A Splatbook is a sourcebook for a particular role-playing game that is not needed for play, but is devoted to a particular facet, character class, or fictional faction, providing additional background details and rules options. For example, a "swords and sorcery" fantasy game might offer splatbooks for each of the races in the setting: humans, dwarves, elves, and others.
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath agreed that the term was used first for White Wolf's games in the 1990s, but called Cults of Prax, a 1979 sourcebook about religious cults created for the fantasy RPG RuneQuest, "the first splatbook ... the first book that fits, retroactively, the established definition."[2] Game historian Shannon Appelcline also agreed, calling Cults of Prax "an early example" of a splatbook.[1]
References
^ abAppelcline, Shannon (2014). Designers & Dragons: The 90s. Silver Spring, Maryland: Evil Hat Productions. pp. 16–17. ISBN978-1-61317-081-6.
^ abHorvath, Stu (2023). Monsters, Aliens, and Holes in the Ground. Cambridge, Massachusetts: MIT Press. pp. 54–55. ISBN9780262048224.
^Fannon, Sean Patrick (1999). The Fantasy Roleplaying Gamer's Bible. Jacksonville, FL: Obsidian Studios. p. 242. ISBN0967442907.