set was released containing the first and second films and a third disc of bonus materials.[53][54] The standard DVD release allowed the viewer to select the version of the film either in widescreen (1.77:1 aspect ratio) or fullscreen (family-friendly 1.33:1 aspect ratio without pan and scan).[55][56] A sneak peek of Monsters, Inc. was also attached to these releases, which were all THX certified.[55][57] The standard VHS, DVD, DVD two-pack, and the "Ultimate Toy Box" sets returned to the vault on May 1, 2003.[58] It was re-released as a Special Edition 2-disc DVD on December 26, 2005.[59] Both editions returned to the Disney Vault on January 31, 2009.[60]
A brief controversy involving the Ultimate Toy Box edition took place in which around 1,000 copies of the box set that were shipped to Costco stores had a pressing error which caused a scene from the 2000 R-rated film High Fidelity to play in the middle of the film. The scene in question, which featured the use of the word "fuck" multiple times, prompted a number of complaints from consumers, causing Costco to eventually recall the defective units from shelves and later go on to replace them. The defect was caused by a "content mix" error according to Technicolor, which manufactured the discs, and only affected the U.T.B. Box set copies of Toy Story 2 which were included with the two-pack were not affected by the manufacturing error. According to Buena Vista Home Entertainment, less than 1% of the discs shipped were printed with the glitch.[61][62]
Toy Story 2 was available for the first time on Blu-ray Disc in a Special Edition Combo Pack released on March 23, 2010, along with the first film.[63] On November 1, 2011, the first three Toy Story films were re-released, each as a DVD/Blu-ray/Blu-ray 3D/Digital Copy combo pack (four discs each for the first two films, and five for the third film).[64] The film was released on Ultra HD Blu-ray on June 4, 2019.[65]
Deleted casting couch joke
For the 2019 home media, the Disney+ reissue, and the 2024 UK theatrical cinema re-release at Vue Cinemas, Disney removed a scene from the film's mid-credits mock outtake reel that featured the Prospector suggestively enticing a pair of Barbie dolls with a role in Toy Story 3.[66] Media outlets inferred this change was a result of the Me Too movement, which saw John Lasseter stepping down from Pixar the previous year due to allegations of sexual misconduct towards employees at the studio.[65]
Reception
Box office
Toy Story 2 was as successful as the first Toy Story film commercially. It became 1999's highest-grossing animated film, earning $245.9 million in the United States and Canada and $511.3 million worldwide — beating both Pixar's previous releases by a significant margin.[67][3] It became the third-highest-grossing animated film of all time (behind The Lion King and Aladdin).[9]
Toy Story 2 opened over the Thanksgiving Day weekend at No. 1 ahead of The World Is Not Enough, End of Days and Sleepy Hollow, collecting a three-day tally of $57.4 million from 3,236 theaters, averaging $17,734 per theater over three days, as well as making $80.1 million since its Wednesday launch and staying at the top for the next two weekends.[68] At the time of the film's release, it had the third-highest opening weekend of all time, behind The Lost World: Jurassic Park and Star Wars: Episode I – The Phantom Menace.[69] It also broke the studio record for having the best single-day gross, surpassing The Waterboy.[70] When the film opened, Toy Story 2 earned $9.5 million during its first day, breaking Back to the Future Part II's record to have the highest Thanksgiving opening day.[71] On its third day of release, the film made $22.6 million, becoming the highest Friday gross at that time, beating The Lost World: Jurassic Park.[72] For two years, it would hold this record until May 2001 when The Mummy Returns opened with $23.4 million.[73] The film also had the largest opening weekend for an animated film before being surpassed by Monsters, Inc. that year.[74] Moreover, Toy Story 2 was ranked as the third-highest five-day Wednesday gross of any film, trailing only behind The Phantom Menace and Independence Day. The film even had the highest five-day Thanksgiving opening weekend, beating out A Bug's Life.[75] In 2013, The Hunger Games: Catching Fire and Frozen both surpassed Toy Story 2 to have the largest Thanksgiving weekend debut.[76] For its second weekend, the film had earned $27.7 million, making it the fourth-highest December weekend gross, after Scream 2's opening weekend gross and Titanic's opening weekend and second weekend grosses respectively.[77] By New Year's Day, it had made more than $200 million in the U.S. alone, and it eventually became 1999's third highest-grossing film after The Phantom Menace and The Sixth Sense,[10] while also far surpassing the original.[78]Box Office Mojo estimates that the film sold over 47.8 million tickets in the United States and Canada.[79]
The film set a three-day weekend record in the United Kingdom, grossing £7.7 million and beating The Phantom Menace.[80] In 2001, that record would be surpassed by Harry Potter and the Philosopher's Stone.[81] It spent seven weeks there at number one.[82] In Japan, Toy Story 2 earned $3.8 million in its opening weekend to not only become the country's highest-grossing American animated film, but also the second largest opening weekend in the territory, behind Armageddon.[83] Around this time, the film surpassed Twister to become the seventeenth-highest domestic grosser.[84] Following in biggest grosses are Italy ($6.9 million), France and the Maghreb region ($24.7 million), Germany ($12.9 million), and Spain ($11.7 million).[3]
Critical response
Reviewers judged Toy Story 2 as a sequel that equaled or even surpassed the original in terms of quality.[9]The Hollywood Reporter proclaimed:
Toy Story 2 does what few sequels ever do. Instead of essentially remaking an earlier film and deeming it a sequel, the creative team, led by director John Lasseter, delves deeper into their characters while retaining the fun spirit of the original film.[9]
On review aggregation website Rotten Tomatoes, the film has an approval rating of 100% based on 172 reviews, with an average rating of 8.7/10. The site's critical consensus reads, "The rare sequel that arguably improves on its predecessor, Toy Story 2 uses inventive storytelling, gorgeous animation, and a talented cast to deliver another rich moviegoing experience for all ages."[85] As of March 2024, it is the highest rated animated film on the site and the second best rated film overall, after Leave No Trace.[86] On Metacritic, the film has a score of 88 out of 100, based on 34 critics, indicating "universal acclaim".[87]CinemaScore reported that audiences had given the film a rare average grade of "A+" on an A+ to F scale, making it the first ever computer-animated film to receive this grade.[88]
Roger Ebert of the Chicago Sun-Times gave the film three and a half stars out of four and said in his print review "I forgot something about toys a long time ago, and Toy Story 2 reminded me".[89]Kenneth Turan of the Los Angeles Times said "Toy Story 2 may not have the most original title, but everything else about it is, well, mint in the box".[90]Todd McCarthy of Variety said "In the realm of sequels, Toy Story 2 is to Toy Story what The Empire Strikes Back was to its predecessor, a richer, more satisfying film in every respect".[91]Lisa Schwarzbaum of Entertainment Weekly said "It's a great, IQ-flattering entertainment both wonderful and wise".[92]
Upon seeing the film, animator Chuck Jones (director of the Looney Tunes shorts) wrote a letter to Lasseter, calling the film "wonderful" and "beautifully animated", and telling Lasseter he was "advancing the cause of classic animation in a new and effective way." Lasseter, a personal admirer of Jones, has the letter framed in his house.[93]
The sequel, titled Toy Story 3, was released on June 18, 2010.[111] In the film, Andy's toys are accidentally donated to a day-care center as he prepares to leave for college.[112]
^ abBell, Carrie (November 26, 1999). "'Toy Story 2': The Premiere". Entertainment Weekly. Archived from the original on July 24, 2015. Retrieved July 23, 2015.
^ abPrice 2008, p. 174 harvnb error: no target: CITEREFPrice2008 (help)
^ abcdLasseter, John; Unkrich, Lee; Brannon, Ash et al. (2010). Toy Story 2. Special Features: Making of Toy Story 2 (Blu-ray Disc). Buena Vista Home Entertainment.
^Schwarzbaum, Lisa (July 31, 2012). "Toy Story 2 Review". Entertainment Weekly. Archived from the original on May 22, 2013. Retrieved September 23, 2012.
^ ab"Past Winners Search". Grammy Award. National Academy of Recording Arts and Sciences. Archived from the original on November 23, 2013. Retrieved November 23, 2013.