Scott Snibbe (born 1969 in New York City) is an interactive media artist, author, entrepreneur,[1] and meditation instructor[2] who hosts the Skeptic's Path to Enlightenment meditation podcast.[3] His first book, How to Train a Happy Mind, was released in 2024.[4] Snibbe has collaborated with other artists and musicians, including Björk on her interactive “app album” Björk: Biophilia[5][6] that was acquired by New York's MoMA as the first downloadable app in the museum's collection.[7] Between 2000 and 2013 he founded several companies, including Eyegroove, which was acquired by Facebook in 2016.[8][9] Early in his career, Snibbe was one of the developers of After Effects (acquired by Adobe).[10]
Career
Digital art and augmented reality installations
Snibbe is one of the first artists to work with interactive projections, where computer vision is used to change a projection on a wall or floor in response to people interacting with its surface.[11][12] Snibbe's first, and best-known installation Boundary Functions (1998), premiered at Ars Electronica 1998.[13] In this floor-projected interactive artwork, people walk across a four-meter by four-meter floor. As they move, Boundary Functions uses a camera, computer and projector to draw lines between all of the people on the floor, forming a Voronoi Diagram. This diagram has particularly strong significance when drawn around people's bodies, surrounding each person with lines that outline his or her personal space - the space closer to that person than to anyone else. Snibbe states that this work "shows that personal space, though we call it our own, is only defined by others and changes without our control".[14]
Snibbe's first public interactive work was a networked communication system for abstract animation called Motion Phone, which won a Prix Ars Electronica award in 1996 and established him as a contributor to the field.[15]
In 2011, via his company Snibbe Interactive, Snibbe produced a series of interactive exhibits that brought technologies and experiences of James Cameron'sAvatar to life in the traveling AVATAR: The Exhibition, which was funded and premiered at Seattle's Experience Music Project and Science Fiction Museum. The exhibition included full-body motion tracking augmented reality and virtual reality experiences simulating the world of Avatar's Pandora, and the process of creating the film.
App art
Snibbe created some of the first interactive art apps for iOS devices (iPhone, iPad, and iPod Touch). His first three apps—Gravilux, Bubble Harp, and Antograph—released in May, 2010 as iOS ports of screen-based artwork from the 1990s Dynamic Systems Series, all rose into the top ten in the iTunes Store's Entertainment section, and have been downloaded over a million times.[17]
Snibbe collaborated with Björk to produce Biophilia, the first full-length app album, which was released for iPad and iPhone in 2011, as well as producing the visuals for her Biophilia Concert Tour.[18] Other interactive song apps and app albums followed, including the Philip Glass: REWORK App based on the album produced by Beck,[19] the METRIC: Synthetica App[20] based on Metric's 2013 album, and the Passion Pit Gossamer App.[21]
An interview with Snibbe about his work with Björk on Biophilia can be found in the 2013 BBC Documentary When Björk Met Attenborough.
At the CHI 2009 conference, Snibbe presented "Social Immersive Media," a research paper published via his nonprofit research organization Sona Research,[24] coining the term Social Immersive Media to describe interface techniques immersive augmented reality interactive experiences focused on social interaction, and winning the best paper of conference award.
In November, 2013 Snibbe and Jaz Banga debated Laura Sydell and Christopher M. Kelty in an Oxford style debate entitled, Patent Pending: Does the U.S. Patent System stifle innovation?[25]
Snibbe was the founder of Snibbe Interactive (2007), which distributed and developed immersive interactive experiences for museums, entertainment and branding; Scott Snibbe Studio (2011) which produces original apps and apps made in collaboration with other musicians and filmmakers; and the nonprofit research organization Sona Research, which researched the socially beneficial applications of interactive technologies with grants from the National Science Foundation.[12]
In 2013, Snibbe founded Eyegroove, a social network for creating and sharing short music videos on mobile phones.[26] The app was a precursor to more popular services musical.ly and TikTok, and was acquired by Facebook in 2016. Post-Acquisition, Facebook integrated Eyegroove's real-time video effect technology into Instagram, Messenger, Facebook, and WhatsApp's new camera and visual sharing features released in 2017 to compete with Snapchat.[27][28] Snibbe subsequently joined Facebook's Building 8 team, which was later renamed Portal after the group's first product release, and worked there until 2019 creating new augmented reality hardware and software products for the home.[29]