Thexder (テグザー, Teguzā) is a run and gun video game from Game Arts, originally released for the NEC PC-8801 in 1985. It was ported to many systems, including the Famicom, MSX, Apple II and DOS. It was a commercial success, selling over one million units worldwide.
Gameplay
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In Thexder, the player controls a fighter robot that is able to transform into a jet and shoot lasers.
Thexder quickly became a best-selling hit, selling over 500,000 copies in Japan by 1987.[2][3] As the PC-8801 platform was only popular in Japan, Thexder did not garner significant attention abroad until it was converted for the MSX (the best-selling platform in Brazil and many Eastern European countries), Apple II, and DOS, eventually becoming an international hit. It became the company's best-selling title of 1987. By 1990, the game had sold over one million copies worldwide.[4]
Compute! praised the Apple IIGS version of Thexder as the computer's "first true arcade game" with "excellent play value for your dollar".[5] In 1988, The Games Machine gave the Amiga version a 74% score.[1] In 1991, Dragon gave the Macintosh and PC/MS-DOS versions of the game each 4 out of 5 stars.[6] The game went on to sell over one million copies worldwide, becoming Game Arts' biggest-selling title of 1987.[4]Thexder is considered an important breakthrough title for the run-and-gun shooter game genre, paving the way for titles such as Contra and Metal Slug.[7]
Thexder 2, also known as Fire Hawk and Fire Hawk: Thexder – The Second Contact, was released in 1989 on MSX2 and 1990 on DOS. It retained the same concept as the original Thexder but added many improvements. The Fire Hawk robot had the same design as the Thexder: the main laser, shield, and ability to transform into a jet. It also had upgrades to allow it to launch guided missiles, and use special weapons found throughout the game. Obtaining special weapons caused a weapon carrier droid to be deployed, and if positioned correctly, would act as a shield against enemies. Graphics were improved from the original game, and gameplay was divided into sub-levels, with the fourth sub-level containing a "boss" enemy. It was also possible to restart later games at the beginning of a level previously visited.
Thexder 95 (also called Thexder for Windows 95) is a Windows 95 remake of the original Thexder game, which was built with Microsoft's Game SDK (precursor of DirectX). In this game, Thexder can become a tank and jet, and has a large number of new weapons, from grenades to thermal bombs. The game runs in multiple windows: the main view, and several smaller windows each having a different function, e.g., ammo count, map, and actual game, that the gamer could open, close, and resize at will during play.[8] It was also one of Sierra's showcase games at the launch of Windows 95.[citation needed]
Thexder & Fire Hawk is a compilation that includes the MSX versions of Thexder and Thexder 2. The compilation was designed by Hibiki Godai and Satoshi Uesaka, and was released in 2005 for the PC–8801.
Thexder Neo
Original release dates: October 1, 2009 (PSP)[9] January 28, 2010 (PS3)
Thexder Neo is a complete rework of the original PC game from 1985, released by Square Enix.[10] In early 2009, Square Enix sent an application to the ESRB to receive a rating for a game titled "Thexder Neo".[11] Later that year, the game's existence was confirmed by Square Enix at the Tokyo Game Show.[12] It was released worldwide on the PlayStation Network on October 1, 2009 as a download for the PlayStation Portable and on January 28, 2010 for the PlayStation 3.[9]
^ abc"Thexder NEO: Information". Square Enix. Retrieved 16 October 2009. Thexder NEO for the PlayStation Portable: October 1, 2009 […] Available worldwide via the PlayStation Store