The objective of the game is to guide a cube over spikes and pits. There are 5 levels in the game. Fire Aura, Original Level, Chaoz Fantasy, Heaven and Phazd (2 in iOS and Android normal versions), four of which with original music.
There are two modes in the game: normal mode and practice mode. In normal mode, there are no flags (checkpoints). If the player dies in this mode, the level will start over from the beginning.
In practice mode, flags (checkpoints) can be placed at any point in the level. If the player dies in this mode, the player will respawn at the most recently placed flag.
Each time a level is beaten, a medal is awarded depending on the way they beat it.
Level editor
On the PC version of the game, there is a level editor available, which players can use to make their own levels, and custom music may be used.
The Impossible Game received generally mixed reviews. On Metacritic, the PC version received an aggregated score of 64.[8] On GameRankings, it received 60% on Xbox 360,[4] 67% on iOS,[5] 87% on PSP,[6] and 67% on PC.[7]Eurogamer gave the Xbox 360 version a 6/10, stating that "it's monumentally frustrating, but also bafflingly addictive as you continually try to make precious progress".[1]
Geometry Dash, a game with a similar gameplay mechanism as one of the prominent features (but with more gamemodes and mechanics), and was originally inspired by The Impossible Game.