The "bubble dragons" of the first game, Bubblun and Bobblun (known as "Bub and Bob" in the western releases) appear in Rainbow Islands in their human forms as "Bubby" and "Bobby". Also unlike the first game, players must now "alternate" (i.e., take turns), with player one as Bubby (green shirt), and player 2 as Bobby (blue shirt).
Gameplay
Following the events of Bubble Bobble, Bubby and Bobby set out to defeat the "Dark Shadow" and rescue the Rainbow Islands. The Dark Shadow is the entity responsible for the events in Bubble Bobble.[2] The game is set on a chain of ten islands, each one with a different theme. Each island provides four rounds of game-play, and once these are complete the player moves to the next island in the chain. In each round the player must get to the top before the sea level rises and kills them. The islands get progressively more difficult, with enemies moving much faster on the later ones. These are depicted on a map screen before the start of each island.
Players can release rainbows that act as weapons, makeshift platforms, and item collectors. Slinging rainbows damages any enemies and acquires any items that the rainbows come in contact with. When jumped upon, they fall down, beating any enemies below them, and releasing a damage field above them.[2] Collecting power-ups increases the player's speed, the speed of the rainbows and how many are spawned. If players take too long in a level, water will start to rise up from the bottom of the stage, and will kill the player character if it rises above his head.[2]
Like Bubble Bobble before it, the game has multiple endings. To get the "True and Happy" ending the player must find and complete the three secret islands (although most consumer versions of the game completely lack the secret islands because of budget constraints[3]). These islands are not visible until all 7 big diamonds are collected. To get a big diamond, the player must collect seven different-colored small diamonds on the island and finish the round. The small diamonds are found by destroying enemies by dropping a rainbow on them from above or destroying them with various special items. After collecting the small diamonds, a word "NICE" appears. If the small diamonds are collected in the correct order, the player will get to a secret room at the end of each island, which contains a permanent power up. The color of the small diamonds depends on where the fallen enemies land, so the player can somewhat determine which diamond colors will drop.
The scoring system also has secrets, which allow vastly higher scores to be achieved than normal.[4]
Ports
The European Master System port contains a bug that crashes the game after Level 7, sending the player back to the title screen. If the level select code is used to access Level 8, the same glitch occurs at the end of that level completely preventing the player from seeing the ending. The Brazilian version has fixed this glitch.[5]
The European version of the NES port, developed by Ocean, aims to be more faithful to the arcade version, whereas the Japanese and North American versions have original level designs and story intermissions.[citation needed]
Rainbow Islands Extra Version is a modified version of Rainbow Islands; the layouts of the islands remain exactly the same except the stages' enemies and bosses appear in a different order (much like Bubble Bobble's Super Mode).[6] In addition, the bosses were made more difficult by adding more variety to their behavior. Rainbow Islands Extra was released in limited quantities in the arcade. The game was also included as a mode in the Mega Drive version of Rainbow Islands. The game was also included in the Japanese compilation Taito Memories II Jōkan for the PlayStation 2 and the PlayStation Portable collection Taito Memories Pocket.
Released in the US as Rainbow Islands,[9] this version has different level layout and game mechanics compared to the original.[10] It also includes an island based on KiKi KaiKai as a replacement for Magical Island.
Released in Europe as Rainbow Islands: Bubble Bobble 2,[11] this version is different from the alternative Japanese and North American version and plays more like the original arcade game.[10]
In Japan, Game Machine listed Rainbow Island: The Story of Bubble Bobble 2 on their December 1, 1987 issue as being the second most-successful table arcade unit of the month.[27] It went on to become one of the top ten highest-grossing arcade games of 1988 in Japan.[28] The Spectrum version of the game was number-one on the UK sales chart from May[29] to June 1990[30] at the time of release. It was re-released at a budget price, and was number 1 again from October 1992[31] to March 1993.[32] It was also the top-selling Amiga budget title in March 1992.[33]
UK magazine C&VG gave the ST version a score of 93%, praising the graphics and calling the game addictive and "tremendous fun".[14] It was awarded 94% in the April 1990 issue of Your Sinclair[18] and was placed at number 8 in the "Your Sinclair official top 100".[34] In issue 93 of the same magazine, the readers voted it the 2nd best game of all time. It was also awarded 94% score in Crash.[16] The readers of Crash voted Rainbow Islands the #1 game of all time in December 1991.[35]MegaTech magazine said it was "virtually arcade perfect, with only flickery sprites letting the side down".[23]
Edge wrote in 1994 that "Taito's Rainbow Islands has all the ingredients for a superb videogame – incentives, copious rewards and bonuses, and intelligent bosses".[36]
Despite these accomplishments, in his review of the Bubble Bobble Featuring Rainbow Islands pack, Rich Leadbetter of Sega Saturn Magazine said Rainbow Islands was "vastly underrated and over-looked". He added that the gameplay still felt fresh and unique despite the passage of years, and was good enough to make the collection a must-have by itself.[2]
Accolades
The Amiga version of Rainbow Islands was the first game to make #1 on Amiga Power's annual All Time Top 100 list in 1991,[37] and again in 1992.[38] It held the spot for years until losing to Sensible Soccer, which retained the title for the rest of the magazine's run. The Mega Drive version was the 9th best game of all time, according to Mega magazine's "Mega Top 100 Carts" in 1992. In 1993, Commodore Force ranked the game at number five on its list of the top 100 Commodore 64 games.[39] In 1996, GamesMaster ranked the game 79th on their "Top 100 Games of All Time".[40]