The object of the game is to score the most points, while not revealing which colour you are until the end. It requires good bluffing and analytical skills. 7 colours are used, and there can be up to 4 "robot" colours moving around. On their turn a player rolls a die and can move any number of pieces a total number of spaces that adds up to the number on the die. This can result in a score, and the game continues until one player reaches 129+ points. At this time all players make secret guesses as to which player is which colour (gaining +5 points at the end of the game for each correct answer). The game ends when a spy reaches 142+ points, and then a winner is determined after guess points are added.
Reception
Upon its release the game won the Spiel des Jahres award in 1986.[1] It is remembered in part as the first game to feature a score track encircling the board, now a common feature in many games, as well as the game that introduced thin wooden human-shaped gaming pieces (meeples).[2] In a 1990 interview, Kramer revealed that Heimlich & Co. was not one of his personal favourites.[3]