Phil Spencer (born January 12, 1968)[3] is an American business executive and the CEO of Microsoft Gaming.[4] Starting his career at Microsoft as an intern in 1988, Spencer has worked in various sectors within the company, including developing Microsoft's first CD-ROM-based titles. He joined the Xbox team in 2001.
Career
Spencer joined Microsoft in 1988 as an intern and has worked in a number of technical roles, leading the development of Microsoft's first CD-ROM-based titles (such as Encarta), development manager for Microsoft Money, and general manager of Microsoft's online and offline consumer productivity products including Microsoft Works and Microsoft Picture It![5][6] During his early time at Microsoft, he was known by other employees to be an avid gamer, playing games such as Ultima Online in the office.[7]
With the launch of the Xbox in 2001, Spencer joined the Xbox team and served as general manager of Microsoft Game Studios EMEA, working with Microsoft's European developers and studios such as Lionhead Studios and Rare until 2008, when he became the general manager of Microsoft Studios, eventually becoming the studio's corporate vice president a year later.[6][8] He has participated in Microsoft's E3 conferences since 2010.[9][10][11][12]
In September 2017, Spencer was promoted to the Senior Leadership Team, gaining the title of Executive Vice President of Gaming and reporting directly to CEO Satya Nadella.[14]
Since taking over both Xbox and the Gaming division, Spencer has advocated for cross-platform play, as well as launched key initiatives, such as reintroducing backward compatibility to the Xbox platform, the purchase of Mojang and Bethesda, the further development and support of Minecraft, the introduction of Xbox Game Pass, launching the Xbox Adaptive Controller, an increased focus on PC gaming, porting some Microsoft published games to other platforms including the Nintendo Switch, the launch of xCloud, and increasing the number of first-party development studios.[19]